If I have a masterwork effect on my staff or armor (ie, 10% chance to apply Walking Bomb for five seconds, etc), will these abilities proc from using Spirit Blade?
Regarding spirit blade...
#1
Posté 03 janvier 2015 - 01:05
#2
Posté 03 janvier 2015 - 01:24
Yes, they proc from all of your damage spells, as far as I can tell.
#3
Posté 03 janvier 2015 - 02:45
Even better. Thanks for the reply. ![]()
#4
Posté 03 janvier 2015 - 03:32
Another good thing about this skill: As far as I'm aware, Spirit Blade is the only ability that utilises your weapon rune when calculating damage.
Runes usually only apply their damage when you're executing basic auto attacks.
I choose not to use Spirit Blade, though. Makes the class feel a little less cheap. Still, to each their own.
#5
Posté 03 janvier 2015 - 04:28
I generally can't stand playing mages. Arcane warrior made it loads of fun in DA:O, and force mage was a blast in DA2. Imagine my disappointment upon discovering that neither of those exist in DA:I. I know rift mage is similar to force mage, but it's been severely neutered, IMO. So I went with knight-enchanter. More enjoyable than I was expecting, but still nowhere near arcane warrior. Also, only being able to have one specialization now sucks. But I digress. Thanks for the tip about the runes.Another good thing about this skill: As far as I'm aware, Spirit Blade is the only ability that utilises your weapon rune when calculating damage.
Runes usually only apply their damage when you're executing basic auto attacks.
I choose not to use Spirit Blade, though. Makes the class feel a little less cheap. Still, to each their own.
- Frozendream aime ceci
#6
Posté 03 janvier 2015 - 08:17
What everyone said is true, spirit blade is counted is a basic attack so it also works with lightning tree skill which reduces your cooldowns by 0.5 sec on each basic attack. Each time you deal damage the cooldown of all your spells is reduced.
#7
Posté 03 janvier 2015 - 08:33
What everyone said is true, spirit blade is counted is a basic attack so it also works with lightning tree skill which reduces your cooldowns by 0.5 sec on each basic attack. Each time you deal damage the cooldown of all your spells is reduced.
Oh, that's good to know. Thanks!
#8
Posté 03 janvier 2015 - 08:44
And even adding insult to injury they fully utilize cool down reduce passive from inferno tree as well. Actually when combined with cost efficent spells KE is a better nuke class than Rift Mage due cool down reduction. Though it lacks the CC.
#9
Posté 03 janvier 2015 - 09:41
And even adding insult to injury they fully utilize cool down reduce passive from inferno tree as well. Actually when combined with cost efficent spells KE is a better nuke class than Rift Mage due cool down reduction. Though it lacks the CC.
KE doesn't hold a candle to RM as a nuker, KE can do some amazing damage to guarded or barriered enemies but after 1 or 2 spells and then spamming spirit blade in melee they can struggle to get enough mana back for continous nuking beyond fade cloak.
The skills are off cooldown but lacking for mana to cast it, while the RM has zero mana issues and is just locked with cooldowns which isn't even that bad if they carry stonefist, chain lightning and dispel. stonefist(weakness) > chain lightning(weakness+shocked=sleep) > dispel(sleep+dispel=nightmare). All with 8 second cooldowns.
One thing to keep in mind with a walking bomb masterwork Pery is that if you have Dorian they won't stack, if not using Dorian have at it.
#10
Posté 03 janvier 2015 - 10:12
I think his point was that the KE can use the KE, storm and inferno passives to enter into a chain reaction, where they cast, drain their mana to gain the conductive charge damage bonus, juice up their fire spells with chaotic nexus and their own barrier, do a ton of damage on hit, gather it all back via Fade Shield and renew the cycle.... Thus resulting in a very high damage rate. RMs can't do this as effectively as they they would need to keep recasting barrier.KE doesn't hold a candle to RM as a nuker, KE can do some amazing damage to guarded or barriered enemies but after 1 or 2 spells and then spamming spirit blade in melee they can struggle to get enough mana back for continous nuking beyond fade cloak.
The skills are off cooldown but lacking for mana to cast it, while the RM has zero mana issues and is just locked with cooldowns which isn't even that bad if they carry stonefist, chain lightning and dispel. stonefist(weakness) > chain lightning(weakness+shocked=sleep) > dispel(sleep+dispel=nightmare). All with 8 second cooldowns
I haven't done the maths to work out whether all these bonuses put the KE ahead but it does mean they're kicking out a lot more damage than a normal mage. Tbh the RM's main focus is crowd control, anyway.
