Aller au contenu

Photo

Why is the Katari so bad?


  • Veuillez vous connecter pour répondre
56 réponses à ce sujet

#1
vChimera

vChimera
  • Members
  • 7 messages

I've started playing DA:I multiplayer today and looked at the forums too. And every time I see the Katari mentioned, It's always with a negative remark why is that?



#2
Guest_Mortiel_*

Guest_Mortiel_*
  • Guests

Because he, like everyone else, has broken front armour ratings. Combine this with weak survivability (poor skills to generate health and/or guard), Whirlwind that is usually interrupted immediately by Jedi Zealots, and a skill set that puts him in a lot of danger too quickly, he becomes a big liability unless he is extremely over-geared.


  • Samahl na Revas aime ceci

#3
veramis

veramis
  • Members
  • 1 956 messages

Katari is good in routine. They have the highest armor in the game and often are hit for just 1-2 damage. In threatening they become riskier than just about any other class, and in perilous is definitely the riskiest class. Not saying you can't play them in perilous, but if you can successfully run a katari in perilous then you can successfully run any other class in perilous, probably with one hand tied behind your back too.



#4
Guest_Mortiel_*

Guest_Mortiel_*
  • Guests

Katari is good in routine. They have the highest armor in the game and often are hit for just 1-2 damage. In threatening they become riskier than just about any other class, and in perilous is definitely the riskiest class. Not saying you can't play them in perilous, but if you can successfully run a katari in perilous then you can successfully run any other class in perilous, probably with one hand tied behind your back too.

 

He have the highest armour in the game... on their rear. So just keep the enemies behind you (where they gain bonus flanking damage) and you'll be fine!

 

The Katari also fought a wyvern once... sold it's head for good money too!


  • DrPibb66 aime ceci

#5
Nitestick7

Nitestick7
  • Members
  • 218 messages

Katari is good in routine. They have the highest armor in the game and often are hit for just 1-2 damage. In threatening they become riskier than just about any other class, and in perilous is definitely the riskiest class. Not saying you can't play them in perilous, but if you can successfully run a katari in perilous then you can successfully run any other class in perilous, probably with one hand tied behind your back too.

I was actually playing Katari with one hand yesterday, it was only on threatening though; and it wasn't for the challenge it was because I was eating chips.  It works fairly well on the keyboard.



#6
Centaurion

Centaurion
  • Members
  • 56 messages
 

I've started playing DA:I multiplayer today and looked at the forums too. And every time I see the Katari mentioned, It's always with a negative remark why is that?

 

It's because people don't know how to play the Katari. Usually they just rust into the middle of a pack, hit Whirlwind and die within 3 seconds because they grabbed all the aggro. Then they run to the forums and cryabout Katari being bad.

 

Katari is a great class - you just need to learn how to play him. My Perilous build is Charging Bull / Mighty Blow / Pummel Strike / To the Death. With that build everything close to you is either knocked down or stunned. 



#7
Infinity61

Infinity61
  • Members
  • 117 messages

Because currently all classes have bugged armor and dont get any armor bonus from the front.  That means anything in melee is going to have a disadvantage.



#8
vChimera

vChimera
  • Members
  • 7 messages

thanks for clearing this up for me everyone, now i think i will try to get good at the game and then, take the challenge for finishing perilous as the katari


  • Dieb et Centaurion aiment ceci

#9
veramis

veramis
  • Members
  • 1 956 messages

You guys talking about bugged armor, are you playing with the wonderful DLC? I tried testing different armor on rogue and katari and noticed no armor bug in the relatively bug-free vanilla DA3MP. Also don't notice and haven't heard anyone complain about it in vanilla after many hours of play either, but I've got damage floating text off and don't particularly pay attention to things like this. All I know is that enemies are hitting about the same as they've always been hitting in vanilla.



#10
vChimera

vChimera
  • Members
  • 7 messages

i know this is very off topic but what is every ones favourite character?



#11
Guest_Mortiel_*

Guest_Mortiel_*
  • Guests

i know this is very off topic but what is every ones favourite character?

 

This could get really off topic... maybe a new topic is in order for that?



