It was disappointing. I wish we'd had a large scale battle between forces like in DA:O.
Battle of Ostagar is the best. I think they will make a colossal fight like that for mage vs templar war when i purchase this game, but I was wrong ![]()
It was disappointing. I wish we'd had a large scale battle between forces like in DA:O.
Battle of Ostagar is the best. I think they will make a colossal fight like that for mage vs templar war when i purchase this game, but I was wrong ![]()
It's the EMS all over again.
That exclusive deal should be a week at most. I highly doubt the game is their best seller on Xbox One, so knowing EA they wouldn't want to lock any DLC for longer than two weeks at most.
It will release a month early on Xbox just like Call of Duty DLC...
This is the worst part of the game. It makes everything feel pointless. It literally took my drive away to play through the game again. Why invest another 150 hours when nothing I do matters? Why raise an army when I never get to use it? Why even have power and agents if it never amounts to anything?
I once played a different game in which I built the most impressive fleet of starships the galaxy had ever seen, and assembled a badass, multispecies army to match. I ended up ditching them, though, and sneaking through some deserted back alleys toward a boss fight that never happened. DAI was disappointing. This other one was heartbreaking.
And I remember that fight very differently. Like watching the starships engage the enemy (and blowing up - depending on your points). Fighting waves and waves of mobs. I saw armored vehicles move (that i wasn't driving) - sure in the end it was me and my squad. But it appeared more were fighting. and it was fun and exciting - well until the very end (but that's a different debate).
In fact, I can't think of any other BW game where the end game was as boring as DAI. Cory was a push over. I mean, really... for someone who was close to being a god I just yawned. I wish we could mod the game - first thing I'd do is make Cory considerably more powerful.
Dude in the Lu Bu of Thaedas.. who needs an army.


I had fun seeing my army fight for me on my way to the temple of Mythal.
But I have no objection in a bigger representation of them.
Given the nature of the Arber Wilds the terrain likely broke up both armies into groups clashing with each other all over the place. Its not the sort of place where entire armies could clash across a open field in one place from what they showed in-game.
I feel this way. I would rather have the illusion that what I did mattered then have nothing. DAI gave me nothing. At least Mass Effect had a cool space battle and other fights were raging on around Shepard and his squad in ME3. Hell at least ME3 had a final mission. DAI was just a crappy boss fight.
So I've really been thinking about this, when I see the topic back on the first couple of pages anyway, and I have to wonder, did people go walk the dog during Haven's battle sequence, where you can see your troops, such as they are at that point, fighting along side of you? Were they out walking the dog during the entirety of the Adamant sequence? If so, how'd they finish, since it's not a totally cutscene battle like Ostagar was? What were they doing instead of playing during the lead up to the Well of Sorrows?
That's three places in the game where your army is physically involved in fighting while you're there fighting too. Personally, I'm betting that anyone on the PS 3 or 360 is extremely glad they didn't have thousands of troops on screen cutting their game to a slide show, and even some of the PC players would have wound up in the same boat. Probably, most of them. I'm not sure about next gen players, but if PS 4 is equivalent to an upper middle of the road, probably those consoles as well. We have a rather limited field of view for these battles, and I'm betting that that's due more to possible performance issues than anything else.
Generic NPC's.. There were no Warden's, Mage's, Templars etc... And to the second point, no PC game should be toned down to suit consoles.. This might sound harsh, but I don't care about your performance issues or limited field of view. The fact that games are being made to suit out of date hardware for consoles is why games are far behind what they should be.
Well, TheTsar, I kindly suggest you, and anyone with strong feelings like you, to vote with your wallets and not support multiplatform games in any way whatsoever for your PC.
This current console generation basically just started and I don't see it being too much shorter than the last one (although I think it will be slightly shorter). If the tech gap is already that bad it will just get worse.
I feel this way. I would rather have the illusion that what I did mattered then have nothing. DAI gave me nothing. At least Mass Effect had a cool space battle and other fights were raging on around Shepard and his squad in ME3. Hell at least ME3 had a final mission. DAI was just a crappy boss fight.
*blinks*
Well. That's the first time I've seen someone call ME3's final push to earth satisfying.
I've been used to hearing the only good part of that mission was goodbyes. You don't see your armies in action it's just some generic turians and asari. You don't see any of your fleet in action either. Nor do any of the past companions actually get in the fighting over than Shep's 2 designated companions.
Its like they tried to copy NWN 2 and failed. NWN2 had a better keep, better companions, approval with companions mattered, your keep got attacked and your choices affected how well you did then a final push to kill the guy which included all your companions and even then you had to fight your way to the KOS and that fight was hard.
Explain to me how a game from half a decade back does it better than bioware did. When they tried to copy it to a high degree.
When the scope and scale of a game is some kind of world shattering event we, the players, need to be ready to do some make believe because it is still too difficult for most games to show true massive scale and be feasible for the project.
After they are done with the dummies, Cassandra and Iron Bull maybe needs something more challenging to practice on?
So I spent half of the games, and a decent amount of side quests, to raise my army so that we can finally stop the big bad guy. From the quanaris, mages, chantry, grey wardens, etc. And what happens towards the end? They are just used for nothing. All that happens is in the mission when you go to the temple you see a few of them fighting and you have a chance to help some. Before that you get an awesome cut scene of everyone getting ready. Awesome right? NO. Seriously unless i missed something ,which correct me kindly if I have, I have not seen them trying to help at all. Not like in DA:O where the final boss you can summon swarms of your allies to help. What was the point in gathering your forces when all that happens is at the end you and your choice of 3 companions get swept into the sky? Anyone have any opinions on this?
Dear Bioware, stop to give us so much credit . We need to see things because of our lack of Imagination, we need to see thousands of soldiers,their camps,their foods,their family,their homes ecc.. otherwise we are not be able to understand how important is our Main hero for the story.
Dear Bioware, stop to give us so much credit . We need to see things because of our lack of Imagination, we need to see thousands of soldiers,their camps,their foods,their family,their homes ecc.. otherwise we are not be able to understand how important is our Main hero for the story.
Then Bioware can just imagine that i paid cash for the product. A game is a interactive medium, make me interact not just hint.
I suspected that all those hours of building up my forces wouldn't mean much in the end, but it was my first playthrough and I wanted to do everything. In future playthroughs, I will skip as many of those missions as I can.
So I am done with my second playthrough at 45 hours. I skipped as many of those side quests as possible, doing just enough to get enough points to carry the main story forward. I did most of the companion quests though. I enjoyed it even more than the first time around. I also changed my world state and played a female elf with a different class.
One of the characters says something about camps of your troops outside of skyhold. so i guess your army is just sitting in tents on that frozen lake/river and road. except for the fact when ever you go on the wall you can't see them.
You can see them.
If you stand in the area next to Cullen's office and look down, you will see the tents. Also, I checked back a few times and saw the number of tents increase as I obtained more allies. At first, they are all on one-side and a handful. Eventually, I saw them on both sides and 4 times the original amount.
Its like they tried to copy NWN 2 and failed. NWN2 had a better keep, better companions, approval with companions mattered, your keep got attacked and your choices affected how well you did then a final push to kill the guy which included all your companions and even then you had to fight your way to the KOS and that fight was hard.
Explain to me how a game from half a decade back does it better than bioware did. When they tried to copy it to a high degree.
Yeah, disappointing as NWN2's ending was, it was handled better.
Well NWN2's story continued into mask of betrayer which i found to have one of the best story told in a rpg so far. A well told obsidian style story.