I came across some emotional depth an it had me thinking was bioware being deliberately cruel to people who loved DAO , I was watching a vid of adamant on youtube and to my surprise I saw the little elf girl from crestwood , the one who dreamt of being a hero and saving people from the blight , now everyone who's played DAO loves the wardens and of course they are going to encourage her in her dream to join them and then at adamant they will see the result of that encouragement watching the girl have her throat slit by the warden commander , me I lucked out and had solas with me when I was speaking to her in crestwood and she ended up becoming my agent , but if he hadn't been there I would have urged her to join the wardens , cruel bioware .
This Game lacked Emotional depth, ie Deaths
#201
Posté 06 janvier 2015 - 10:43
#202
Posté 07 janvier 2015 - 01:33
I never considered having that character join the Wardens. What with them disappearing and obvious skulduggery going on somehow, somewhere, I just thought..Mmm..no, you don't want to do that right now.
Also, I wanted to fight the spider. It looked like it was gonna be an epic fight. With my crew and Alistair and Hawke at my sideside, too? Aww, yeah. And hey Alistair, we haven't fought the down and dirties side by side in a minute!
Then it's like...wait...what? No, no, no. We're gonna take down this boss here. It;s gonna be great. I may have to reload a few times, but...,,it's gonna..
No?
No.
I sacrificed Alistair--my love. And he made this "Such a Boo Boo face" at me. It was awful. And I felt awful.
But the scene that actually made me tear up was the Morrigan scene with her son at the end. When she fell to her knees...ugh! The Feelsuh! And then the way she called out, "Wait!" after Flemeth...but it was too late. She was gone.
It was fantastic.
- actionhero112, leaguer of one et Nimlowyn aiment ceci
#203
Posté 07 janvier 2015 - 01:53
I came across some emotional depth an it had me thinking was bioware being deliberately cruel to people who loved DAO , I was watching a vid of adamant on youtube and to my surprise I saw the little elf girl from crestwood , the one who dreamt of being a hero and saving people from the blight , now everyone who's played DAO loves the wardens and of course they are going to encourage her in her dream to join them and then at adamant they will see the result of that encouragement watching the girl have her throat slit by the warden commander , me I lucked out and had solas with me when I was speaking to her in crestwood and she ended up becoming my agent , but if he hadn't been there I would have urged her to join the wardens , cruel bioware .
So wait, that elven girl who asks if she should join the Wardens in Crestwood is seen later being killed by a Warden at Adamant? That's actually pretty awesome. I would've felt pretty damn bad, but at the same time, I can't help but feel that encouraging anyone to join the Wardens at the moment is kind of foolhardy, considering how they're all being screwed with somehow.
#204
Posté 07 janvier 2015 - 08:06
I mean I don't think anyone's asking for wanton murder, but a little more death that hits closer to home that "random inquisition red shirt #5."
*****spoilers for FF7, Red Dead Redemption, Last of Us, the Walking Dead and Shadow of the Colossus*****
You can't deny these are powerful moments from these games, if not game defining moments in the story. And these are extremely popular games as well. Unavoidable Character Death is an amazing tool for storytellers, and it's disingenuous to say it's bad.
- realguile aime ceci
#205
Posté 07 janvier 2015 - 10:40
yeah if you encourage her to go be a hero, when you reach adamant you see a cut scene of the girl being dragged up to be sacrificed instead of the old guy , and you have to watch her begging and pleading that she only wanted to help people as she has her throat slit by the warden commander , an you don't even get the chance to try and save her even though you were the one who thoughtlessly sent her on the road to that death.
#206
Posté 07 janvier 2015 - 11:18
Death is not an emotional state, but a fact. The ones left behind share their emotions(Varric, Cole). What about Cole's transformation, he was walking on emotional thin-ice and you were the one to make him sway or nay(including Varric). Blackwall's case? No lacking of emotion there(What? Needed to see the children die before your eyes?). Solas and his friend Flemmeth/Mythal? That was a cold and sad scene in one. What about bull and his people? What about Sera? The emotional bundle of quirkiness. Vivienne saying her last goodbye? What about Morrigan being a true protective mother(if you went that route in DAO)? Dorian and his Father? Cassandra coming to terms with her beliefs?
Comon, really? Not enough emotion? Then I guess platonic relationships must really drive you mad. Sometimes those are for the better.
