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[Build Guide] Necromancer Control Sapper


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#51
gay_wardens

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Legionnaire as other, better skills I think. I like to build it with AOE taunts and walking fortress. The more enemies who surround you, the merrier... you are. And with lots of crit % you can almost keep walking fortress up constantly in those cases. 

 

Have you even tried it? Everything I used it on dropped instantly when my party members or I started hitting it. Thinking about using it with Walking Fortress for a combo.

 

I'll attempt the crit chance thing now that I ACTUALLY have the rings, but without them I've been getting so frustrated on boss fights with the exact build you're talking about, I just prestiged him and said "screw it, I'll build an offensive one."



#52
Torkelight

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Have you even tried it? Everything I used it on dropped instantly when my party members or I started hitting it. Thinking about using it with Walking Fortress for a combo.

 

I'll attempt the crit chance thing now that I ACTUALLY have the rings, but without them I've been getting so frustrated on boss fights with the exact build you're talking about, I just prestiged him and said "screw it, I'll build an offensive one."

Other than end of run-bosses most mobs dies so quickly I find it more important as a Legionnaire to actually taunt everything, not just one big enemy. The stragglers and ranged enemies are usually the most dangerous. Thats why I really dont see a use of a single target taunt. With legionnaire I can tank all end of level bosses with Legionnaire anyway, so I'm not as frustrated as you... maybe its the build. 

 

I dont go damage at all really, I go for survivability. But I'm lucky. I have Caliban, Dwarven Crusher, Firm Tournament Axe and Moon Axe so I can choose to go DPS, crit or utility - or everything at once.



#53
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Have you even tried it? Everything I used it on dropped instantly when my party members or I started hitting it. Thinking about using it with Walking Fortress for a combo.

 

I'll attempt the crit chance thing now that I ACTUALLY have the rings, but without them I've been getting so frustrated on boss fights with the exact build you're talking about, I just prestiged him and said "screw it, I'll build an offensive one."

 

I personally love the idea of someone building a more offensive Legionnaire. It's different. I sadly won't really do it because I already have enough offensive characters as is, so I like the defender tank build I have with my Legionnaire.

 

Other than end of run-bosses most mobs dies so quickly I find it more important as a Legionnaire to actually taunt everything, not just one big enemy. The stragglers and ranged enemies are usually the most dangerous. Thats why I really dont see a use of a single target taunt. With legionnaire I can tank all end of level bosses with Legionnaire anyway, so I'm not as frustrated as you... maybe its the build. 

 

I dont go damage at all really, I go for survivability. But I'm lucky. I have Caliban, Dwarven Crusher, Firm Tournament Axe and Moon Axe so I can choose to go DPS, crit or utility - or everything at once.

 

Swapping weapons to change play style is pretty interesting... makes it easier than promoting a every other match lol.



#54
Shandyr

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I've heard Ice Mine + Ice Armour is an interesting option. You essentially cast Ice Mine under your feet and have a nigh indefinite Ice Armour activation. If some gets too close to you, take a step back and they get frozen. This would play well with Winter Stillness, as you would need to stand still on Ice Mine to get your armour.

 

 

 

Just tried this. Ice Mine does trigger Ice Armor however for some reason the ice armor glitches away during combat.

 

The Ice Mine is intact and I just stand on it and I don't go away and for some reason sometimes the Ice Armor goes away.

And when I leave and come near the Ice Mine again then I get the Ice armor back.



#55
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Just tried this. Ice Mine does trigger Ice Armor however for some reason the ice armor glitches away during combat.

 

The Ice Mine is intact and I just stand on it and I don't go away and for some reason sometimes the Ice Armor goes away.

And when I leave and come near the Ice Mine again then I get the Ice armor back.

Strange. I almost wonder if Ice Armour was intended to have a duration that was later "removed", but still can trigger unintentionally.



#56
Shandyr

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Okay I have this issue with Blizzard too.

I randomly lose Ice Armor even though Blizzard is active and I don't leave its area of effect.

 

 

Sometimes I don't lose ice armor. Sometimes I do.

Sometimes enemies are around, sometimes they're not.

 

I don't see any pattern yet as to what causes this.

 

Anyone else experiening this?



#57
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Okay I have this issue with Blizzard too.
I randomly lose Ice Armor even though Blizzard is active and I don't leave its area of effect.


Sometimes I don't lose ice armor. Sometimes I do.
Sometimes enemies are around, sometimes they're not.

