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#26
JaegerBane

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I don't get why people say the KE class is the most broken class in DA. The tempest class is every bit as broken if not more so. The only difference is, bosses and mobs go down a lot quicker with a tempest rogue than if you opt for KE. You've basically got the most powerful focus skill on tap when used with flask of fire.

Tbh I'm not convinced much thought went into the claims - people saw fade shield and spirit blade and then thinking went out the window. Even when the videos went up with rogues killing dragons in seconds, you still had chumps banging on about how OP the KE was and how it needed nerfing into implosion for the sake of common decency or whatever.

The vanguard from the mass effect games got the same parade.
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#27
Fullmetall21

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Bhaal pretty much explained the issue - firstly, that claiming its boring or OP when the issue is that you simply didn't play it enough is basically flagging up a problem that doesn't exist. Bioware has already put a pointless nerf of spirit blade so far.

Secondly, the guy was asking for advice. It's not really fair to tell him some recycled spiel that's generally been discredited across the forum. I'm not saying that you did this intentionally but that still means he's being fed a line.

 

Again what I said was based on my own personal experience, as I said above I like playing melee above all else so when I was offered the chance to play the mage as melee of course I'd take it. And I did ask for other people to note what I would most certainly have missed playing every class with every different way is impossible. So there is no need to be aggressive when all I tried to do was to help a person with whatever information I have. In any event your points are valid and I have no interest of arguing for something like that.



#28
NakedEmperor

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I must admit I went for KE, I wanted something like a force mage or an elementalist and I didn't like the Rift mage weakness spam and the Necro.

With KE I don't have to throw up barriers but still have the 35% extra mana regen for having barrier up and also 50% if enemies are close to me and a 50% extra if I stand still. That means with my 125 mana under the right circumstances I will have 11.5 mana regen per second and don't have to use 50 mana to throw up a barrier allowing me to go on full offensive.

I don't use any actives from the KE skill tree and the only time I throw up a barrier is to help out my companions.

 

Sure it feels like I'm unkillable...because probably I am :) But then again I'm only playing on hard.

But then again my mage probably doesn't get close to the rouges in dps.



#29
JaegerBane

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Again what I said was based on my own personal experience, as I said above I like playing melee above all else so when I was offered the chance to play the mage as melee of course I'd take it. And I did ask for other people to note what I would most certainly have missed playing every class with every different way is impossible. So there is no need to be aggressive when all I tried to do was to help a person with whatever information I have. In any event your points are valid and I have no interest of arguing for something like that.

Hey, no harm done - if I came across as aggressive then I apologise, that wasn't my intent. The point was more to inform than argue :)

I must admit I went for KE, I wanted something like a force mage or an elementalist and I didn't like the Rift mage weakness spam and the Necro.


Ironically the KE has almost as much in common with the Force Mage as the RIft Mage does - what with stuff like decloaking blast and disruption field resembling Close-range versions of TK blast and Singularity. I think I would have preferred it if they hadn't bothered with Rift Mage and just refined the Force Mage spec. But hey, Solas FTW :P

#30
PETD

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I noticed that Rift Mage have more in common than the Force Mage. Two of the moves are so similar to the Force Mage.

Veilstrike is similar to Fist of the Maker.

 

I don't know if anyone noticed that.



#31
draken-heart

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I noticed that Rift Mage have more in common than the Force Mage. Two of the moves are so similar to the Force Mage.
Veilstrike is similar to Fist of the Maker.
 
I don't know if anyone noticed that.


Rift Mage does seem like a force mage, but also RP-wise, sounds counter to the role of the inquisitor (it sounds more like Coryphe-fish).

#32
Hermes_tri

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I don't think so at all. If you go through the quest ant listen to your trainer and read the lore, you will understand that the spec is just using the new, changed dynamics of the magic and feeding directly from the Fade, and even according to Cole it is a great thing.

#33
draken-heart

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I don't think so at all. If you go through the quest ant listen to your trainer and read the lore, you will understand that the spec is just using the new, changed dynamics of the magic and feeding directly from the Fade, and even according to Cole it is a great thing.


I would agree if it had less to do with creating rifts, but since there is quite a bit to do with that in the spec...

Plus, Cole is a child/spirit who is not entirely logical, and Solas is a rift mage himself.

#34
Hermes_tri

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Exactly what? One ability there that actually creates a rift as we see them.(well maybe also the Firestorm) And then, doesn't mark of the rift focus ability creates rift too?

#35
draken-heart

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Exactly what? One ability there that actually creates a rift as we see them.(well maybe also the Firestorm) And then, doesn't mark of the rift focus ability creates rift too?


Wouldn't summoning a stone from the fade count as a rift being created to pull that in.

#36
Fullmetall21

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I think the official explanation is that the rift mage pulls energy from the Fade directly while all the others somehow manipulate the energy of the Fade, but I could be wrong.



#37
JaegerBane

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Wouldn't summoning a stone from the fade count as a rift being created to pull that in.


All the Rift Mage spells revolve around opening rifts - that's how they summon the matter and energy for their spells. That's the point behind using the fade 'directly'. The only difference is that some spells use a rift to supply the material for a spell, while others use the rift itself.

