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[Hunter] Leaping Shot or Explosive Shot?


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34 réponses à ce sujet

#1
Dieb

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Hey guys & gals,

 

 

Since after pondering a while, I'm still not certain whether it is a matter of personal taste only, I figured I'd ask for some more opinions.

 

I'm very happy with all my other skills so far (Hidden Step / Throw Everything / Fallback Plan) as well as the appropriate passives, but while I don't feel underpowered, I sometimes wonder whether Explosive Shot is the best possible option. It would definitely have to be a bow skill affecting multiple targets, also I'm not willing to give up either Fallback Plan or Hidden Step, which most may already consider overkill, but I have grown very fond of the survivability and versatility the combo grants (plus it is hillarious watching a swordman getting knocked out by hitting himself for critical damage). So, I guess that leaves me with Leaping Shot.

 

So that would be an evasive maneuver paired with a strong offense, at the same cooldown time & stamina cost - On the other hand, Explosive Shot has some advantages on its side, namely stopping power & it already having one point invested by default.

 

Thoughts?

 

Thanks a bunch in advance

-B



#2
BraveLToaster

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Leaping Shot has way more stopping power than Explosive shot, even without considering its upgrade, it's not reliable for multiple targets though.  Single target damage would be desirable, because your kit is severely lacking in that regard.



#3
Dieb

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Hm, that's clearly true.

 

I figured, you mostly have more than enough people going in for the kill and trying to outdo one another with DPS; I tried being more supportive. For single damage and incapacitating however, I suppose an upgraded Perfect Shot would be useful after all? Or maybe even Throwing Knives?



#4
Nanik328

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Leaping shot seems to break cc so I generally take that skill everytime.



#5
III Poison III

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Both.
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#6
Ankiehl

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leaping AND explo if you want to push down trash, leaping and MoD for easy boss drops



#7
Geth Supremacy

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Both.

this.

 

Although he still sucks cuz he does't have longshot.  Archer all day.



#8
Dieb

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leaping AND explo if you want to push down trash, leaping and MoD for easy boss drops

Well, that's not what I was going for. The Hunter gets all the "interesting" rogue skills, that's why I picked him in the first place after toying with the Archer and the Assassin - if I wanted to kill stuff the bestest, I'd play a wholly different way and/or character.



#9
Trickshaw

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I'm probably one of the more experienced hunters on these boards given that I've played Hunter almost exclusively. All of my prestiges are in cunning and I'm very near the 250 mark. With that said...

I agree with Poison.

Leaping can be a bacon saver and when used offensively on large targets can be pretty awesome, on smaller targets it gets very iffy, and I never take it without the upgrade. However Explosive is pretty fantastic too. An interrupt that compounds damage with the more targets you hit is nice.

Then again Sleeping powder, a horribly underrated ability, is also a prime alternative as well. I find it INFINITELY easier to solo Perilous or play in your face Threatening commando with Sleeping Powder then without.

Just my two cents.
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#10
Dieb

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Just my two cents.

Thanks for the input!



#11
III Poison III

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Yeah I take explosive, leaping, evade and hook and tackle. Ala penguin. Check his build out. It's super fun.

#12
Kinom001

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I use both until I get to Full Draw on the Hunter, then swap Explosive Shot for FD. Leaping Shot is my "oh sh*t" card, particularly against Templars and Demons.



#13
ErtosiAngel

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I use both as well plus evade and spike trap. That last one is just there cause it makes me giggle like a schoolgirl each time a mob blunders into it. Planted just behind you its a great welcoming present for incoming assassins. Plus it works wonderfully as a GTFOM when someone closes to melee you.

 

That said, I've been experimenting with some of the other skills I've not used yet (thank you XFracture for the suggestion of Sleeping Powder) and its always explosive shot that gets dropped first from my normal build. I love it, its very useful... but I just don't find I need to use it as often as the others I have.

 

Now leaping shot is so useful in so many circumstances. It can get you out of DC's zone of attack. Its an instant get-out-of-jail-free card when an assassin surprises you - although that trick's been failing for me off-host lately. I like to combine On Razor's Edge + Stealth + Knife in the Shadows + Superb Flanking Ring to sneak behind primary targets and insta-KO them with a point-blank leaping shot. I also like to start off 5/5 in front of the main defense to take my fair share of the heat then leaping shot some nasty to death, landing safely behind our team till my mid-level heal on kill ring gets my health back up (waiting for that lovely, lovely superb ring). Last, its just so much flippin' fun to use!

 

So to answer the OP.. Out of the two, Leaping shot all the way.


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#14
themageguy

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I use both as well plus evade and spike trap. That last one is just there cause it makes me giggle like a schoolgirl each time a mob blunders into it. Planted just behind you its a great welcoming present for incoming assassins. Plus it works wonderfully as a GTFOM when someone closes to melee you.

That said, I've been experimenting with some of the other skills I've not used yet (thank you XFracture for the suggestion of Sleeping Powder) and its always explosive shot that gets dropped first from my normal build. I love it, its very useful... but I just don't find I need to use it as often as the others I have.