I don't see any pattern yet as to what causes this.

Anyone else experiening this?


I've seen a Necromancer in a party I was in have Ice Armor when it should not have... That was odd.

#58
Moonfish88

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Still trying to find a pure offensive necromancer. Hate playing control.
With Spirit Mark completely useless though, it's not very good. I'd usually just try to fill the room with as many DOTs as I can and let the bombing begin. Still lacking, though. Tried to use Fade Step but I honestly cannot really understand how to use that.

I use Flashfire, Walking Bomb, Spirit Mark and Horror.

I may try the technique to detonate enemies with Fade Cloak.

#59
JRandall0308

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Tried to use Fade Step but I honestly cannot really understand how to use that.

 

Zip through as many enemies as possible, dealing damage and chilling all of them (with the upgrade). If the enemies are clustered you can go around in a tight circle to hit them all. Might require some practice on your controller or keyboard/mouse of choice.

 

Or just use Fade Step to zip into trouble (your previously cast Blizzard, perhaps?) or out of trouble (away from the Whirlwinding Red Templar Commander! eek!).



#60
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Still trying to find a pure offensive necromancer. Hate playing control.
With Spirit Mark completely useless though, it's not very good. I'd usually just try to fill the room with as many DOTs as I can and let the bombing begin. Still lacking, though. Tried to use Fade Step but I honestly cannot really understand how to use that.

I use Flashfire, Walking Bomb, Spirit Mark and Horror.

I may try the technique to detonate enemies with Fade Cloak.


Sadly you will have trouble not building a Necromancer that does at least a little Control. Even Walking Bomb has a bit of it by knocking enemies down that are caught in the explosion.

If you want a mage class built with pure offense, I'd recommend the Elementalist. However, even then you are still playing a Controller. If you want to play a pure Striker, then Assassin is your best bet.

#61
JRandall0308

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Every DAI class is a blend of roles.

 

Anyway the best Control status condition is "dead" which is what Strikers do... it's all a circle. The circle of life. Er, death.

 

Wait, what were we talking about again?



#62
Moonfish88

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Dont mind having some passive control. What I truly mean is being offense/sap-oriented. Sucks that I cant play as a Necromancer+Tempest like I do in SP. =/

Still I dont get why I'd want to use Fade Step to get into the fray. Id usually stay away from it, using Flashfire and Horror to keep mobs away.

#63
JRandall0308

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Still I dont get why I'd want to use Fade Step to get into the fray.

 

Because it damages & chills enemies and gets you close so that Death Siphon does its thing. You can take the pressure off another character since the Necromancer is pretty resilient with Death Siphon + Heal on Kill (from Ring or staff upgrade).



#64
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Every DAI class is a blend of roles.

 

Anyway the best Control status condition is "dead" which is what Strikers do... it's all a circle. The circle of life. Er, death.

 

Wait, what were we talking about again?

 

See, you are mostly correct. The Assassin, however, seems to be 90% pure Striker and the Legionnaire is 90% pure Defender. Those are the only two that almost fit pure class roles. Everyone else are hybrids, and almost everyone uses some kind of Controller-like ability. I can understand you not wanting to play Controller, as it seems almost overused, doesn't it?

 

Personally, I have always loved playing a Controller, but it's entirely personal preference.  :)

 


Dont mind having some passive control. What I truly mean is being offense/sap-oriented. Sucks that I cant play as a Necromancer+Tempest like I do in SP. =/
 
Still I dont get why I'd want to use Fade Step to get into the fray. Id usually stay away from it, using Flashfire and Horror to keep mobs away.
 
Fade Step can be used for either offense or defense.
 
I will say, however, that nothing is quite as fun as using Fade Step to kill an enemy cursed with Walking Bomb... diving into a shower of gore and fun!

(I might be clinically ill... who knows?)


#65
IanLai

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fade step is very good for positioning yourself , and it does not use mana!! only need CD

you get hit by enemies, fade step,

you want to hit enemies, fade step.

300% weapon damage can hit the same target multiple time with the upgrade

 

positioning is one of the key technique for many game(include this)

you want to play offensive. but you don't want the enemies to hit you

flank them with fade step . flanking usually give you a less threat level to enemies

 

even they target you.

fade step force the enemies to reorientated themselves and re-target you. while they get chilled, which is slower

this can buy you few sec to escape from mess situation .