#12
Mofojokers

Mofojokers
  • Members
  • 645 messages

This could get really off topic... maybe a new topic is in order for that?


I have a irish accent
I carry my work on my back
My hat is the shape of a dunce hat
I love my brethren

Who am i?

#13
Mofojokers

Mofojokers
  • Members
  • 645 messages
I had a blue parakeet
I like to wear rags
I only smile on the inside

Who am i?

#14
Apl_Juice

Apl_Juice
  • Members
  • 1 300 messages

There's a lot more to the subject than bugged armor. He is a bad character, plain and simple.



#15
Dieb

Dieb
  • Members
  • 4 631 messages

thanks for clearing this up for me everyone, now i think i will try to get good at the game and then, take the challenge for finishing perilous as the katari

That's the spirit.

 

Plus you're not gonna get any happier not playing with a class you don't really want to play as.

 

(We can't all dream of throwing meteors at pots and Venatori footmen as kids)



#16
Ryumanjisen

Ryumanjisen
  • Members
  • 286 messages

 Combine this with weak survivability (poor skills to generate health and/or guard),

Three words, just three words...

To The Death. 

He's still a "glass cannon", but if you know how to use that skill your survivability improves a lot.



#17
Stinja

Stinja
  • Members
  • 1 943 messages

He doesn't scale well.

Arguably OP on Routine, risky but fun on Threatening, and underP on Perilous.

 

Saying that, most players probably tried him once, played badly with him, and wrote him off.  They then moan about other Katari just because they need to learn2play him better.

 

Likewise if you've played ME3MP:  is the Volus Vanguard a bad character?  Not really, just tricky to use, and not as OP as GI/TGI/etc.  You can solo Gold/Plat with the Volus Vanguard, but bad players can't and will discredit the character because of their lack of skills.

 

 

tl;dr  Katari = Volus Vanguard.   Not bad per se; just weak, and requires careful play.


  • III Poison III aime ceci

#18
Nitestick7

Nitestick7
  • Members
  • 218 messages

Volus Vanguard: the biotic bowling ball of boom.  I may have to play ME3 again someday.



#19
Geth Supremacy

Geth Supremacy
  • Members
  • 3 672 messages

I like the Katari.  Does he deserve and need buffs? Yes, but hes good.

 

Coupe De Grasse? (passive that gives +30% dmg to knocked down targets)  Bulls Charge ---> Mighty Blow ---> F'n dead.

 

(I don't have the sulevin blade either...they refuse to give it to me....I have a decent axe and thats it.)

 

While I don't play very much...when I do I play, I play with a specific group of 6-7 people.  We all have mics.  We all want to win and do well.  This means as we get bored we just do crazy and fun tactics as a team to see how we do and also how we can win the fastest.

 

The flavor of the moment is Pull of the Abyss and that Katari chain I described above.  It's hilarious!

 

That said.  I can and DO keep full guard stacks on my Katari.  You have to play the class as its made to be played.....Hit and Run.  Block and Slash is good for cheesing up guard as well. Obviously to do that you need the secondary perk for Block and Slash.

 

 

All of that being said....all I play on is threatening.  I refuse to play routine and I won't play perilous unless they give me a reason to.  The minimal gold increase compared the sheer speed you can do threatening makes perilous worthless.

 

I have played/won a lot of perilous...(as assassin and casters) and its just....I don't see the point.


  • vChimera aime ceci

#20
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

From my experience Katari is super reliant on Heal on Kill rings to help with mitigation. He can dish out some decent damage once you get a solid two-hander it's just keeping him alive to do it is the tricky part. Here's a link to my current build but basically it's:

 

Skills: Charging Bull (no upgrade), Mighty Blow (+), Combat Roll (+), To the Death (+)

 

Passives:

  • Onslaught tree highlights - Grisly Mutilation (Killing a enemy procs 20% chance to fear. Str +3), Coup de Grace (Deal +30% damage to stunned or knocked down enemies) Scenting Blood (Being near a wounded enemy under 35% max health grants you Speed Bonus +50% and +10% Crit Chance. Con +3).
  • Tactics tree highlights - Bear Mauls the Wolves (Can't be flanked and +stagger protection. + 3 Con),

 

Strategy: Line of sight positioning, situational awareness, target priority, knowledge of enemy attack animation strings; all of this is vital in playing Katari past Routine. Basically if things go well your opening with Charging Bull > Mighty Blow or To the Death > Charging Bull > Mighty Blow. You want to burst things down before they have a chance to pummel you while hopefully procing panic from your passive. Combat Roll to dodge, break line of sight, and re-position at flank as needed.