Now leaping shot is so useful in so many circumstances. It can get you out of DC's zone of attack. Its an instant get-out-of-jail-free card when an assassin surprises you - although that trick's been failing for me off-host lately. I like to combine On Razor's Edge + Stealth + Knife in the Shadows + Superb Flanking Ring to sneak behind primary targets and insta-KO them with a point-blank leaping shot. I also like to start off 5/5 in front of the main defense to take my fair share of the heat then leaping shot some nasty to death, landing safely behind our team till my mid-level heal on kill ring gets my health back up (waiting for that lovely, lovely superb ring). Last, its just so much flippin' fun to use!

So to answer the OP.. Out of the two, Leaping shot all the way.


Yes! To spike trap!

#15
nothatasian

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Really got into spike trap too. Only wish there was more to the upgrade.

#16
coldflame

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Wow, people who use Caltrops really exist?



#17
BraveLToaster

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Spike Trap and Caltrops are very different things.



#18
coldflame

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Spike Trap and Caltrops are very different things.

 

You are right, I got them mixed up... :P



#19
Guest_Mortiel_*

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Then again Sleeping powder, a horribly underrated ability, is also a prime alternative as well. I find it INFINITELY easier to solo Perilous or play in your face Threatening commando with Sleeping Powder then without.

Just my two cents.

 

*shudders* Knockout Powder is really bad in my option. My reasons? It's hits a very small cone in front of you, and only hits one enemy that I could see. It's not bad as a panic button in rare occasions, but it's limited application makes it lose viability really fast. Knockout Bomb is far superior, as it is a thrown grenade with an AoE explosion that puts enemies to sleep, and I am sad that the Hunter did not get that instead, because Knockout Bomb + Toxic Cloud is amazing.



#20
quebra

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it must just be me then?  I find I cannot control the direction of leaping shot AT ALL!  Too many times it jumped me directly INTO the Red Commander, or the DC.  I had to dump it for the Spike trap, it was almost a suicide button on the bosses.

 

Is the demage evo on EVADE still brok'd?



#21
Kintosi

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it must just be me then?  I find I cannot control the direction of leaping shot AT ALL!  Too many times it jumped me directly INTO the Red Commander, or the DC.  I had to dump it for the Spike trap, it was almost a suicide button on the bosses.

 

Is the demage evo on EVADE still brok'd?

 

I dont really use this skill as an evade like the combat roll. It's more of a move to gain you some breathing room preemptively and do massive stealth damage. It's basically a shotgun that knocks you back a little. Make sure you have stealth and the passive to crit from stealth. Use stealth to approach a big enemy or boss. Close in on said opponent, getting right next to them and flank if possible. use leaping shot for 12 hits of critical damage, and to gain some distance back. follow up with throwing blades and auto attacks. 

 

If you are trying to use leaping shot as a dodge, IE to get out of the Demon commander's stun or fade attacks, you probably wont have a great time. it is hard to time the move, and it does not seem to give i-frames during the move. if you use it early enough, I.E. as soon as the demon commander's scream starts, i can move you back and out of the AOE fairly well. but it has to be preemptive, not reactive. 



#22
actionhero112

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I really like knockoutpowder, with the upgrade you can sleep lock a couple enemies pretty much forever (20 second duration and a 20 second cooldown). I don't use it in multiplayer, but I think it's still really good. 

 

I feel like explosive shot is only slightly better than auto attacking, and the knockdown doesn't work half the time anyways, I just think there are better abilities in slot for the hunter. It's just so low damage, and the aoe isn't targetable. The knockdown is ok, but isn't great, and rolling draw knocks people down anyways. 

 

I'm running Evade, Leaping Shot, Full Draw, Stealth



#23
Beerfish

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I basically take leaping shot instead of fall back plan which I simply do not use enough to make it useful.  Leaping shot can get you out of stick situations of enemies closing on you.


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#24
darreCZ

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i was using leaping shot, but after i got explosion shot ring ..... its deadly. not in perilous ofc



#25
quebra

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I dont really use this skill as an evade like the combat roll. It's more of a move to gain you some breathing room preemptively and do massive stealth damage. It's basically a shotgun that knocks you back a little. Make sure you have stealth and the passive to crit from stealth. Use stealth to approach a big enemy or boss. Close in on said opponent, getting right next to them and flank if possible. use leaping shot for 12 hits of critical damage, and to gain some distance back. follow up with throwing blades and auto attacks. 

 

If you are trying to use leaping shot as a dodge, IE to get out of the Demon commander's stun or fade attacks, you probably wont have a great time. it is hard to time the move, and it does not seem to give i-frames during the move. if you use it early enough, I.E. as soon as the demon commander's scream starts, i can move you back and out of the AOE fairly well. but it has to be preemptive, not reactive. 

Interesting... my only isue is I have to take stealth & leaping shot, and it's upgrade to make a single target killer.  Hmm, I may try an alternative build soon.  Thanx.

 

Currently running with longshot (gotta ring for xtra dmg), MOD, Spike trap (good for assasins and when I get charged), and explosive shot.  At this point if I can get the eneamy into a choke point I can easily wreak a few 10 killstreaks.  Explosive shot is a bit meh, and I had FD for a while, but I prefer the faster coold down and spammability (+ mook knockdown).