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[Build Guide] Necromancer Control Sapper


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#26
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You'll have to sell me on the Winter's Grasp upgrade. I skipped it on my first build and might skip it again on my second.

 

Simply put, it makes Winter's Grasp AoE, although it only freezes the initial target. It's not a hard sell if you plan on using Winter's Grasp. In gives me some instant crowd-control for a more back-line reactionary play style.

 

Now, if you wanted to be less reactionary, Blizzard may be a better option, as it creates a nice kill-box in which to coral enemies before they can act. If you want more front-line, Fade Cloak may be better. If you want some lawlz, go with Spirit Mark.

 

I said it once, and I will continue to say it: For almost all classes I have built, there are multiple viable builds depending on what role you want to play and how you like to play that role. This particular build is for a blend of crowd-control and DOT, but plays mostly reactionary. 



#27
knownastherat

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I found this in Combat section of the forum. Not sure how relevant it is but I will dump it here:

 

Number Crunching Necromancerhttp://forum.bioware.../#entry18299734



#28
gay_wardens

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Yeah I've been having trouble with Winter Stillness + Fade Step because obviously I won't get any mana regen if I fade step too much. And it's like irresistible not to spam that move...

 

I might respec her if I have time, but honestly I think she's too weak to be viable and I'm not having fun playing as her anymore, to put it bluntly. I want her to be good but she just isn't.

 

SHE NEEDS ICE WALL, damnit.



#29
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I found this in Combat section of the forum. Not sure how relevant it is but I will dump it here:
 
Number Crunching Necromancer - http://forum.bioware.../#entry18299734

 
I did some experiments recently in this regard. I have noticed some different and some the same to that post:

  • Armor calculations of enemies are likely moot, as I believe Spirit damage ignores armor.
  • In the video, I was using Fury of the Veil with a base of 68 electrical damage plus 25 spirit damage (if that's counted). Spirit Bomb would tick for around 200-300 damage. I am not sure of all the statistics behind the damage formula to tell if the 200% was accurately represented, but it seems that way.
  • It ticks twice when it first hits the enemy.
  • It will tick for ten seconds, then explode, granted the enemy survives the full duration.
  • It is possible for enemies to become infected with Virulent upgrade multiple times, meaning that if there is a single tough enemy caught in the blast of two or more weaker enemies detonating, that stronger enemy will take multiple damage ticks per second. The most simultaneous instances I was able to effectively create on a single enemy was four, but the enemy died too quickly for further testing. Subsequent tests have yielded lower amounts due to dying too quickly.
  • Explosion damage appears equal to the damage ticks, which is far lower than the advertised 600% damage. I notice explosion hit on average for 300 damage with Fury of the Veil.

Moral of the Story: Virulent Walking Bomb is your friend.
 

Yeah I've been having trouble with Winter Stillness + Fade Step because obviously I won't get any mana regen if I fade step too much. And it's like irresistible not to spam that move...
 
I might respec her if I have time, but honestly I think she's too weak to be viable and I'm not having fun playing as her anymore, to put it bluntly. I want her to be good but she just isn't.
 
SHE NEEDS ICE WALL, damnit.


I completely, totally, and in all other ways vehemently agree that she needs Ice Wall.

Aside, too weak to be viable? Every Perilous match I play with her says otherwise. Walking Bomb is huge amounts of damage. Horror is amazing crowd-control (pro tip: Pride Demons are not immune to Panic). Death Siphon is one of the best passives in the game. I am not sure the issue lies with the Necromancer... You should try this build and play more of a back-line reactionary style, just to see if it's different for you.



#30
gay_wardens

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I don't like Winter Stillness even on a Blizzard build.  You're much too close range to take advantage of standing still like an Elementalist can sitting in the back and CCing everyone.

 

Disagree. You don't have to do anything at all up close unless you're using fade step/cloak. 

 

I absolutely wreck **** with it in story mode, especially because the way I play puppeteering with the tactical cam, my ranged characters never move unless they have to so Stillness is constantly active.



#31
gay_wardens

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I completely, totally, and in all other ways vehemently agree that she needs Ice Wall.

Aside, too weak to be viable? Every Perilous match I play with her says otherwise. Walking Bomb is huge amounts of damage. Horror is amazing crowd-control (pro tip: Pride Demons are not immune to Panic). Death Siphon is one of the best passives in the game. I am not sure the issue lies with the Necromancer... 

