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This Game lacked Emotional depth, ie Deaths


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#1
Dutch

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I just recently played and finished Assassin's Creed IV. {SPOILERS FOR AC4} To keep it short, i felt that Edward Kenway and him losing almost all his friends whether it being Blackbeard or Mary Reed gave a sort of emotional depth to the game that was fairly repetitive in gameplay and its other tired mechanics. Why do i use AC4 as in example? Well because i just played it and it made me feel more close and attached to the side characters in that game than in Dragon Age: Inquisition simply because you feel loss. Loss that Edwards friends die and that stark reminder seeing them in a sort of flashback all sitting at a table drinking at the end of the game.

Dragon Age Inquisiton lacks this and therefore makes everything feel safe and dandy. There is no weight, no risk, you already won by the time you reach the Temple of Mythal. It makes the game forgettable without a meaningful death(s). How can a tired out franchise like Assassin's Creed do it better than the supposed "masters of writing" at Bioware?

 

Apart from the people who did mass effect(did beautiful death scenes), it seems bioware are too scared to kill off your companions. It makes this game feel unimportant and not memorable because of it, you need things that punch you in the gut, deaths that break your heart. Life or death situations. Dragon Age Inquisiton sorely needed it and properly done scenes. 

 

It's sad that Assassin's Creed IV made me ponder more about its ending than Dragon Age Inquisition. I really dont know what to say Bioware, you are slinking more and more into a dark hole with your egregious and safe writing. 


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#2
L. Han

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No reason to disagree. Even Hawke's/Stroud's death felt very insignificant. I liked both characters but everything happened and ended within minutes.

 

Not sure what the problem stems from. Lack of build up? Lack of reactions?


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#3
SirDoctorofTARDIS

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MESSAGE POPULAIRE !

Because the only emotion worth having in a game is sadness and the only way to have that is to kill everyone. Alright then.


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#4
Dutch

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No reason to disagree. Even Hawke's/Stroud's death felt very insignificant. I liked both characters but everything happened and ended within minutes.

 

Not sure what the problem stems from. Lack of build up? Lack of reactions?

 

I think it's just that, lack of build up and lack of meaningful reaction. I just dont understand how Ubisoft of all companies can muster up more impactful scenes of characters dying than Biowares Dragon Age team? 


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#5
Pewps

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No reason to disagree. Even Hawke's/Stroud's death felt very insignificant. I liked both characters but everything happened and ended within minutes.

 

Also it's completely obvious that there was no actual death there. Hawke/Loghain/Alistair are way too important to get some redshirt death off-camera. If they were to actually die, it would have been a scene more in-line with Boromir's death where they'd be slowly wounded but still fight on till they're inevitably overwhelmed. 

 

What especially annoyed me in this scene is that when Hawke is 'sacrificed' and you come back to Varric, Varric asks "Where's Hawke?", but both times he asks it's the EXACT same audio file. You'd think there would have been a bit more emotion in the second time he asked it as he realized that Hawke isn't coming back. It was just blegh. 

 

But back on topic, I agree with the OP. There is no Virmire mission in Dragon Age: Inquisition that really makes Corypheus seem like a threat. He attacks Haven, but everyone who has a possibility of dying are random NPCs that you have no real connection to and who are immediately replaced upon your arrival to Skyhold. At which point you completely annihilate Corypheus at every turn, making him seem more like some cartoon villain in line with Skeletor than someone trying to attain Godhood.


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#6
Dutch

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Because the only emotion worth having in a game is sadness and the only way to have that is to kill everyone. Alright then.

 

ask yourself this. If a important side character had a meaningful death scene, would Dragon Age Inquisition be better or worse for it?

 

Also i used death as an example.



#7
actionhero112

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Well Hawke's death probably should have hurt me. The whole Alistair/Hawke choice was decent. 

 

I think they should start with LIs in the hard choices. Like... save an entire village or Cullen dies. Or a bundle of puppies or Cassandra dies. Something like that. That's where the real emotional heartbreak is. 

 

Maybe start revealing horrendous things about LI's too. Like beyond Blackwall level. 

 

I want to drink BSN's tears. 



#8
Ogillardetta

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I think this game lacked us getting beaten up/injured. ME3 over did it at times but I want more of that in DAI. But no mandatory deaths I'm so sick of those.


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#9
Elsariel

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I had to kill my Hawke because I refused to kill my beloved Alistair. Tears were not shed, exactly, but I did get a little verklempt.

