Bioware's Cutscenes quality among the worst currently?.
#76
Posté 06 janvier 2015 - 05:28
Personally I was VERY disappointed by TFU. The sequel was worse. (pile of feces)
- Dermain aime ceci
#77
Guest_Caladin_*
Posté 06 janvier 2015 - 05:43
Guest_Caladin_*
There not getting worse, there just not getting any better
#78
Guest_EntropicAngel_*
Posté 06 janvier 2015 - 06:03
Guest_EntropicAngel_*
Fair enough man.
Personally I was VERY disappointed by TFU. The sequel was worse. (pile of feces)
Lol. Sequel was definitely worse in some ways, though I enjoyed both.
- Dermain aime ceci
#79
Posté 06 janvier 2015 - 08:21
Bioware hasn't gone down in quality compared to the previous games, if anything, they've improved greatly on how NPC's can emote and convey emotion and body language.
However, compared to other series, bioware hasn't improved in comparison to the leaps and bounds other series have gone through. Probably has something to do with their ever changing aesthetics for every title, never sticking with something long enough to actually upgrade it properly and starting from scratch far too often. Or it could be just plain stuborn laziness, either or, lets hope that changes in the future.
Back on point, bioware games improved from previous bioware games, but not in comparison to games as a whole. Seems to be a thing with a lot of RPG's, say for Witcher, which is already an anomaly in it of itself to the rest of the genre.
- mybudgee et Han Shot First aiment ceci
#80
Posté 06 janvier 2015 - 08:27
Back on point, bioware games improved from previous bioware games, but not in comparison to games as a whole. Seems to be a thing with a lot of RPG's, say for Witcher, which is already an anomaly in it of itself to the rest of the genre.
Go on...
#81
Posté 06 janvier 2015 - 08:51
Go on...
Well, for one, its one of the few made by a non-north american and non-japanese company. Another, is its high level focus on graphics, which is usually a highly neglected field for most RPGs, even when they have access to the funding to do so. The lack of a customizable player character is odd for a western rpg, and the focus on action based combat is odd for a eastern rpg.
Basically, the witcher is an odd duck, doing things that make it outside the norm of most Western or Eastern RPG;s, and so using it as a measuring stick is itself a flawed activity to do.
- Dermain, Han Shot First, Vroom Vroom et 1 autre aiment ceci
#82
Posté 06 janvier 2015 - 09:20
Well, for one, its one of the few made by a non-north american and non-japanese company. Another, is its high level focus on graphics, which is usually a highly neglected field for most RPGs, even when they have access to the funding to do so. The lack of a customizable player character is odd for a western rpg, and the focus on action based combat is odd for a eastern rpg.
Basically, the witcher is an odd duck, doing things that make it outside the norm of most Western or Eastern RPG;s, and so using it as a measuring stick is itself a flawed activity to do.
Gotcha. (I haven't really played any Witcher games, is the 2nd one the best one??)
#83
Posté 06 janvier 2015 - 10:01
Well it seems to me that while other developers are keen on evolving and improving their games quality, bioware just stands still or
backtracks in several areas of their products. When you're using the same technology and code that you used 5 years ago,
without much improvement, that shows to me that you have no intention on improving - but have no qualms continuing taking as much payment.
#84
Guest_TrillClinton_*
Posté 06 janvier 2015 - 10:04
Guest_TrillClinton_*
Well it seems to me that while other developers are keen on evolving and improving their games quality, bioware just stands still or
backtracks in several areas of their products. When you're using the same technology and code that you used 5 years ago,
without much improvement, that shows to me that you have no intention on improving - but have no qualms continuing taking as much payment.
Just to say, in software projects you are encouraged to reuse a lot of past technology. Software uses the "if it is not broke don't fix it" mantra a lot. Windows 7 still contains code from windows 3.1.
