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Bioware's Cutscenes quality among the worst currently?.


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#1
Dreez

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I have been checking out the cutscenes from a large amount of games released lately which has been deemed trippel-A games

when it comes to the budget, developer and publisher.  Halo, Diablo, GTA, Mass Effect any many more.

And i can't say i see ANY noticeable increase in the quality of biowares cutscenes. There is little to no differense in the cutscenes

from DA:O to DA:I, and ZERO differense in the cutscenes from ME1 to ME3, the characters looks out of place, the face and movement

seems lifeless puppet-like and are most of the times just uninspiring to look at, it gives me the feeling of "rushed".

 

I can't help but believe that biowares standpoint on this is "we have a cutscene engine that works - don't waste money on improving it".

 

A GOOD developer should always strive to improve it's quality in all aspects.  When a game that is released 5 years after it's

predecessor, i would expect the developer to have evolved pretty much everything in the said game... but in this case, bioware does not.

When other developers looks onward and strives to evolve and improve - bioware seems like they remain, degrades and degenerate.

 

Mass Effect 1 cutscene screenshot  - http://saintcarnival...renVSNihlus.jpg

 

Mass Effect 3 cutscene screenshot - http://fc07.devianta...e92-d4v9cs6.jpg

 

The only difference is that ME3's cutscenes looks more plastic, not more alive.

Still same stale movement, lifeless eyes, lifeless fascial expressions.

 

Dragon Age Origins cutscene screenshot - http://i.imgur.com/cXE6Z.jpg

 

Dragon Age Inquisition cutscene screenshot - http://s195.photobuc...-49-90.jpg.html

 

 

In terms of both developement and computerpower there is 5 years aprox, and A LOT happens in PC-gaming in 5 years,

yet these cutscenes are barely moving forward in any department. I guess it would be comparable to the change between

Torchlight one and two...

 

So why are bioware stuck in the same place they have been in for the past 5 years in terms of quality, and even moving backwards

in some cases?.  We see their games losing content which as loved by players (DA:I lost its tactics and movement,  ME3 went from rpg to 3rd fps).

 

Then look at the cutscenes from games like

Dead Space 3 - http://thereticule.c..._05102012_h.jpg

Metro  redux 2033 -  https://cms-images.i...301558-orig.jpg

Diablo 3 - http://www.dadsgamin...reenshot081.jpg

 

Comparing the cutscenes from bioware's latest games to these, and you'd think they were released years ago, both in terms of ingame graphics and cutscene-graphics.

 

So i wonder, what exactly is going on when such a prominent company (well they used to be) is suddenly stuck in progress

compared to other developers who seemingly has no problems keeping up with the pace of technology.

 

 

A valid question.



#2
Joxer

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With all annoying and endless unstoppable filler, you went to criticize cutscenes?

Man...



#3
wolfhowwl

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Um not that I really disagree but are you sure you're in the right forum?



#4
B.A. Broska

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Oh nononononono, you simply cannot compare pre-rendered cutscenes to in engine real time cutscenes, really not a great example and a pretty unfair comparison.


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#5
Kaiser Arian XVII

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Only KOTOR, Jade Empire, DAO and ME2 had good cutscenes.


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#6
AventuroLegendary

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Do you mean "dialogue/non-shooty" scenes? I think they get the job done, even if the animations can be a little awkward at times.

 

Yeesh, according to these forums, Bioware has the worst everything. Talk about a supportive fanbase.


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#7
Fast Jimmy

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Do you mean "dialogue/non-shooty" scenes? I think they get the job done, even if the animations can be a little awkward at times.

 

Yeesh, according to these forums, Bioware has the worst everything. Talk about a supportive fanbase.

 

It comes from terrible lack of consistent vision by Bioware - they use not only different, but often opposing design choices when making their games, even direct sequels. It results in a divided fanbase where fans don't agree on anything and results in widespread criticism of everything because Bioware can't possibly hope to accommodate their diverse pool of players.

 

 

*as always, IMHO, YMMV, FWIW and IATW


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#8
Liamv2

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I think that's just a problem with choice based games. It always looks awkward so it can accommodate player input. Unless i'm forgetting one with good cutscenes but none come to mind.


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#9
AutumnWitch

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I am so sick of people winging and moaning about DAI. Effing don't play it then and stop whining about it.  No one is forcing you to play it. Please just stop all the bitching.

 

Spoiler


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#10
Kaiser Arian XVII

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*as always, IMHO, YMMV, FWIW and IATW

 

U wut m8?



#11
Guest_simfamUP_*

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two types.

 

The shiny types and the in-game types.

 

In game types were bad.

 

Shiny types were awesome.

 

More shiny types plz.


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#12
Obadiah

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The cutscene is much more than a screenshot. The improvement in ME3 over the previous 2 games was all the kinetic movement that the camera tracks. The scenes now have characters landing in ships, walking, or fighting.


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#13
Guest_simfamUP_*

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So my sh*tty post above summarises things neatly.

 

Did you really need to spend that time on a post 60% won't read?


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#14
Lunch Box1912

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You have to remeber too; Bioware cutscenes are often designed so that the scenes may be played out with several different characters as your choices may change who is in the scene and facial designs as you get to customize your character. You can't really compare that to other game cutscenes that have set characters or a un customizable main character.


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#15
Dutchess

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I am tiring quickly of Bioware's animations. DAI's facial animations seem a step back from the previous two games, with the dead eyes staring straight ahead and everybody only able to move their mouth after too much botox Frostbite.

 

SVn9ePI.png

 

With CDPR using mocap for everything I find this sort of sillines ^ to become pretty unacceptable. 


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#16
Isichar

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I am so sick of people winging and moaning about DAI. Effing don't play it then and stop whining about it. No one is forcing you to play it. Please just stop all the bitching.

Spoiler

The irony in this post is strong XD
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#17
AutumnWitch

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The irony in this post is strong XD

 

Spoiler


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#18
Inquisitor Recon

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It's something they need to work on, then again it was rather entertaining watching Shepard's head rotate a full 360 degrees.

 

I don't think they can get much worse than the DA2 elves however.



#19
Isichar

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Spoiler

 

zUu6UHv.gif


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#20
Guest_Puddi III_*

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With customizable protagonist/appearances I don't think they're ever going to be able to make perfect cutscenes, and there's probably a diminishing return in making them look much better than what we see now. But yeah, BioWare cutscenes have always been pretty janky.

#21
Nole

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XD



#22
Inquisitor Recon

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U wut m8?

tCYBGVR.gif


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#23
Chewin

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A valid question.

 

Which is what exactly? Graphical improvement or inter-facial workings during (non)interactive sequences?

 

If both, then I don't know what you've been playing but BW has certainly made improvements over the years, which is quite prominent with DAI. Certainly, they are by no means perfect and there is always room for improvements, but I hardly consider BW to be lacking on these factors compared to other major developers. 

 

Also, BW have addressed here that having interactive cut scenes creates certain limitations in terms of character movement and such, since a lot of technical factors go into play to make them work properly (e.g. having the characters move from one frame to another is a pain to pull through properly).


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#24
mybudgee

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meme.jpg

 

:devil:


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#25
Fast Jimmy

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U wut m8?


IATW - I Am The Walrus
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