#11
Posté 03 janvier 2015 - 10:58
Oh I agree with that, that spike high with chaotic focus, having low mana and dropping a fire mine, their problem is that their mana regen is still fairly slow while spamming spirit blade, leaving an other spells they cast waiting on mana as opposed to cooldown time. They can counteract this by firing some regular staff shots every now and again to stop burning mana so quickly but that does drop their sustained.I think his point was that the KE can use the KE, storm and inferno passives to enter into a chain reaction, where they cast, drain their mana to gain the conductive charge damage bonus, juice up their fire spells with chaotic nexus and their own barrier, do a ton of damage on hit, gather it all back via Fade Shield and renew the cycle.... Thus resulting in a very high damage rate. RMs can't do this as effectively as they they would need to keep recasting barrier.
I haven't done the maths to work out whether all these bonuses put the KE ahead but it does mean they're kicking out a lot more damage than a normal mage. Tbh the RM's main focus is crowd control, anyway.
Spirit blade does get the advantage of splash damage and having rune damage rolled into it, but comes at the cost of it being blockable as well.
The only fire spell a RM would really take would be fire mine, which has the same cooldown as barrier, given their near limitless mana throwing a barrier on yourself before casting fire mine is pretty easy, but they won't benefit from conductive current like the KE will, instead just getting a flat 25% bonus on weakened enemies when specced.
All mage specs will out nuke a regular mage, but a RM will outnuke them all and a KE trades off some damage for becoming near unkillable.
#12
Posté 03 janvier 2015 - 12:51
Oh I agree with that, that spike high with chaotic focus, having low mana and dropping a fire mine, their problem is that their mana regen is still fairly slow while spamming spirit blade, leaving an other spells they cast waiting on mana as opposed to cooldown time. They can counteract this by firing some regular staff shots every now and again to stop burning mana so quickly but that does drop their sustained.
Building a nuker KE does come with the caveat that you need to to build around its lower mana regen, rather than ignore it. That means using cheaper spells to lessen the pressure on it, and relying on your passives and barrier to pick up the slack. Stuff like upgraded energy barrage and immolate working on upgraded static cage (cast upfront to drain your mana) backed up by all your damage increase/reflection passives will keep up a massive dps without needing to spam the expensive nuke spells in the traditional matter. A properly played nuker KE should be using their staff only when they want to mess about.
#13
Posté 03 janvier 2015 - 02:04
Oh, that was just the first example that popped into my head. I'm far more likely to use masterwork abilities that have an immediate effect, like the Hidden Blades or Walking Fortress procs. Or the ones that generate guard, because a KE can never have too many layers of protection. >:-DKE doesn't hold a candle to RM as a nuker, KE can do some amazing damage to guarded or barriered enemies but after 1 or 2 spells and then spamming spirit blade in melee they can struggle to get enough mana back for continous nuking beyond fade cloak.
The skills are off cooldown but lacking for mana to cast it, while the RM has zero mana issues and is just locked with cooldowns which isn't even that bad if they carry stonefist, chain lightning and dispel. stonefist(weakness) > chain lightning(weakness+shocked=sleep) > dispel(sleep+dispel=nightmare). All with 8 second cooldowns.
One thing to keep in mind with a walking bomb masterwork Pery is that if you have Dorian they won't stack, if not using Dorian have at it.
#14
Posté 03 janvier 2015 - 05:36
KE doesn't hold a candle to RM as a nuker, KE can do some amazing damage to guarded or barriered enemies but after 1 or 2 spells and then spamming spirit blade in melee they can struggle to get enough mana back for continous nuking beyond fade cloak.
The skills are off cooldown but lacking for mana to cast it, while the RM has zero mana issues and is just locked with cooldowns which isn't even that bad if they carry stonefist, chain lightning and dispel. stonefist(weakness) > chain lightning(weakness+shocked=sleep) > dispel(sleep+dispel=nightmare). All with 8 second cooldowns.
One thing to keep in mind with a walking bomb masterwork Pery is that if you have Dorian they won't stack, if not using Dorian have at it.
With Rejuvenating Barrier & Combat Clarity it's not a problem to cast Fire Mine whenever it's up, or even back-to-back with a 1-2 second delay after Flashpoint procs. It's only with higher-cost spells (50+ mana) that I notice needing to wait a little for regen, sometimes. RM is obviously going to be better, but KEs don't struggle to get mana back for the cheap fire spells.





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