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Bioware's Cutscenes quality among the worst currently?.


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#101
slimgrin

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Cutscenes aren't a priority but it seems they're always rougher around the edges when it comes to just about everything - animations, graphical fidelity, glitches etc. this would be a good query for a dev.

 

Bioware does a good job with facial animations, it's their body animations that have always needed work. Particularly the female ones. That'd be a place to start improving.



#102
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Define "most".

 

Please tell me you're not about to start impersonating Leo...my sanity couldn't stand that.

 

Look at everything on my list. None of that is particularly popular.



#103
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What you call "the best portrayal of force power," I call the rape of the natural world lore.

Luke Skywalker, one of the most powerful Jedi in the Star Wars lore, who reached the level of being a Master by the third movie, does not force lightning the Rancor at Jabba's fortress to death. He does not use force push to rip apart his body. He does not employ Force ninja acrobatics to assassinate it with kill moves.

He loses his light saber, almost gets crushed and then uses the Force to throw a switch and smash the Rancor with a gate. That's what the Force is - not a Diablo mage, but the power of a spiritual monk.

It is NOT pulling spaceships out from the sky. That is NOT POSSIBLE with the Force. It's just not.

 

You call the Force the "power of a spirit monk."

 

From Wikipedia: "In the original Star Wars film, the Force is first described by Jedi Master Obi-Wan Kenobi as an energy field created by all living things, that surrounds and penetrates living beings and binds the galaxy together."

 

Is this definition correct? I wouldn't know, I've never watched the movies.

 

If it is, then Starkiller's actions are a mere drop in the bucket of the Force's power. The idea that "an energy field created by all living things, that surrounds and penetrates living beings and binds the galaxy together" is only as powerful as pushing a person's throat closed or flipping a switch, is one I cannot comprehend.

 

Now, there's a different idea--that it is only proper to use the Force when absolutely necessary, and not for stylish moves. That one has merit. But again, I don't understand how the life force of literally the entire galaxy is confined to clumsy movements.



#104
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Bioware does a good job with facial animations, it's their body animations that have always needed work. Particularly the female ones. That'd be a place to start improving.

 
Wat.
 

The second is better than the first, the third is the best game in the history of mankind (to hear CDPR fanboys talk - despite the game not being out yet).


The first is the best in many ways I think, though it's poorly optimized (which TW2 is too) and glitchy.
 

So, what... like Pokemon?


In case you're serious, no. It's going to be a "more personal story" about Geralt and, if I don't miss my guess, Ciri and Yennefer (with a little Triss thrown in there) and of course the Wild Hunt. Hopefully they expound on them a little more, because TW2 did a ME2 (I literally just thought of that as I was typing this--if (if if if) the series was about the Wild Hunt, TW2 was a "pointless diversion" just like ME2) and TW1 didn't explain their motivations very well.

#105
Fast Jimmy

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You call the Force the "power of a spirit monk."

 

From Wikipedia: "In the original Star Wars film, the Force is first described by Jedi Master Obi-Wan Kenobi as an energy field created by all living things, that surrounds and penetrates living beings and binds the galaxy together."

 

Is this definition correct? I wouldn't know, I've never watched the movies.

 

If it is, then Starkiller's actions are a mere drop in the bucket of the Force's power. The idea that "an energy field created by all living things, that surrounds and penetrates living beings and binds the galaxy together" is only as powerful as pushing a person's throat closed or flipping a switch, is one I cannot comprehend.

 

Now, there's a different idea--that it is only proper to use the Force when absolutely necessary, and not for stylish moves. That one has merit. But again, I don't understand how the life force of literally the entire galaxy is confined to clumsy movements.

 

I don't see how the power of a tree would allow me to rip a spaceship out of the sky.