 

I guess it's just all the people I play with **** talking her getting to my head. You're right.

 

But I definitely need to respec. I don't like Fade Step on her at all so that's 2 ability points wasted, I'm not sure if I should keep Winter's Grasp next build because I kind of had to pick it due to running out of points. I can probably get rid of Power of the Dead as well but not sure. Blizzard + Walking Bomb and Death Syphon + Winter Stillness will be staying though, not getting rid of that for the world.

 

I'll try Horror because it's an easy option with it already being unlocked automatically. That will give me the freedom to pick up Ice Mine like I originally intended but ran out of points, and allow me to keep Power of the Dead which seems too good to pass up.



#32
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I guess it's just all the people I play with **** talking her getting to my head. You're right.

 

But I definitely need to respec. I don't like Fade Step on her at all so that's 2 ability points wasted, I'm not sure if I should keep Winter's Grasp next build because I kind of had to pick it due to running out of points. I can probably get rid of Power of the Dead as well but not sure. Blizzard + Walking Bomb and Death Syphon + Winter Stillness will be staying though, not getting rid of that for the world.

 

I'll try Horror because it's an easy option with it already being unlocked automatically. That will give me the freedom to pick up Ice Mine like I originally intended but ran out of points, and allow me to keep Power of the Dead which seems too good to pass up.

 

Personally, I don't use Winter Stillness. I explain in the video why I build with what passives.

 

I've heard Ice Mine + Ice Armour is an interesting option. You essentially cast Ice Mine under your feet and have a nigh indefinite Ice Armour activation. If some gets too close to you, take a step back and they get frozen. This would play well with Winter Stillness, as you would need to stand still on Ice Mine to get your armour.

 

It's all about how you like to play her: Reactionary/aggressive/proactive, front-line/back-line, etc. She is literally one of the more diverse classes available, and can be tailored in many different ways.



#33
gay_wardens

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Ice armor is the one I have trouble fitting... 

 

You know honestly this may sound crazy but it's tempting for me not to put all four abilities on her and just grab ice armor instead of Horror. Personally not a fan of it, like a smaller version of War Horn, and Fear is a bothersome status to inflict anyway because once they run out of fear they'll be spread out, and harder to hunt down and might even be flanking your allies.

 

All I know is I can't imagine playing Blizzard+Walking Bomb without Winter Stillness. When you're unable to kill things and you've run out of mana, Death Syphon just isn't going to cut it.

 

Oh also Ice Armor glitches out, very often. It will just randomly go away for no reason even when you stand on Ice Mine.



#34
knownastherat

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I guess it's just all the people I play with **** talking her getting to my head. You're right.

 

But I definitely need to respec. I don't like Fade Step on her at all so that's 2 ability points wasted, I'm not sure if I should keep Winter's Grasp next build because I kind of had to pick it due to running out of points. I can probably get rid of Power of the Dead as well but not sure. Blizzard + Walking Bomb and Death Syphon + Winter Stillness will be staying though, not getting rid of that for the world.

 

I'll try Horror because it's an easy option with it already being unlocked automatically. That will give me the freedom to pick up Ice Mine like I originally intended but ran out of points, and allow me to keep Power of the Dead which seems too good to pass up.

 

Indeed, try Horror. On its own its not all that powerful but its synergizes well with own abilities and those classes doing bonus damage to panicked. Virulence .. spreads. It works on almost everything. That group of archers in the back? Horror and let sin dispatch them. No sin? Step in, Walking Bomb/Mind Blast. 

 

I have said it before but while I like Ice Mine I like Walking Bomb even more and I have this block in my head not allowing me to mix frozen and WB ;) Do let know how it worked out, with Ice Armor.



#35
gay_wardens

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Indeed, try Horror. On its own its not all that powerful but its synergizes well with own abilities and those classes doing bonus damage to panicked. Virulence .. spreads. It works on almost everything. That group of archers in the back? Horror and let sin dispatch them. No sin? Step in, Walking Bomb/Mind Blast. 

 

I have said it before but while I like Ice Mine I like Walking Bomb even more and I have this block in my head not allowing me to mix frozen and WB ;) Do let know how it worked out, with Ice Armor.

