I love BioWare games but if there was one major criticism I would throw, it is the mind-numbing mini-games and side challenges they include, such as the planet scanning in Mass Effect games, that I always viewed as "chores" to do after each fun mission.
It seems Dragon Age Inquisition got its investment in tedium with the Astrariums and the shards. Now sure, I like mental challenges like the Astrariums, I just don't care to have complicated ones wedged into my RPG fun. But the mother of all wet rags are the Oasis shards. Whomever thought this would be fun has no place anywhere around games. Shards on the other levels were unrewarding but not too bad, they at least give you a reason to explore the area. The Oasis shards are another matter! It's this done dozens and dozens and dozens of times: (1) you try to find where you can drop down to get a shard (2) you miss/die (3) then fast travel back to the south camp and run back on one of the long three paths north to retry or get the next shard .... It's almost a throwback to those early arcade tome raider adventure games. I got a trainer so I can at least drop without worrying about dying and it still takes an eternity. It's a blotch on what is an otherwise fun area to explore.
But I always wondered, does BW put these things in because they are under some tragically wrong impression gamers will find them fun? Is it just cheap "filler"? Or do they feel like the game is too much fun, could possibly lead to addiction, and thus needs some mind-numbing and/or painful tedium to break it up a bit?





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