Aller au contenu

Photo

Remove or substantially reduce war table wait times.


  • Veuillez vous connecter pour répondre
39 réponses à ce sujet

#26
KenseiOmega

KenseiOmega
  • Members
  • 8 messages

Oh, my general can only run one operation at a time, despite having a large army at his command?

My spy master can only spy on one target at a time, despite having hundreds of agenst all over Thedas?

My diplomat can only write one letter and send one messenger to one recipient?

 

Please.

This was another side thing that bugged me about the table. One that could have easily been remedied by attaching a small power cost to each additional mission to eat up the hundreds of power I'll never use for anything.



#27
Demon Velsper

Demon Velsper
  • Members
  • 386 messages

Even more annoyingly, since the game tracks who you use the most or for certain missions, you have to wait for the appropiate advisor all the time. If you want to be the "diplomatic Inquisition" by the end, you have to wait for Josephine all the time so she can do all the important missions and Cullen and Leliana get stuck with resource gathering or whatever mission Josephine isn't involved in.

 

The War Table would have been so much better if you had sent individual agents instead and the advisors determined which approach they took. The recruitment of agents would have made more sense too. Leliana can only send one spy at the time? The f are the others doing in the meantime?



#28
Kantr

Kantr
  • Members
  • 8 723 messages

It would also be nice if you completed or failed the mission depending on who you chose. Although it should hint to you.


  • Texhnolyze101 aime ceci

#29
snackrat

snackrat
  • Members
  • 2 577 messages

I'd be fine with the timers if they removed the action limit (one op per advisor). The advisers aren't doing the work personally, so why can't they handle other operations? Remove the cap! Or at least increase it to 3-5. Maybe have the agents increase the number of their concurrent operations.

They can start off running only one at a time, and as you get more agents, when selecting them for a job a little number, displayed like ( 4 ) in the top corner where the hourglass is, showing how many ops they can still manage. Save the hourglass for when all agents are occupied.

 

Personally I look at the time as an example of how long it takes agents to be sent out or, in the case of 'do nothing', how long it takes for people to realise you've no intention of showing up.


  • Elsariel aime ceci

#30
KenseiOmega

KenseiOmega
  • Members
  • 8 messages

It would also be nice if you completed or failed the mission depending on who you chose. Although it should hint to you.

This does happen in a couple of chains I believe. I just got a ridiculous 1h axe from a long quest series. Looked it up and it seems you can fail to get the reward.



#31
TheJiveDJ

TheJiveDJ
  • Members
  • 956 messages

I agree. This idea is one for the scrap bin, BW. If you insist on including this next time, missions should not exceed more than one or two hours. As others have said, you aren't some mickey mouse freemium app dev. You are a respected triple A studio; act like it.



#32
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 864 messages

It would also be nice if you completed or failed the mission depending on who you chose. Although it should hint to you.

 

That happens in a couple of missions. For example, at one point you get a message from Kal-Sharok where they offer you assistance in getting to your enemy. You have three choices: Josephine wants to send ambassadors with the soldiers, so they can make contact with the dwarves. Leliana advocates keeping strictly to the terms of the offer, with no deviation at all. Cullen wants to send twice the number of soldiers.

Being the naive idiot I am, I went with Josephine. The moment the ambassadors tried to contact the dwarves, they collapsed the tunnel and my soldiers had to turn back. Mission failed and I got a letter from them, telling me that if I want an alliance, I need to learn to follow directions first... or something in that vein.

Next time I'll go with Leliana on this mission... or perhaps Cullen, after saving the game first.



#33
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

Recruit more agents, take breaks, missions will solve themselves on their own. 



#34
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

They should allow you to speed up war table missions using power points. By the end of my completionist playthrough I had over 200 (I think it was around 286 or something, can't remember) power points, and even in that playthrough I had to resort to changing time/date settings to speed up the war table missions.

 

Power points - at least have some use for them.


  • NoForgiveness aime ceci

#35
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

Actually, yeah... power points are refundable with requisitions so that sounds like a decent option.



#36
Tsunami Chef

Tsunami Chef
  • Members
  • 492 messages

Oh, my general can only run one operation at a time, despite having a large army at his command?

My spy master can only spy on one target at a time, despite having hundreds of agenst all over Thedas?

My diplomat can only write one letter and send one messenger to one recipient?

 

Please.

Maybe they did that to...idk...spread out the content. The reason they take time is the same reason banter doesn't happen 1 after another. It's supposed to happen progressivley as the story goes on. The war table missions are supposed to flesh out the story as it goes on, giving you a chance to read new parts of lore when you go back to base. The rewards are secondary. It's not supposed to be a "get me all rewards as fast as possible plz".

 

None of the war table missions that take time are critical to the main story.



#37
actionhero112

actionhero112
  • Members
  • 1 199 messages

It's an arbitrary way to lengthen game time.

 

Good thing no war table missions are necessary to beating the game. If I constantly had to wait 6 hours to advance the story, I'd be so pissed. This way it's just a minor annoyance. 

Not to say I like it or want to see it in sequels, but I can tolerate in this game. 

 

It's still dumb. 


  • DaemionMoadrin aime ceci

#38
NoForgiveness

NoForgiveness
  • Members
  • 2 543 messages
It doesn't really bother me at all. I spend a lot of time on the pause menu, while on my phone or computer or whatever.

#39
Mushashi7

Mushashi7
  • Members
  • 824 messages

You must admit that the War Table works perfect. It extends the game considerably.

It it good or bad? It depends on whom you are I think.



#40
zeypher

zeypher
  • Members
  • 2 910 messages

Seriously just make it instant, stupid time wasting filler running on real time is a stupid decision. Honestly this game has a lot of these stupid decisions. Golden dragonbones, no face codes, no way to change faces later, no way colouring our armour, dirt that makes our armour into tan, broken detonators, gutted 2 handed tree.