 

Well now that I remember she has mind blast, I'm definitely going for that instead of horror. I just plain love ice mine so I'll keep my Blizzard + Walking Bomb + Winter Stillness + Death Syphon + Power of the Dead because Mind Blast will only require one ability point and will work WONDERS with winter stillness.

 

I probably won't even need Ice Armor with Mind Blast and it bugs out too much to be reliable. If archers aggro me I will just be sure to be careful not to line-of-sight them.



#36
knownastherat

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The stuff about archers is not to keep yourself alive but the team. DPS Necro should do DPS, and as it happens archers are priority targets. I PUG so I need to do whatever is needed. I often die when trying to execute this but usually because team does not wait for my cooldowns and am I too silly not to wait.



#37
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The stuff about archers is not to keep yourself alive but the team. DPS Necro should do DPS, and as it happens archers are priority targets. I PUG so I need to do whatever is needed. I often die when trying to execute this but usually because team does not wait for my cooldowns.

 

That's if you are running DPS. She is also excellent at crowd-control.  B)



#38
knownastherat

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That's if you are running DPS. She is also excellent at crowd-control.  B)

 

Right, but then is the Gravelord tree suitable for it? I have not played CC Necro (only CC Ele) so I am really asking.



#39
gay_wardens

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The stuff about archers is not to keep yourself alive but the team. DPS Necro should do DPS, and as it happens archers are priority targets. I PUG so I need to do whatever is needed. I often die when trying to execute this but usually because team does not wait for my cooldowns and am I too silly not to wait.

 

No man trust me... that blizzard draws aggro on Perilous like you wouldn't believe. Instead of ice armor i will just cast blizzard, cast walking bomb, and get the hell out of dodge.



#40
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Right, but then is the Gravelord tree suitable for it? I have not played CC Necro (only CC Ele) so I am really asking.

 

Horror (with the Virulence passive), Winter's Grasp, Ice Mine, Blizzard are all solid CC abilities. Fade Step's upgrade is a good reactionary CC. The only real pure DPS ability is Walking Bomb. Fade Cloak is defensive, and I don't talk about that one other ability in the Gravelord tree.

 

No man trust me... that blizzard draws aggro on Perilous like you wouldn't believe. Instead of ice armor i will just cast blizzard, cast walking bomb, and get the hell out of dodge.

 

Depends. With the upgrade, by the time enemies thaw from being frozen (if they are still alive), they usually are not aggro'd on me. It is also amazing to watch a Katari Spin2Win in the middle of a Blizzard... Shatters everywhere!



#41
gay_wardens

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Depends. With the upgrade, by the time enemies thaw from being frozen (if they are still alive), they usually are not aggro'd on me. It is also amazing to watch a Katari Spin2Win in the middle of a Blizzard... Shatters everywhere!

 

I knew Whirlwind was what gave Katari the most potential... if only he could just not die while doing it.

 

 

 

I don't talk about that one other ability in the Gravelord tree.

 

#flashfiremasterrace2015



#42
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I knew Whirlwind was what gave Katari the most potential... if only he could just not die while doing it.

 

 

#flashfiremasterrace2015

 

Whirlwind is amazing as long as the Jedi Zealots don't auto-block and interrupt it.

 

Oh yeah... Flashfire is also there. I forgot about that. Yeah that's another CC ability, but was not the skill I was not mentioning lol.



#43
Torkelight

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I havent followed this thread closely but just to add my 2 cents, upgraded walking bomb and virulence is a most. When I play necro I can usually kill all those large groups with one spell. Start off with the walking bomb, kill the marked enemy and everything just explodes in a firework of bodyparts and black smoke. It's quite satisfying.

 

Oh also Ice Armor glitches out, very often. It will just randomly go away for no reason even when you stand on Ice Mine.

 

I dont think Ice mine triggers the armor. It only triggers if you stand close to frozen enemies I believe. I've never had any problems with it. I usually engage by casting walking bomb, blizzard the enemies and fade step into the AOE. Walking bomb takes care of most things, Winter grasp stragglers and walking bomb and my team takes care of the rest while death siphon and ice armor keeps you alive. 

Some situations you cast blizzard on yourself, especially if you are in the backline and targeted by archers and have closeby enemies.
 

