It seems pretty clear that the type of combat they went with in this game is, as a general rule, is the exact opposite to the main type of combat in DA:O. In the first game you had a lot of dungeons and buildings, so placing your tank in a door while everyone else was on hold, opening the door and making him stand there was the main tactic. Apart from this, b-lining to the enemy's mage(s) with a high dps was absolutely necessary since mages were completely OP in DA:O.
In DA:I it's almost always in the open, and the enemies (mages included) move much more. So tanks can't block the way, and you can't b-line to anyone. This makes friendly fire way harder to manage and holding position less useful. Probably that's why the AI in this game is so bad at this. It's like they are telling us that's not the way to play combat in DA:I.
Maybe this is what they were trying to do with DA2: stopping you from using the tank as a blocker in every combat; but their "solution" was a clumsy re-spawning of enemies behind you for no reason. It worked better this time, it makes more sense.
NOTE: I'm NOT saying DA:O was better, or that I want the same game every bloody time (I'm not one of those people). I like changes and with DA:O I got bored of b-lining to the enemy's mage every single time, so I welcome a different type of strategy.





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