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Looks like the game is meant to be played without using "hold" or friendly fire on


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#1
Alan Drifter13

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It seems pretty clear that the type of combat they went with in this game is, as a general rule, is the exact opposite to the main type of combat in DA:O. In the first game you had a lot of dungeons and buildings, so placing your tank in a door while everyone else was on hold, opening the door and making him stand there was the main tactic. Apart from this, b-lining to the enemy's mage(s) with a high dps was absolutely necessary since mages were completely OP in DA:O.

 

In DA:I it's almost always in the open, and the enemies (mages included) move much more. So tanks can't block the way, and you can't b-line to anyone. This makes friendly fire way harder to manage and holding position less useful. Probably that's why the AI in this game is so bad at this. It's like they are telling us that's not the way to play combat  in DA:I.

 

Maybe this is what they were trying to do with DA2: stopping you from using the tank as a blocker in every combat; but their "solution" was a clumsy re-spawning of enemies behind you for no reason. It worked better this time, it makes more sense.

 

NOTE: I'm NOT saying DA:O was better, or that I want the same game every bloody time (I'm not one of those people). I like changes and with DA:O I got bored of b-lining to the enemy's mage every single time, so I welcome a different type of strategy.



#2
Artagal

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It's really a shame that friendly fire is so poorly implemented. I really admire the ones who still play with it. I've started the game with friendly fire on, because it's the way i've played the previous DA and i couldn't imagine not using it, but i turned it off after a few hours because it was really not enjoyable.

 

Imo, the main problems are :

 

- Because of the asymetric design (HP and damage wise), your abilities do more damage to your companions than to your ennemies. (The higher the difficulty, the worst it becomes.)

 

- Some abilities are just not made to be used with FF (chain lightning, etc.)

 

- For AOEs, the aera shown on screen is not the real aera of effect (which is usually wider), making precise targeting impossible.

 

- Ennemies don't suffer from the FF effect on their own attacks. (Well, to be fair, this i could accept, as ennemy AI couldn't handle the precise targeting of AOEs.)

 

I can still enjoy the game without FF (and despite other problems) but i feel like there's something missing.



#3
Alan Drifter13

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It's really a shame that friendly fire is so poorly implemented. I really admire the ones who still play with it. I've started the game with friendly fire on, because it's the way i've played the previous DA and i couldn't imagine not using it, but i turned it off after a few hours because it was really not enjoyable.

 

Imo, the main problems are :

 

- Because of the asymetric design (HP and damage wise), your abilities do more damage to your companions than to your ennemies. (The higher the difficulty, the worst it becomes.)

 

- Some abilities are just not made to be used with FF (chain lightning, etc.)

 

- For AOEs, the aera shown on screen is not the real aera of effect (which is usually wider), making precise targeting impossible.

 

- Ennemies don't suffer from the FF effect on their own attacks. (Well, to be fair, this i could accept, as ennemy AI couldn't handle the precise targeting of AOEs.)

 

I can still enjoy the game without FF (and despite other problems) but i feel like there's something missing.

 

Exactly, they left the option for people who played with FF before, but they clearly didn't focus on developing it properly. I think it's because they wanted to make the single player combat experience as close as possible to the (cooperative) multiplayer experience, so they don't want people getting used to play with FF on.



#4
Artagal

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Or they just didn't want to put too much ressources on it. It feels like they felt compelled to add FF to the game, because it existed in the previous DAs, but without ever thinking it was an important feature.