 

The movies (as of the most recent move by LucasArts, are considered the ONLY canon of the universe now) depict it as low-level magic. It is considered a huge feat to be able to communicate with others through telepathy or use telekinesis to move objects, yourself or other beings. The use of force lightning is the very epitome of malevolence and the pinnacle of the Dark Side's power. The Emperor, pretty much a god-tier Sith, never killed a single human with the Force Lightning in the movies (just tortured and greatly damaged), much less a beast as large as a rancor.

 

The Force is just that - a force that binds and connects all living things. Those who are able to tap into that power are able to use the cohesiveness of the universe to see the future, move objects and enhance their reflexes and senses... not become gods. Also...

 

Is this definition correct? I wouldn't know, I've never watched the movies.

For shame! FOR SHAME, GOOD SIR!
 


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#106
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I don't see how the power of a tree would allow me to rip a spaceship out of the sky.
 
The movies (as of the most recent move by LucasArts, are considered the ONLY canon of the universe now) depict it as low-level magic. It is considered a huge feat to be able to communicate with others through telepathy or use telekinesis to move objects, yourself or other beings. The use of force lightning is the very epitome of malevolence and the pinnacle of the Dark Side's power. The Emperor, pretty much a god-tier Sith, never killed a single human with the Force Lightning in the movies (just tortured and greatly damaged), much less a beast as large as a rancor.
 
The Force is just that - a force that binds and connects all living things. Those who are able to tap into that power are able to use the cohesiveness of the universe to see the future, move objects and enhance their reflexes and senses... not become gods. Also...
 
 
 
For shame! FOR SHAME, GOOD SIR!

I have no interest in movies.

I think part of the problem is that "binds and connects" sounds a whole lot more vague and wimpy than "evergy field created by all living beings." The first I can understand being low-level. The second sounds to me like a character could destroy the galaxy.

#107
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I have no interest in movies.

I think part of the problem is that "binds and connects" sounds a whole lot more vague and wimpy than "evergy field created by all living beings." The first I can understand being low-level. The second sounds to me like a character could destroy the galaxy.

 

Until Lucas Arts made it non-canon, KotOR 2 exemplified that quite well.

 

Whether it's a valid interpretation of the Force is an entirely different discussion, though.



#108
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Until Lucas Arts made it non-canon, KotOR 2 exemplified that quite well.
 
Whether it's a valid interpretation of the Force is an entirely different discussion, though.


True enough, though we never actually saw it in action, just heard it talked about.

#109
Seraphim24

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This thread title needs to be: "the Derailed thread thread"

 

I was thinking actually why not have a thread be the "Attention seeking thread of de-railment and flaming, where off topic is on topic." Then when people start talking about whatever and getting really angry over small comments it would actually fit the topic.



#110
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The lack of a customizable player character is odd for a western rpg, and the focus on action based combat is odd for a eastern rpg.

Nah.



#111
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Which goes back to my original point in this thread - Bioware can't compete with other studios who do one set of things much better than them by simply doing a wide variety of things below par.

Open world? Bethesda does it better. Cinematic story-telling? TellTale or NaughtyDog do it better. Choice and Consequence? CDPR does it better. Action RPG? Capcom does it better. Interaction with NPCs/companions? Atlus/Squaresoft does it better.

The only thing that Bioware has consistently done better than any other AAA studio is party based RTwP gameplay. This is really more due to a lack of competition from other AAA studios in the past decade, but that doesn't really negate the point - Bioware has one of the few AAA IPs that let's the player directly control each member of a party equally and in a strategic manner.

And so, of course... they focus on other areas and make this part of their game WORSE.

Persona 5, 2015 Game of the Year. Just saying. Probably. 



#112
Dutchess

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Bioware does a good job with facial animations, it's their body animations that have always needed work. Particularly the female ones. That'd be a place to start improving.

 

I don't know. DA:I actually seems like a step backwards when it comes to facial animations. Everyone has dead eyes just staring straight ahead, while in DAO and DA2 the eyes made subtle movements to the side. Foreheads and eyebrows move rarely and very little anymore. When talking they awkwardly open and close their mouth by lowering their jaw.

