^^This. I'm sick of this idea that there should be massive deaths in entertainment to make it "riveting". Or this idea in fiction that, once a hero's mentor needs to be removed, the only solution is to kill him/her. Life doesn't work that way. People don't magically die when their "plots" are over. There are other ways to remove characters from the story (see Solas, or Blackwall if you ****** him off too much). There is plenty of emotional dept in this game, if you pay attention. If you're just looking for people dropping like flies and wanting nothing but misery and tears, then I suppose it may not be enough for you, however. It is for that reason that I fully support having setups like in ME2, where you can save everyone if you do everything just right, or where you can end up with your whole squad dead, if you so choose. Then I can work for my happy ending and you can gorge on death and misery. Then we're all satisfied.
Entertainment these days, play it safe. Look at DAI for example. This game had no emotional depth whatsoever, i dont know where you're coming from because i put 130 hours into this grindfest. I guess if it did have emotional depth then it was poorly done. Blackwall' "betrayal"(he didnt betray me) wasnt really shocking or emotional, it was more like "oh". Solas? I guess if you romanced him but i'd never do that. Maybe the DAI team should take some lessons from ME3, because frankly, i enjoyed it much more than DAI even with the original ending it had.





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