I should mention that the bioware animations are starting to show their age and they should probably get on improving them. They first need to find a way to effectivelyapproach their scope
- Dermain et Kaiser Arian XVII aiment ceci
#85
Posté 06 janvier 2015 - 10:24
It's easy to sum it up when you're just talking about cutscenes. We're sitting in here, and I'm supposed to be the franchise player, and we in here talking about cutscenes. I mean, listen, we're talking about cutscenes, not a game, not a game, not a game, we talking about cutscenes. Not the game that I go out there and die for and play every game like it's my last. Not the game, but we're talking about cutscenes, man. I mean, how silly is that? … I know I supposed to be there. I know I'm supposed to lead by example... I know that... And i'm not.. I'm not shoving it aside, you know, like it don't mean anything. I know it's important, I do. I honestly do... But we're talking about cutscenes man. What are we talking about? Cutscenes? We're talking about cutscenes, man. When you come to the arena, and you see me play, you see me play don't you? You've seen me give everything I've got, right? But we're talking about cutscenes right now. We talking about cut...
There are a number of possibilities here.
The first, I am losing my grasp on reality causing this to make absolutely no sense. The second, Hats is losing his grip on reality causing this to be gibberish. Third, the flu is interfering with me making sense out of this. Four, Hats intentionally made this post to troll.
Conversely, it could be all of those and a few others not listed here.
I look at things differently from most.
I like FF XIII, I think a game needs a robust dialog system to be an RPG, I think games like TFU and DmC are good. And I like space sims/city builders/"boring" games.
Define "most".
Please tell me you're not about to start impersonating Leo...my sanity couldn't stand that.
#86
Posté 06 janvier 2015 - 10:33
It's easy to sum it up when you're just talking about cutscenes. We're sitting in here, and I'm supposed to be the franchise player, and we in here talking about cutscenes. I mean, listen, we're talking about cutscenes, not a game, not a game, not a game, we talking about cutscenes. Not the game that I go out there and die for and play every game like it's my last. Not the game, but we're talking about cutscenes, man. I mean, how silly is that? … I know I supposed to be there. I know I'm supposed to lead by example... I know that... And i'm not.. I'm not shoving it aside, you know, like it don't mean anything. I know it's important, I do. I honestly do... But we're talking about cutscenes man. What are we talking about? Cutscenes? We're talking about cutscenes, man. When you come to the arena, and you see me play, you see me play don't you? You've seen me give everything I've got, right? But we're talking about cutscenes right now. We talking about cut...
SHODAN is a basketball player now?
Is there no end to her glorious abilities?
- SlottsMachine et Fast Jimmy aiment ceci
#87
Posté 06 janvier 2015 - 10:39
I generally love games like Silent Hill 2 for its principle of using as few cutscenes as possible -- The story is instead conveyed in the environment, the atmosphere and the notes of the town's history you come across as you explore its eerie corners.. I feel Inquisition did that a lot in some areas, especially some of the Deep Roads thaigs or Crestwood (when it was still dark, gloomy and rainy) I liked that. Cutscenes generally take me out of the fun. They seem to primarily exist to show me "how much fun I could be having right now if I was in control of the crazy action going on".. say for example DmC4, where a 20 minute long cutscene of over-the-top action is going on without the player's consent. In retrospect, I do enjoy the Metal Gear Solid games up until Guns of the Patriots, the cutscenes are essentially part of its core, and it can be forgiven for its otherwise very detailed stealth gameplay mechanics and attention to detail, easter eggs and great characters.
BioWare's cutscenes have generally gotten better but they still suffer from noteworthy glitches, like the NPC models holding their swords in very odd stances.. like they've all spawned out of the Uncanny Valley.
#88
Posté 06 janvier 2015 - 01:17
What you call "the best portrayal of force power," I call the rape of theSlightly seriously, I feel that TFU had the best portrayal of force power in a game. Size matters not.
...and really, the end of TFU2 was unbelievably epic. If I weren't so lazy I'd find that "best action scenes" thread and post the ending.
Luke Skywalker, one of the most powerful Jedi in the Star Wars lore, who reached the level of being a Master by the third movie, does not force lightning the Rancor at Jabba's fortress to death. He does not use force push to rip apart his body. He does not employ Force ninja acrobatics to assassinate it with kill moves.