 

weird_zpsa1ed6ab7.jpg

 

When you talk to someone you don't usually get to stare into the other's mouth like this, especially not regularly. Reminds me of one of those dolls:

 

9fb51530-f774-012d-a344-0050569439b1.jpg

 

It's weird to consider DA2 superior in anything, but faces actually were more expressive there. Subtle movements could convey emotion pretty convincingly. 

 

Spoiler


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#113
Ridwan

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So? They could be the worst or the best, doesn't affect the game. No one buys a game for the cutscenes. In before MGS.



#114
Fast Jimmy

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I have no interest in movies.

I think part of the problem is that "binds and connects" sounds a whole lot more vague and wimpy than "evergy field created by all living beings." The first I can understand being low-level. The second sounds to me like a character could destroy the galaxy.


"Low level" is the perfect way to define it. The original trilogy makes The Force about on par with magic in LOTR. Which is to say, nebulous and lacking very few destructive or huge demonstrations, but meant more as a to overcome mundane obstacles. Frodo is given a nightlight to ward off a giant spider, Gandalf uses a magic whistle to summon a horse, some of the most powerful magical artifacts allow spying that Google Earth puts to shame, etc.

#115
Dreez

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You people don't get the point of the thread.  It's about Biowares refusal to improve their wares which they ask 60$ .

Since 2009 they haven't improved anything worth mentioning, the only big changes to their games have been for the worse.

 

A good developer's mindset on their product is to take what was good, what the fans liked what worked perfectly, and improve

it while adding new features and ideas.

 

bioware's current standpoint seems to be to NOT improve anything, remove what the fans liked, and add stuff no one really asked for.

 

How many players wanted healing removed from their new rpg?.

How many wanted the tactical options removed for the partymembers?,

How many many wanted more shooter and less rpg in mass effect?.

How many players wanted a red/blue/green ending to the epic trilogy saga ?.



#116
Tensoconix

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bioware's current standpoint seems to be to NOT improve anything...

How so? They've improved graphics  :wizard:

 

How many players wanted healing removed from their new rpg?.

It's not removed, just substituted by absorbtion mechanics 


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#117
Fast Jimmy

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How so? They've improved graphics :wizard:

It's not removed, just substituted by absorbtion mechanics :P


They have also improved the nudity.
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#118
Tensoconix

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They have also improved the nudity.

 

In other words, the latest game might not have been improved in shape, but it  has been certainly improved in terms of size   :whistle:


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#119
Dutchess

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They have also improved the nudity.

 

And the swearing. Plenty of f*** bombs suddenly!


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#120
Fast Jimmy

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And the swearing. Plenty of f*** bombs suddenly!


WTF is up with that?

#121
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And the swearing. Plenty of f*** bombs suddenly!

 

****** hell man.

 

maxresdefault.jpg


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#122
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"Low level" is the perfect way to define it. The original trilogy makes The Force about on par with magic in LOTR. Which is to say, nebulous and lacking very few destructive or huge demonstrations, but meant more as a to overcome mundane obstacles. Frodo is given a nightlight to ward off a giant spider, Gandalf uses a magic whistle to summon a horse, some of the most powerful magical artifacts allow spying that Google Earth puts to shame, etc.

 

Then why is it described as "the energy of all living beings?" because the "energy of all living beings" is flat out not low-level, full stop.

 

You people don't get the point of the thread.  It's about Biowares refusal to improve their wares which they ask 60$ .

Since 2009 they haven't improved anything worth mentioning, the only big changes to their games have been for the worse.

 

A good developer's mindset on their product is to take what was good, what the fans liked what worked perfectly, and improve

it while adding new features and ideas.

 

bioware's current standpoint seems to be to NOT improve anything, remove what the fans liked, and add stuff no one really asked for.

 

How many players wanted healing removed from their new rpg?.