  • vChimera aime ceci

#21
Nitestick7

Nitestick7
  • Members
  • 218 messages

I tried Grisly Mutilation my first promotion with the Katari, it's good in theory, but since it tends to fear your own character because it's bugged I found it hurt me way more than it helped.  My current build is pretty similar to yours though, I'm trying out Pommel Strike this time and I don't have combat roll, the other skills are the same. He is definitely a fun character to play.



#22
Torkelight

Torkelight
  • Members
  • 668 messages

I play Katari loads (I have over 100 completed missions on Katari). I love the class and its fun to play. Threatening is quite simple, apart from demons as the wraiths can dodge your charge and because of the commanders uppercut. Perilous however, will most likely require barrier or atleast a very well organized group - as when you charge in on groups your DPS tends to be a little too low to kill everything before getting killed yourself, even with the best blade in the game. I honestly think - even though there's a claim that theres a error making armor from the front useless - that Katari gets a lot of stick because most people playing it are idiots that dont think while they play.

Now, I have an advantage as I have 10% heal on kill and The Sulevin Blade, it makes running into groups on threatening a little less scary. Without the ring is a bit harder but should be possible if you have some good DPS. The thing people do wrong with Katari is that they dont judge situations properly. Katari is really not a tank, that role is only reserved for Arcane Warrior, Legionnaire and Templar. On larger group you really shouldnt (even though I do) engage groups first. You should wait till they have grouped up on a target and then run in: full group knockdown and full guard with one skill use. After that it is really up to you but your DPS should kill the group before they have a chance to do damage to you... Also, once charge is back up, you can disengage from the fight and gain even more guard and bonus knockdowns. If you are aggroed by ranged enemies you should find cover quick, wait for charge to CD and charge back in. Walls and pillars etc. are your friends, I cant stress that enough!!!! Also when using charge try to make sure to hit as many enemies as possible of course, and dont run to far or you might find yourself in a little bit of a pickle.

It's quite easy really.

As far as build goes I run with Charge, Pommel, Mighty Blow and Earthstrike something, all upgraded - even charge. Last skill is really not that worth it, I only run with it for the cool effects. To the death is probably a lot more usefull. Passives I get the defence from range attacks from the front and then everything else that maximize damage or CD etc (I would revise this a little bit if you plan on running perilous). 

Before knocking the build or the class you should watch me carry people on threatening (ofc thanks to ring and sulevin). I rarely get outdamaged honestly...

 


  • stysiaq et luism aiment ceci

#23
veramis

veramis
  • Members
  • 1 956 messages

Torkelight, KEYWORD: THREATENING.



#24
Torkelight

Torkelight
  • Members
  • 668 messages

Torkelight, KEYWORD: THREATENING.

So what?

Didnt you, yourself once say that you mostly play threatening because of the gold/time-ratio? A lot of people seem to be struggling even on threatening because they dont know how to play the class or something similar, and are giving the class a bad name. Besides, there are a few other classes that becomes quite difficult to make viable on Perilous as well. 

Also - it is still viable on Perilous if you play it carefully and not storm in to everything. But most other classes are more usefull ofc.

I have completed more perilous runs with Katari than any other character though. Mostly because I've played it quite a lot.


  • luism aime ceci

#25
veramis

veramis
  • Members
  • 1 956 messages

Torkelight, a large majority of players think katari is the weakest class. Just because it is possible to play it in higher difficulty levels doesn't change that they can die in a few arrows and have little to protect themselves with. I have played it in perilous, and the way you survive is to be a little girl running around screaming.


  • Lianaar aime ceci