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Attack% vs critical damage bonus%


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6 réponses à ce sujet

#1
Banefire

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Which is better if you had to choose?

#2
Mofojokers

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Depends on your critical chance if you focus on that the choice will be obvious to you. :)

#3
Banefire

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Assassin.. Off hand is either:

Bloodied wings (15% attack) or Ripper Blade (26% critical damage bonus)

#4
JRandall0308

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Given the numbers of crits you should be getting as an Assassin, plus how often you should be flanking, I'd go with Ripper Blade for the +26% crit damage and +6% flanking damage bonus.

 

Note that both Bloodied Wings and Ripper Blade are AOE daggers which you may or may not want.



#5
Banefire

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Good point. Thank you.

#6
veramis

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If you want to use an AoE dagger, use it in the main hand, otherwise you won't get any AoE basic attack animation. There is a bug right now where you don't get any kill count for using AoE dagger, so the leaderboard will make it seem like you aren't doing as much as you should be doing.

 

In this game, when an item has critical damage %+, the amount is twice as much as if it were attack %+ instead. I.e. a superb critical damage % ring would give 20%, while a superb attack % ring would give 10%. If 50% of your attacks are critical hits (lets assume all your attacks do the same damage to illustrate a point), then critical damage % and attack % would increase your damage the same amount. The good thing about attack % is that it is damage increase that is always there, whereas critical damage % depends upon whether or not you crit.

 

As mentioned before, assassins have a lot of abilities to help them crit and to crit on their most damaging attacks, so that critical damage % may often be better than attack %. But most other classes don't get 50% critical chance, in which case attack % is likely preferable for them, at least until people start getting enough cunning or critical chance equipment that their critical chance gets to >50%.



#7
Trickshaw

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If you have a choice, like with grips, Attack% is better since it's a 100% of the time damage boost. Crit dmg is one of those things where it only supplants Attack% if your crit% is at or near 100% and let's face it, no Assassin/Alch is critting 100% of the time. But if you can get a size able chunk of one over the other Id go for the bigger bonus personally because melee rogues crit enough for 40% crit dmg vs 15% attack to be far more appealing.

That being said, this isn't single player, so customization and player stats aren't going to get remotely close to where they need to be for this discussion to really matter unless you're spending an ungodly amount of time prestiging.