He loses his light saber, almost gets crushed and then uses the Force to throw a switch and smash the Rancor with a gate. That's what the Force is - not a Diablo mage, but the power of a spiritual monk.
It is NOT pulling spaceships out from the sky. That is NOT POSSIBLE with the Force. It's just not.
#89
Posté 06 janvier 2015 - 01:19
Gotcha. (I haven't really played any Witcher games, is the 2nd one the best one??)
The second is better than the first, the third is the best game in the history of mankind (to hear CDPR fanboys talk - despite the game not being out yet).
- blahblahblah aime ceci
#90
Posté 06 janvier 2015 - 02:56
The second is better than the first, the third is the best game in the history of mankind (to hear CDPR fanboys talk - despite the game not being out yet).
The third one is about hunting monsters in the woods, mostly. ![]()
#91
Posté 06 janvier 2015 - 03:09
The third one is about hunting monsters in the woods, mostly.
So, what... like Pokemon?
#92
Posté 06 janvier 2015 - 09:46
Just to say, in software projects you are encouraged to reuse a lot of past technology. Software uses the "if it is not broke don't fix it" mantra a lot. Windows 7 still contains code from windows 3.1.
I should mention that the bioware animations are starting to show their age and they should probably get on improving them. They first need to find a way to effectivelyapproach their scope
Considering how the cutscenes looked in both ME2 and DA2, they should've starting looking for improvements a while ago.
"If it aint broken, don't fix it" is a term i love, but bioware has broken alot of things that didn't need fixing... good example, the partymember tactics-setup,
the movementsystem and camerasystem from DA:O . All those worked perfectly fine, and bioware had to break them.
#93
Guest_Puddi III_*
Posté 06 janvier 2015 - 10:13
Guest_Puddi III_*
The third one is about hunting monsters in the woods, mostly.
So, what... like Pokemon?
I might actually have to play a Witcher game then.
#94
Posté 06 janvier 2015 - 10:23
I really cannot even begin to understand what this thread is about, every page has been about something entirely different. I just saw Witcher pop up and wanted to say something about that but isn't this just supposed to be about cutscene quality, like technically speaking?
They.. uh... seem... ok... to me... yeah.... I guess...
#95
Guest_TrillClinton_*
Posté 06 janvier 2015 - 10:25
Guest_TrillClinton_*
I really cannot even begin to understand what this thread is about, every page has been about something entirely different. I just saw Witcher pop up and wanted to say something about that but isn't this just supposed to be about cutscene quality, like technically speaking?
They.. uh... seem... ok... to me... yeah.... I guess...
I think they were using the witcher 2 as a comparison.
#96
Posté 06 janvier 2015 - 10:28
I don't know a few pages up they were going on about Star Wars and just the general quality of the Witcher games in general...
..
Whatever, I think I am like technology blind, I barely notice things like character X or Y clipped this way or that way or the design of the eyes or something the way other people do so I don't have much to contribute here I suppose... only that I don't really notice a difference between most games cutscenes in any way shape or form.
The only thing I notice is when it's pre-rendered or just game engine types of cutscenes and I don't really have a preference for one over the other, except that the rendered ones often seem a lot more expensive for not necessarily a greater impact.
- Isichar aime ceci
#98
Posté 07 janvier 2015 - 12:59
I really cannot even begin to understand what this thread is about, every page has been about something entirely different. I just saw Witcher pop up and wanted to say something about that but isn't this just supposed to be about cutscene quality, like technically speaking?
They.. uh... seem... ok... to me... yeah.... I guess...
This thread title needs to be: "the Derailed thread thread"
#99
Posté 07 janvier 2015 - 01:09
There are a number of possibilities here.
The first, I am losing my grasp on reality causing this to make absolutely no sense. The second, Hats is losing his grip on reality causing this to be gibberish. Third, the flu is interfering with me making sense out of this. Four, Hats intentionally made this post to troll.

- Dermain et mybudgee aiment ceci
#100
Posté 07 janvier 2015 - 01:11
But yeah, I couldn't care less about cutscenes and there quality or lack there of. For the most part anyway. They have so little impact on my enjoyment of a game.
- Dermain aime ceci





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