Varric greatly disapproved. :(

#10
X Equestris

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Some people had more significant emotional reactions than others. I guess it really mattered how invested you were in Hawke/Stroud/Alistair/Loghain.
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#11
Dutch

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Also it's completely obvious that there was no actual death there. Hawke/Loghain/Alistair are way too important to get some redshirt death off-camera. If they were to actually die, it would have been a scene more in-line with Boromir's death where they'd be slowly wounded but still fight on till they're inevitably overwhelmed. 

 

What especially annoyed me in this scene is that when Hawke is 'sacrificed' and you come back to Varric, Varric asks "Where's Hawke?", but both times he asks it's the EXACT same audio file. You'd think there would have been a bit more emotion in the second time he asked it as he realized that Hawke isn't coming back. It was just blegh. 

 

But back on topic, I agree with the OP. There is no Virmire mission in Dragon Age: Inquisition that really makes Corypheus seem like a threat. He attacks Haven, but everyone who has a possibility of dying are random NPCs that you have no real connection to and who are immediately replaced upon your arrival to Skyhold. At which point you completely annihilate Corypheus at every turn, making him seem more like some cartoon villain in line with Skeletor than someone trying to attain Godhood.

 

Varric's "Where's Hawke" made me laugh when i heard it. Good writing bioware at a supposed emotional scene.



#12
Mathias

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Death of a character should never be something that's forced. See Mass Effect 3 as a perfect example.


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#13
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I think this game lacked us getting beaten up/injured. ME3 over did it at times but I want more of that in DAI. But no mandatory deaths I'm so sick of those.

 

Imagine if there was no deaths in ME3, optional or mandatory? How would the game feel? Exactly how i currently feel about Dragon Age Inquisition.



#14
Dutch

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Death of a character should never be something that's forced. See Mass Effect 3 as a perfect example.

 

Why not? Games are to happy nowadays.



#15
Ogillardetta

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Imagine if there was no deaths in ME3, optional or mandatory? How would the game feel? Exactly how i currently feel about Dragon Age Inquisition.

Less drab and miserable? Less I'm walking into my death and I can't help it? Almost all games I play end in death and more death. Its like some writers can't make you sad without killing a person and/or alot of people off. Death isn't the worst thing that could happen to someone.


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#16
CoM Solaufein

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Harden your hearts, war is hell.


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#17
flabbadence

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Though nobody died who I cared much for (it was Stroud vs. Hawke for me, easy choice), since I romanced Solas there was GREAT EMOTIONAL DEPTH because of that ending, oh my god.


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#18
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Some people had more significant emotional reactions than others. I guess it really mattered how invested you were in Hawke/Stroud/Alistair/Loghain.

 

Well for me it was either Hawke or Stroud and i picked stroud because i knew him less. Now if it was say Hawke or a companion like Varric or Cassandra?



#19
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Less drab and miserable? Less I'm walking into my death and I can't help it? Almost all games I play end in death and more death. Its like some writers can't make you sad without killing a person and/or alot of people off. Death isn't the worst thing that could happen to someone.

 

Well it would make Mass Effect 3 quite boring in the giant war against the Reapers who destroy all? No risk etc...



#20
Ogillardetta

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Well it would make Mass Effect 3 quite boring in the giant war against the Reapers who take all? No risk etc...

Yes but the mandatory death of companions and yourself? No thanks. 

Edit: I'm fine with people being able to kill all their companions and themselves for not raising enough power or influence or something but I don't want it mandatory I've seen and been through enough crap that I don't need my entertainment filled with it.


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#21
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Yes but the mandatory death of companions and yourself? No thanks. 

 

Yes, a mandatory death of a companion or two in a heart-wrenching decision. Yes.


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#22
Ogillardetta

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Yes, a mandatory death of a companion or two in a heart-wrenching decision. Yes.

So like thane then? Who died because Shepard all of the sudden couldn't fight? Mordins death was well done I'll give them that but there was a way to avoid that if you where of a mind.



#23
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So like thane then? Who died because Shepard all of the sudden couldn't fight? Mordins death was well done I'll give them that but there was a way to avoid that if you where of a mind.

 

Ya and maybe something like Anderson although he isnt a companion but an important side character.



#24
KaiserShep

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Mandatory death =/= emotional depth.

I felt a lot of emotion in the Denerim gates scene, and no one died. That's not to say that no one should ever die, but the whole who-to-sacrifice among companions doesn't really have much of an effect on me, at least nothing positive.
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#25
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Mandatory death =/= emotional depth.

I felt a lot of emotion in the Denerim gates scene, and no one died.

 

Yes it does.