Every mob killed by Arcane Warrior should have a % chance of becoming invincible, therefore making it impossible for the team to finish the area.
You can introduce this in the next DLC, "Degradation". I have faith in you, BioWare!
Every mob killed by Arcane Warrior should have a % chance of becoming invincible, therefore making it impossible for the team to finish the area.
You can introduce this in the next DLC, "Degradation". I have faith in you, BioWare!
Sorry but the only way is to have the screen of whoever is playing the AW dim with every kill until it goes black and becomes unplayable. Enter "Aggravation DLC".
Or better yet.
Every kill increases chance to Crash to Desktop.
I call it..... "Destruction DLC"
Every time an Arcane Warrior gets a kill, a key disappears from someone's game. Oh wait that might already be a thing. MY BAD!
Grim get with the program its a joke thread and eventhough I have nothing to add this thread is hilarious. Keep er goin.
Every mob killed by Arcane Warrior should have a % chance of becoming invincible, therefore making it impossible for the team to finish the area.
You can introduce this in the next DLC, "Degradation". I have faith in you, BioWare!
Don't we have that already? Look at all those invincible wolves!
The only way to balance this OP kit is to bring in something even more OP I reccomend the GI....or Volus!
Yes.......... Long live the Volus vanguard master race!
Nerf what's fun and leave the weak classes weak... Sounds about right.
You can't honestly call spamming spirit blade and fade shield fun
Well compared to ranged characters, it requires some movement, and (semi)thoughtful timing. Archers seem to stand in one place, holding down auto attack, and the occasional power... ![]()
Exactly - Volus are dwarfs that wield space magic
If Lego could do this, i'd play him:

DONT BE JELLY
just get him your self and solo perilous with him(even when armor is not working
)
there is no pvp so no balance will ever be needed
DONT BE JELLY
just get him your self and solo perilous with him(even when armor is not working)
there is no pvp so no balance will ever be needed
Well the funny thing is AW is not affected by armor working as barrier doesn't count armor in any way...
its powerful but i find it extremeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeely boring. To the point where I am finishing my last 500 spirit kills with stone fist on my elementalist.
the kicker is people on the xbox 360 at least have no idea how to play this class. I have seen so many crappy AWs it makes my head hurt. None have PotA or fade cloak and they just run in and try and spirit blade stuff to death and wonder why I have to res them all dam match long. if you do nothing else then take PotA and help your team out with one of the best aoe cc's there is.
Nerf what's fun and leave the weak classes weak... Sounds about right.
Best post in the thread! The only solution is to buff the weak classes instead of nerfing a fun class.
Most people crying for nerfs use AW for themselves. Look at all the posts pointing out (bragging) how much damage they do with spirit blade etc.
Best post in the thread! The only solution is to buff the weak classes instead of nerfing a fun class.
Most people crying for nerfs use AW for themselves. Look at all the posts pointing out (bragging) how much damage they do with spirit blade etc.
If all classes get buffed we'll need a new difficulty level. I don't like that any single player can run off and solo a dungeon while the party is looting chests. When an AW does this, they should get bumped just outside the zone, unable to interact or receive items, forced to watch Katari and Reavers slowly hack their way through getting the sweetest loot. It will be called 'Stagnation DLC'.
Well compared to ranged characters, it requires some movement, and (semi)thoughtful timing. Archers seem to stand in one place, holding down auto attack, and the occasional power...
If Lego could do this, i'd play him:
I find the lack of hate surfing at present to perhaps be this games biggest downfall.
How about this: whenever an AW gets 5 kills, he says "oh my god... that ham is coming back up" and stops all attacks and holds his stomach for 3 secs. Full barrier activated upon stomach cramps.
Oh, and when an AW goes ahead of the team and falls, he lays there moaning in fetal position until revived, and also loses 10% of kills for being a goof.
Additional character lines:
Hunter "I told you never to eat the ham... bloody elves never listen..."
Templar "Awww, you're sooooo sick. You poor baby."
Necromancer "Serves you right dumb ass... haha!"
Legionairre "Would have gone for the roast nug."
Alchemist "Haha!! More kills for me. Weeeeee!!! *stab stab stab*"
Elementalist "Oh, look at the poor AW, laying there not killing everything. I got this!!"
Assassin "I can cut out your stomach if you like. You'll feel better for about 5 seconds. Then you'll die."
________________________________________
Messing around aside, I have seen too many AW's and Reavers go ahead of the team and die....
Best post in the thread! The only solution is to buff the weak classes instead of nerfing a fun class.
Most people crying for nerfs use AW for themselves. Look at all the posts pointing out (bragging) how much damage they do with spirit blade etc.
ya know, the OP was a joke. Which class is the 'fun' one you're reffering to? It is known AW is boring.
You know, AW is pretty much a blast to play if you have this thingy that Homer Simpson used to be even more lazy.
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I would expect something about Katari from you,since noticed you like the class.
Biower leave AW as it is and buff Katari like this( I promoted him 3 times,so I am what you would call expert
):
Whirlwind should be spin to win (see Red Templar commander).
To the death should have much wider wave,so the people playing with the contoller could actually hit something.
Charging bull should be much more manevuerable.
Replace Mighty blow with headbutt from Super Mario ( my favourite)