How many wanted the tactical options removed for the partymembers?,

How many many wanted more shooter and less rpg in mass effect?.

How many players wanted a red/blue/green ending to the epic trilogy saga ?.

 

They made stupid choices. But by and large they are listening. Did you actually play DA I? it's an excellent game (crippled by sh*tty, sh*tty combat).



#123
Fast Jimmy

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Then why is it described as "the energy of all living beings?" because the "energy of all living beings" is flat out not low-level, full stop.


Gravity is the energy of all mass in the universe. It doesn't mean you can grab and harness the entire gravity of a planet just by being on it.

It's the same with the Force - you can't suck up the ambient energy of the entire cosmos in one person, location and instance. It's a generalized energy, that flows through living and inanimate things alike. A Jedi is in balance with the Force and is able to partner with it to have its energy flow in ways the Jedi desires... he is not able to fuse the energy of every living thing in a forest (let alone the Galaxy) to do his bidding.


Trust me on this. TFU is not at all an accurate representation of the Force. A fun one, sure. But not accurate.


They made stupid choices. But by and large they are listening. Did you actually play DA I? it's an excellent game (crippled by sh*tty, sh*tty combat).


I'm of the mind that a game can't be excellent with sh*tty gameplay, but I've also not played DA:I due to me seeing in videos exactly what I suspected it would be a long time ago.

#124
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Gravity is the energy of all mass in the universe. It doesn't mean you can grab and harness the entire gravity of a planet just by being on it.

It's the same with the Force - you can't suck up the ambient energy of the entire cosmos in one person, location and instance. It's a generalized energy, that flows through living and inanimate things alike. A Jedi is in balance with the Force and is able to partner with it to have its energy flow in ways the Jedi desires... he is not able to fuse the energy of every living thing in a forest (let alone the Galaxy) to do his bidding.


Trust me on this. TFU is not at all an accurate representation of the Force. A fun one, sure. But not accurate.



I'm of the mind that a game can't be excellent with sh*tty gameplay, but I've also not played DA:I due to me seeing in videos exactly what I suspected it would be a long time ago.


Gravity is defined by the mass of two objects combined over distance. It is fundamentally based on physics, in the real world. The Force is not, unless this was mentioned somewhere? Is the Force some actual formulaic property of the universe? if so, I can accept your point. If not, however, I can't. And that's what the next paragraph is predicated upon: I see no evidence that the Force is like Gravity, thus we have no evidence that you cannot manipulate the Force and draw its energy.


Edit: gameplay != combat. Pretty much every other facet of the game (aside from endless fetch quests), including gameplay like exploration, is great.

#125
Fast Jimmy

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Gravity is defined by the mass of two objects combined over distance. It is fundamentally based on physics, in the real world. The Force is not, unless this was mentioned somewhere? Is the Force some actual formulaic property of the universe? if so, I can accept your point. If not, however, I can't. And that's what the next paragraph is predicated upon: I see no evidence that the Force is like Gravity, thus we have no evidence that you cannot manipulate the Force and draw its energy.

You want me to provide an analysis on Star Wars fictional physics to prove how the Force works in the movies?

I'm not committed to doing that.


Facts - Yoda, Obi Wan, Luke Skywalker, Darth Vader and The Emperor are five of the strongest force users in all of Star Wars canon.

Of those, only the Emperor was able to use force lightning. And when used, it was less powerful than a taser (one could still talk while being electrocuted).

Luke, one of the strongest Jedi ever, is unable to Force Pull his five pound light saber past certain mundane obstacles at points in the movies. The thought of him pile driving someone with the Force is silly.

Yoda, a master fighter and Force acrobat, could jump three, maybe four times his height. Star killer is seen flying, leaping and flipping to lengths seen by superheroes.


When the movies have being able to weakly choke someone as one of the most powerful moves you can do, then you can't help but look at a game like TFU and laugh.
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