I am not crying for nerfs. Actually I just switched from hard to nightmare cause
basically I want the game to be challenging.
The problem is that fighting those greater terrors (those that go under the earth and IMMEDIATELY come up again)
is not "challenging" - it is just no fun.
- It is just unfair because it cannot really be prevented (unlike what Bioware said, running does not help in many situations
and besides: we cannot tell our group to constantly move - not to mention at full speed) - It makes every group tactic obsolete
- this "greenish warning light or fog" does not help at all in the tumult of the battle with a party of 4 people
The demons slide through roots and trees and stones like nothing. It is just not fair. No group tactic works.
Game developers should create challenging enemies - yes!
but the player should be able to develop counter-measures.
Like the stalker for example - he is tough and has a reasonable tactic - but when you know this you can act accordingly.
I respect that.
Sorry, I just had to vent some air - have to go back to the f****** demon fight :-(





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