I knew Whirlwind was what gave Katari the most potential... if only he could just not die while doing it.

I have tried whirlwind in one of my builds and other than taking down larger units like grunts or bosses, I just find it horribly useless. My personal opinion is that Charging Bull is the best skill on the Katari. My favorite atleast!



#44
SLooPPy JOE

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My current SP inquisitor is a 2 handed champion utilizing To The Death and Whirlwind to dps/tank. Works wonders... So I thought I'd give it a try with the Katari.

Seems like nothing on Threatening has the hp pool to make whirlwind worth it, and the katari is too flimsy to tank a revenant with whirlwind. Still, I had some moments where I'd tag a fear demon and spin hitting 3+ enemies at a time while filling guard fast enough to stay alive.

Wouldn't take it to perilous yet.

#45
gay_wardens

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I havent followed this thread closely but just to add my 2 cents, upgraded walking bomb and virulence is a most. When I play necro I can usually kill all those large groups with one spell. Start off with the walking bomb, kill the marked enemy and everything just explodes in a firework of bodyparts and black smoke. It's quite satisfying.

 

 

I dont think Ice mine triggers the armor. It only triggers if you stand close to frozen enemies I believe. I've never had any problems with it. I usually engage by casting walking bomb, blizzard the enemies and fade step into the AOE. Walking bomb takes care of most things, Winter grasp stragglers and walking bomb and my team takes care of the rest while death siphon and ice armor keeps you alive. 

Some situations you cast blizzard on yourself, especially if you are in the backline and targeted by archers and have closeby enemies.
 

I have tried whirlwind in one of my builds and other than taking down larger units like grunts or bosses, I just find it horribly useless. My personal opinion is that Charging Bull is the best skill on the Katari. My favorite atleast!

 

Wait... does Virulence stack with upgraded bomb? That's insane. I automatically thought it wouldn't.

 

Ice mine definitely triggers it. I know it does.



#46
gay_wardens

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My current SP inquisitor is a 2 handed champion utilizing To The Death and Whirlwind to dps/tank. Works wonders... So I thought I'd give it a try with the Katari.

Seems like nothing on Threatening has the hp pool to make whirlwind worth it, and the katari is too flimsy to tank a revenant with whirlwind. Still, I had some moments where I'd tag a fear demon and spin hitting 3+ enemies at a time while filling guard fast enough to stay alive.

Wouldn't take it to perilous yet.

 

its beast on legionaire IMO.



#47
Torkelight

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My current SP inquisitor is a 2 handed champion utilizing To The Death and Whirlwind to dps/tank. Works wonders... So I thought I'd give it a try with the Katari.

Seems like nothing on Threatening has the hp pool to make whirlwind worth it, and the katari is too flimsy to tank a revenant with whirlwind. Still, I had some moments where I'd tag a fear demon and spin hitting 3+ enemies at a time while filling guard fast enough to stay alive.

Wouldn't take it to perilous yet.

 

It might be interesting to try, but I have never seen Katari as a tank really. The way I play as a Katari, is that I wait for the right moment to maximize my Charging results (like, either as many enemies as possible in a line or chunked up). I've gotten quite a hang of controlling Charing bull while in movement. That way I charge through everything to reach the enemy back line while preferably take them down as well. Kill everything there as quick as possible with Mighty blow, pommel and/or earthshattering (this is quite a lot quicker with sulevin), and the proceed to Charge back again through an aggroed group of mobs. On threatening atleast thats how it works, after that usually everything is dead. On Stage 5 rinse and repeat. Katari is like an assassin, only a very brute, tactless and noisy one.

I have completed perilous a few times with Katari but honestly, he has to have either massive CC or barrier to survive just a few seconds in the enemy backline, even with full guard - so without it, he is useless with that build. I'm not sure To the death will do anything about it either, but perhaps.

As for whirlwind, I would hope for it to be usefull on large groups of enemies, but unless its those demon blobs, most mobs move away from you or block you. I only find it usefull on larger more stationary mobs.... I was dissapointed really.
 

its beast on legionaire IMO.

Legionnaire as other, better skills I think. I like to build it with AOE taunts and walking fortress. The more enemies who surround you, the merrier... you are. And with lots of crit % you can almost keep walking fortress up constantly in those cases. 