- Mann42, leaguer of one, loyallyroyal et 1 autre aiment ceci
#207
Posté 07 janvier 2015 - 02:46
Maybe the dev should try for something akin to the Tragedy of Londo Mollari. This char's journey was filled with ups and downs, he made me laugh with him, disliked and felt exasperation for his attitude and actions, liked him for his flashes of generosity, feared for him and finally I cried for him. For all he had done, for all his decisions, for his sacrifice and his final act of giving in to the fate he feared for many decades. He was but one of many memorable chars in their journey of discovery, their evolution. And his story touched deeply.
But I don't think any of the DA writers can match it.
- elrofrost aime ceci
#208
Posté 07 janvier 2015 - 03:42
Maybe the dev should try for something akin to the Tragedy of Londo Mollari. This char's journey was filled with ups and downs, he made me laugh with him, disliked and felt exasperation for his attitude and actions, liked him for his flashes of generosity, feared for him and finally I cried for him. For all he had done, for all his decisions, for his sacrifice and his final act of giving in to the fate he feared for many decades. He was but one of many memorable chars in their journey of discovery, their evolution. And his story touched deeply.
But I don't think any of the DA writers can match it.
Oh... Babylon 5, does that bring back good memories......
- elrofrost aime ceci
#209
Posté 07 janvier 2015 - 03:51
Why not? Games are to happy nowadays.
For me, I play games for the happy endings. I still remember playing a game a few decades back and the hero died. He saved everyone and the world. Yay. O_O I nearly threw the game controller through the screen.
I have the same reaction when books and/or movies do that to me. To the point that I go to great lengths to find spoilers before I purchase the book or go to see the movie. ![]()
I have a real life for the dramatic, heart wrenching, gut clenching normalcy of the world. I escape to worlds where I can save something/someone with games, books, movies. ![]()
Granted, it's not everyone's cup of tea, and I am okay with that... I'll just avoid buying a game that does that. ![]()
#210
Posté 07 janvier 2015 - 11:05
Yes she serves the Chantry now. The new bartender will tell you
Why the chantry need an hooker?
#211
Posté 07 janvier 2015 - 11:51
It stems from both. IIRC most deaths of important character, or at least well done ones, are foreshadowed so before you launch the mission that might kill said character you're warned that it might be dangerous. I can't help but feel that Alistair/Loghain/Stroud or Hawke's final standoff came too suddenly and for a small threat. We just beat the boss in gameplay, and now one of them have to stay back and die fighting it? Lame.No reason to disagree. Even Hawke's/Stroud's death felt very insignificant. I liked both characters but everything happened and ended within minutes.
Not sure what the problem stems from. Lack of build up? Lack of reactions?
The aftermath is also terrible. It's like with the ones you save in Haven. As soon as the choice has been put into effect it is obviously discarded right afterwards.
But I digress. Bioware said they built quote-unquote "Super Beast PCs" to make Inquisition, but they forgot they had to also port it for last gen systems.
So the game was made for a beast PC that's technically superior to either current gen console, then had to be adjusted aka stripped for features to work on those, and even further stripped down to work on Xbox 360 and PS3
No wonder it feels like so much is missing.
#212
Guest_TrillClinton_*
Posté 07 janvier 2015 - 11:52
Guest_TrillClinton_*
>Play game
>Kill all nugs
>Cry over nugs
Emotional depth for you OP
#213
Posté 08 janvier 2015 - 01:05
So wait, that elven girl who asks if she should join the Wardens in Crestwood is seen later being killed by a Warden at Adamant? That's actually pretty awesome. I would've felt pretty damn bad, but at the same time, I can't help but feel that encouraging anyone to join the Wardens at the moment is kind of foolhardy, considering how they're all being screwed with somehow.
Yeah, when I got to that scene in Adamant I had a "Well ****" moment. I really didn't think that decision through. No wonder pretty much everyone disapproved except for Blackwall.
#214
Posté 08 janvier 2015 - 01:29
Death is not an emotional state, but a fact. The ones left behind share their emotions(Varric, Cole). What about Cole's transformation, he was walking on emotional thin-ice and you were the one to make him sway or nay(including Varric). Blackwall's case? No lacking of emotion there(What? Needed to see the children die before your eyes?). Solas and his friend Flemmeth/Mythal? That was a cold and sad scene in one. What about bull and his people? What about Sera? The emotional bundle of quirkiness. Vivienne saying her last goodbye? What about Morrigan being a true protective mother(if you went that route in DAO)? Dorian and his Father? Cassandra coming to terms with her beliefs?
