Pretty much this. That ending was horrid from the standpoint that it took an extended cut and several DLC entries to actually have it make any sort of sense. When it was purely straight out of the vanilla packaging it came out of bloody nowhere and was such a tonal shift that I nearly got whiplash trying to deal with it. Just a SMALL amount of back writing would have saved that ending. Perhaps even giving the Catalyst a different motivation that wasn't circular and didn't fly completely in the face of the Rannoch mission we completed hours before where it's possible to make the Geth and Quarians allies to AMAZING effect. Even just removing that choice would have helped. Instead it felt like the writers for the ending didn't get the memo for the rest of the script and you had no choice but to go along with it. Because you cannot tell me that synthetics and organics will never get along when your primary example of such an argument can be made to work together, and with very little lingering animosity at that.
I don't mind sad. My headcanon for ME3, as I refused to buy the DLC after that ending, is a lot sadder than what we were given. If I didn't enjoy tragedy I wouldn't be as much of a fan of Berserk as I am today either. But it needs to make sense and not be there simply to manipulate your emotions. That's why I hate the idea of mandatory death in anything unless there is a damn good reason for it. I've long since grown numb to the ploys of writers who feel that throwing a couple deaths in will somehow make me care, consequences and sense be damned. It isn't tragic, it's senseless.
Must.. resist... urge... but.. can't
Geth-Quarian peace is meaningless. On a timescale of billions of years two weeks of peace are insignificant. (I mean, geeze, how many ceasefires have tehre been between Israel and Hamas? Lasting peace is still far from an option)
And even if the Geth-Quarian peace is eternal, it still mean nothing.
'All organics will create synthetics'. So great, the Geth and Quarians play nice now, after the Geth have first exterminated 99% of the Quarian population and then figured 'this... might be bad' so they let 1% go. And only because they didn't know the consequences of wiping out their creators... which I find a rather weak explanation, but oh well.
In the MEU there are countless species. Countless oppertunities to create new AI. Which they will, there's no doubt about that. (Because, the problem the Catakyst states is well known thing in the AI world, i.e. the technological singuraity. This is holding no one back in creating AI, of which I;m glad. We have to at least try to equate God and create life). And for what it's worth, every AI that we know of in the game succeeds in at least destroying 99% of it's (direct) creators.





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