#38
draken-heart

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All the Rift Mage spells revolve around opening rifts - that's how they summon the matter and energy for their spells. That's the point behind using the fade 'directly'. The only difference is that some spells use a rift to supply the material for a spell, while others use the rift itself.


But wouldn't opening rifts be counter to the main reason the inquisition was dealing with the rifts?

#39
Hermes_tri

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But wouldn't opening rifts be counter to the main reason the inquisition was dealing with the rifts?


I remember my Trainer :) saying "Rifts changed some rules altogether, altered some spells and created new ones". I see Rift Magic as being dependent on original Rifts in some degree but not actually creating those permanent rifts that no one can close. Then the book says that because of the Rifts the magic has flooded the world if you know where to look, and whereas before you have to convince the Fade to bend to your will now the Rift Mages need to learn how to limit the endless supply.

Also, if you do Solas personal quest as a Rift Mage you will have an additional option that also shows Rift Magic to actually be a counter measure to usual rifts.

And then again, Mark of the Rift focus:)

#40
Xhaiden

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Knight Enchanter is broken in combinations. Not nessacarily by itself to be honest. Its the barrier passives that break it as thats what lets you just stand there and hold down Spirit Blade. If it wasn't for that or if you don't take those passives then I imagine the playstyle would be much more dynamic. As you would only risk going in for the Spirit Blade on disabled/flanked enemies and Fade Stepping out before any attention gets on you. It would handle more like a melee rogue. Darting in and out, hit and run. Spirit Blade for the hit, ranged spells for the run.

 

I've kind of wanted to toy with it to see how to make it not overpowered if that makes any sense. Because I do like the idea of a mage that has a meanful melee range attack. As for me one of the worst aspects of Mage is having so many spells that are mechanically identical ( same range, ground targeted AoE, no real reason or benefit to varying range and mobility. ). But by the same measure fear ruining the playthrough if its too powerful. I've seen the sort of stupidity it allows for with Vivian and on Arcane Warriors in multiplayer.



#41
Arkalezth

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They could have just given the KE tree different combat moves with the Spirit Blade, in the same fashion as warrior and rogue trees. You'd still need something to increase survivability and there's the risk of making warriors redundant,but at least that would have made KE melee more fun.

#42
zeypher

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They could have just given the KE tree different combat moves with the Spirit Blade, in the same fashion as warrior and rogue trees. You'd still need something to increase survivability and there's the risk of making warriors redundant,but at least that would have made KE melee more fun.

They couldnt get the warrior's 2 handed tree right and you want them to do a melee tree for KE as well?



#43
Arkalezth

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Way to miss the point...

People constantly complain about Spirit Blade auto-attack spam being boring (I don't really care personally, as I don't play that way). I just said that it could be less so if its use wasn't limited to auto-attacks (of course, this assumes a proper implementation, but I figured that was obvious enough as to not need mentioning... I guess I was wrong).

It was just a thought; I'm not requesting anything and how some other class works is besides the point, so... just leave it.

#44
zeypher

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My point is the KE tree still gives you damage, survivability etc. Compare that with the broken 2 handed tree and you will see You guys do not have it that bad.



#45
matcjur

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I play KE as a fire mine spammer, as well as barrier spam on the companions and use spirit blade and cloak just to refresh cooldowns or to damage fire imune guys.

#46
Reman

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Hey,

 

I went through the game once as a tempest archer(blackwall as champion/tank, solas as rift/dps, vivienne as KE).  The  tempest playstyle wasn't a lot of fun and am sort of regretting not going assassin or artificer.  I'm going to start a new game on hard or nightmare.  I'm considering playing reaver warrior.  Is it a similar playstyle?  If anyone has some time and expertise and could breakdown the playstyle of the various classes or specializations I would really appreciate it.  

Reavers have less utility and are more aggressive than tempests. As a reaver who has done solo NM, it is ALL about timing of abilities, as devour and RoP will drop your stamina crazy fast if don't know what you are doing. 

 

As far as healing gear goes, just have a superb heal bonus belt and maybe a heal bonus on your armor upgrades, if necessary. This will help out your devour significantly. Dragon-rage and RoP are your bread and butter. The RoP upgrade and dragon-rage are essential when facing a mob. However, if you single out a target in the mob, do not use RoP or dragon rage. Chances are, the rest of the mob will reach you right after you have killed or are about to kill the target, which is why you need to conserve health and stamina. You want to control to the best of your ability the damage that is coming your way. The turn the bolt/blade passives in the SnS tree will greatly help with this, as will Block and Slash. Group work is fairly easy, have your tank aggro and you won't have to worry too much about being the main threat. Go solo, and this is where you have to really pick your targets wisely. A lot of other reavers like charging bull and challenge for a little guard and stamina regeneration, but they aren't necessary and can be replaced with better passives and upgrades. Guard on a reaver in NM will barely last unless you have guard on hit gear. The same can be done for stamina, fade-touched great bear hide and a superb amulet of stamina will give you all that you need on solo NM. 

 

Compared to tempests, reavers can have a lot of different playstyles depending on your build and will use a different number of skills as an effect of this. On my build, I use every ability I hot key except for my focus on solo runs. I use 3-5 on group runs. Reaver is not a 2 key class. 

 

Edit: Reaver is more about sustained Dps rather than burst. Burst dps in warriors can be achieved through the templars WoH+SP combo. Although that combo does have a fairly long CD.