Comon, really? Not enough emotion? Then I guess platonic relationships must really drive you mad. Sometimes those are for the better.
This is what I felt....there may have been a lack of deaths, but I've never played another DA game that made me as emotional as often as DA:I did.
- Virgulec aime ceci
#215
Posté 08 janvier 2015 - 01:42
I guess people flipped out so much at Mass Effect 3's ending, the journey didn't matter. Now we have the opposite, the journey is **** apparently.
It is a life lesson: Damned if you do, damned if you don't.
#216
Posté 08 janvier 2015 - 01:49
I feel as if the game didn't lack emotional depth. It did lack good deaths though. As much as I didn't care for Hawke, uh, at all, I would have salivated over the opportunity to kill off Sera.
#217
Posté 08 janvier 2015 - 01:57
There IS a certain lack of emotionally stirring content, that's true. Perhaps some of the feeling of detachment is due to the time spent doing exploring and side quests without cut-scenes or clearly structured story content, in between the actual mainline quests that have the more fleshed out story content.
Then there are the war table missions - I like the concept, but some of the war table missions can have dire consequences, which really SHOULD trigger some actual cut-scene/discussion material outside the wartable. Instead, if you play an elf, you may end up killing your entire clan by making a wrong choice in a war table quest, and this momentous personal tragedy to your character gets completely ignored in the game. Nobody mentions it. No memorial service for the people you grew up with, no commiserations from your companions, nothing.
This is extremely jarring - if a story doesn't take it's consequences seriously, then it's hard for the player who is experiencing that story to really get emotionally involved with it.
Another example is Sutherland's group - I've managed to keep them alive thus far, but I presume you can get them killed. Is there a funeral service for them? A single discussion about the loss? From the lack of any such thing on the more momentous loss of the clan of the Dalish inquisitor, I rather suspect that this loss is too glossed over in the game.
It's as if the war table mission consequences were entirely detached from the game world, or experience of the inquisitor, his/her companions, and advisers.
So what I'd like to see in a later patch, or even DLC, would be a fleshing out of war table mission consequences so that they tie into the game better - so that you can have discussions of the more momentous consequences, at least, outside the war table. This would do wonders to make you more emotionally connected to the story.
Of course, having some central character die, unexpectedly, as a result of something that happens in game, would shatter the "safety" you feel that your most liked characters will make it. That sort of uncertainty makes you care more, about what happens. It's not necessary for a good story, but I don't think a story is ever made worse by keeping the audience on their toes, not knowing what to expect.
#218
Posté 08 janvier 2015 - 04:08
I never considered having that character join the Wardens. What with them disappearing and obvious skulduggery going on somehow, somewhere, I just thought..Mmm..no, you don't want to do that right now.
Also, I wanted to fight the spider. It looked like it was gonna be an epic fight. With my crew and Alistair and Hawke at my sideside, too? Aww, yeah. And hey Alistair, we haven't fought the down and dirties side by side in a minute!
Then it's like...wait...what? No, no, no. We're gonna take down this boss here. It;s gonna be great. I may have to reload a few times, but...,,it's gonna..
No?
No.
I sacrificed Alistair--my love. And he made this "Such a Boo Boo face" at me. It was awful. And I felt awful.
But the scene that actually made me tear up was the Morrigan scene with her son at the end. When she fell to her knees...ugh! The Feelsuh! And then the way she called out, "Wait!" after Flemeth...but it was too late. She was gone.
It was fantastic.
Do you know what character made me cry the most in the game...leliana. I did hushed whispers and i became hushed when I saw her in the future. A feeling of regret and anger wash over me. Then I had to leave her to die....oh god that was hard.
And later on her mission when I found out I hardened her by mistake..... I stopped and listen to nightingale eyes sadly for hours.
#219
Posté 13 janvier 2015 - 02:59
Because the only emotion worth having in a game is sadness and the only way to have that is to kill everyone. Alright then.
Who said that we need to kill everyone in order to enjoy the game? In DAI there is no risk, Corypheus is a joke , as the Inquisitor we spend our time to build our army while he does not represent any threat.
#220
Posté 13 janvier 2015 - 03:41
If you disagree, try romancing Solas. ;_; They claimed a whole barrel of players tears from me on that one.
#221
Posté 13 janvier 2015 - 05:01
- cheydancer aime ceci





Retour en haut