#48
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I havent followed this thread closely but just to add my 2 cents, upgraded walking bomb and virulence is a most. When I play necro I can usually kill all those large groups with one spell. Start off with the walking bomb, kill the marked enemy and everything just explodes in a firework of bodyparts and black smoke. It's quite satisfying.

 

 

I dont think Ice mine triggers the armor. It only triggers if you stand close to frozen enemies I believe. I've never had any problems with it. I usually engage by casting walking bomb, blizzard the enemies and fade step into the AOE. Walking bomb takes care of most things, Winter grasp stragglers and walking bomb and my team takes care of the rest while death siphon and ice armor keeps you alive. 

Some situations you cast blizzard on yourself, especially if you are in the backline and targeted by archers and have closeby enemies.
 

I have tried whirlwind in one of my builds and other than taking down larger units like grunts or bosses, I just find it horribly useless. My personal opinion is that Charging Bull is the best skill on the Katari. My favorite atleast!

 

You should watch the video... it's kind of the point of the thread, and you started off by repeating what I said... only not correctly.

 

Virulence is a passive. It spreads the following negative status effects: Burning, Chilled, Frozen, Panicked, Paralyzed, Poisoned, Shocked, and Weakened.

 

Virulent is the upgrade for Walking Bomb. It is amazing, but is not quite as potent as you make it seem above Routine

 

Ice Mine does trigger Ice Armour, as it is a persistent ice spell like Blizzard.

 

Wait... does Virulence stack with upgraded bomb? That's insane. I automatically thought it wouldn't.

 

Ice mine definitely triggers it. I know it does.

 

No, Virulence does not affect Walking Bomb. At all. Virulent does.

 

As I said in the video, Virulence works with enemies afflicted with Burning, Chilled, Frozen, Panicked, Paralyzed, Poisoned, Shocked, and Weakened status effects.

 


Legionnaire as other, better skills I think. I like to build it with AOE taunts and walking fortress. The more enemies who surround you, the merrier... you are. And with lots of crit % you can almost keep walking fortress up constantly in those cases.
 
Counterstrike, Warcry, and Walking Fortress are all the Legionnaire needs for guard generation. Because, I mean do you really need more than that? lol


#49
knownastherat

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Horror (with the Virulence passive), Winter's Grasp, Ice Mine, Blizzard are all solid CC abilities. Fade Step's upgrade is a good reactionary CC. The only real pure DPS ability is Walking Bomb. Fade Cloak is defensive, and I don't talk about that one other ability in the Gravelord tree.

 

 

Depends. With the upgrade, by the time enemies thaw from being frozen (if they are still alive), they usually are not aggro'd on me. It is also amazing to watch a Katari Spin2Win in the middle of a Blizzard... Shatters everywhere!

 

I meant Walking Bomb, and stuff needed to get it. The tree is damaged focused while we talk about CC Necro. What kind of Necro does not run WB? Yeah, CC Necro. Blizz, Ice Mine, Winters Grasp and Frost Step and in Gravelord only up to Virulence. You wont be Necro but Frost Mage but whatever, its CC focus build. 

 

To get WB you need to get Simulacrum (possibly redundant) and  Hastened Demise (damage bonus on missing health with goes well with Death Siphon, yet another point to invest). So that 2 + 2 WB if Death Siphon taken that is 5 points invested. 



#50
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I meant Walking Bomb, and stuff needed to get it. The tree is damaged focused while we talk about CC Necro. What kind of Necro does not run WB? Yeah, CC Necro. Blizz, Ice Mine, Winters Grasp and Frost Step and in Gravelord only up to Virulence. You wont be Necro but Frost Mage but whatever, its CC focus build. 

 

To get WB you need to get Simulacrum (possibly redundant) and  Hastened Demise (damage bonus on missing health with goes well with Death Siphon, yet another point to invest). So that 2 + 2 WB if Death Siphon taken that is 5 points invested. 

 

You forget about Horror, which is a CC skill in the Gravelord tree.

 

I do agree that Walking Bomb is definitely an amazing skill, and would be very difficult for me to play without.

 

To answer your question visually, I would likely build a pure CC Necro like this:

 

http://da-skills.net...010,110,C11,B10


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