 

i will not say 100% need fade step. the reason is only 4 slots . but this power is gd for many use

 

Mortiel build is good for most of the player. but i will give my love to blizzard



#66
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fade step is very good for positioning yourself , and it does not use mana!! only need CD

you get hit by enemies, fade step,

you want to hit enemies, fade step.

300% weapon damage can hit the same target multiple time with the upgrade

 

positioning is one of the key technique for many game(include this)

you want to play offensive. but you don't want the enemies to hit you

flank them with fade step . flanking usually give you a less threat level to enemies

 

even they target you.

fade step force the enemies to reorientated themselves and re-target you. while they get chilled, which is slower

this can buy you few sec to escape from mess situation .

 

i will not say 100% need fade step. the reason is only 4 slots . but this power is gd for many use

 

Mortiel build is good for most of the player. but i will give my love to blizzard

 

It's all about the tool you need to get the job done. If you need more AoE crowd-control, then Blizzard is your friend. I leaned a bit more toward damage as opposed to crowd-control, however Blizzard is not bad at all!


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#67
Jimbo0986

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This is my first post on the forums so I thought id make it count. Cheers Mortiel for taking the time to discuss this build its great and was the foundation for how I play my necromancer now, which happens to be my favourite class. Winters grasp and virulence is just awesome. Watching melee classes go to work on my beautiful ice sculptures is just smashing (pun intended) Only difference is I just swapped out fade step for fade cloak so I could stay positioned. Especially when red Templar horrors decide to fire their homing darts of death.

Jimbo


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#68
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This is my first post on the forums so I thought id make it count. Cheers Mortiel for taking the time to discuss this build its great and was the foundation for how I play my necromancer now, which happens to be my favourite class. Winters grasp and virulence is just awesome. Watching melee classes go to work on my beautiful ice sculptures is just smashing (pun intended) Only difference is I just swapped out fade step for fade cloak so I could stay positioned. Especially when red Templar horrors decide to fire their homing darts of death.

Jimbo

 

That's one of the things I love about the multiplayer here: There is so many potential build options that are all viable. I like moving around, so I use Fade Step. You like staying in position, so you use Fade Cloak. Neither are bad, and both make a solid build. I say cheers to Bioware for attempting to avoid "meta" builds.



#69
Jimbo0986

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I completely agree that fade step/cloak make a great build and to be honest I use them on all my mage classes. When up against DC I myself prefer to be the one kiting him around even if there is a tank in the group. That's when I feel fade step/cloak really shine. I was wondering Mortiel what rings/amulet/belt do you use on your necro? At this moment in time im using 10%attack / 5%HOK rings. 10% cooldown amulet and 5% ranged defence belt.



#70
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I completely agree that fade step/cloak make a great build and to be honest I use them on all my mage classes. When up against DC I myself prefer to be the one kiting him around even if there is a tank in the group. That's when I feel fade step/cloak really shine. I was wondering Mortiel what rings/amulet/belt do you use on your necro? At this moment in time im using 10%attack / 5%HOK rings. 10% cooldown amulet and 5% ranged defence belt.


I use a crit and Winter's Grasp rings (the later is why WG shows a 4.4 sec freeze duration in the video), +200 health belt, and a +5 will amulet.

Sadly I don't have HoK rings or a cool down amulet, or I'd use those.

I use Staff of the Void as my weapon.

#71
Petrikles

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Just coming for a Blizzard + Walking Bomb build, and I was not pleased. It is only workable at a late stage and before you find yourself limited to Blizzard toggling. Now, a Walking Bomb as early as level 7 changes the cards completely. Thanks for showing how it plays out, this reaffirms me to do a promotion.



#72
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Just coming for a Blizzard + Walking Bomb build, and I was not pleased. It is only workable at a late stage and before you find yourself limited to Blizzard toggling. Now, a Walking Bomb as early as level 7 changes the cards completely. Thanks for showing how it plays out, this reaffirms me to do a promotion.


Blizzard is best used in a more focused crowd-control build, as it's rapid mana depletion does not make it sustainable for a proper sapper build sadly.

After trying my build, I do recommend trying a pure crowd-control build with Blizzard, Horror, Ice Mine, and either Flashfire or Winter's Grasp.

Winter's Grasp has the benefit of doing AoE damage with the Winter's Chill upgrade, but Flash fire's Panic status is effective on more enemy types than Winter's Grasp's Frozen status.

Note that the Necromancer is the only class where I'd recommend Flashfire because of Virulence.