Aller au contenu

Photo

The hairstyles are hilariously awful.


  • Veuillez vous connecter pour répondre
78 réponses à ce sujet

#26
JumboWheat01

JumboWheat01
  • Members
  • 1 749 messages

The hairs may be rather disappointing, but by all that's sugary, beards are infinitely worse.  How is one supposed to play a proper, badarse dwarf without a glorious beard to go with it?  We aren't all like Varric, we can't live off of chest hair alone.


  • Web2nr, Undead Han, Cmpunker13 et 1 autre aiment ceci

#27
Felya87

Felya87
  • Members
  • 2 960 messages

Hopefully they will be more active now the holidays are over

Let's hope so... :unsure:

But after a few words in the tread about the lack of hair for the Qunari, there was no ward watsoever by BioWare's people. (at least that I know of...I may be wrong)



#28
The Qun & the Damned

The Qun & the Damned
  • Members
  • 972 messages

They're not so bad, at least they're not whatever the **** this ploughing nightmare of a person had.

Spoiler


  • Karai9 et Drakul aiment ceci

#29
Baboontje

Baboontje
  • Members
  • 713 messages

I'm still mourning these...
 

Inquisitor_faces_models.png

 

God yes! I was so excited for these to make it into the game somehow when they released that pic....*sobs*



#30
Master Flux

Master Flux
  • Members
  • 12 messages

I really hope they expand the character customisation, actual long hair would be a start.


  • realguile aime ceci

#31
suntiger745

suntiger745
  • Members
  • 58 messages

A bit sad that the number of available hairstyles has decreased since DA2, at least for long hair. Would love to be able to select Bethany's hairstyle for my Inquisitors, or the longer one with braids.

 

What's annoying about the hairstyles on another level is how weird they look next to the very modern/up-to-date skin, armor and environments. The bad quality of the hairstyle textures makes them stand out like a sore thumb. They also don't seem to have any alpha layers/channels at all, giving them that straw-ish look, particularly noticeable on the messy styles.


  • LostInReverie19, MelissaGT, Web2nr et 2 autres aiment ceci

#32
Felya87

Felya87
  • Members
  • 2 960 messages

God yes! I was so excited for these to make it into the game somehow when they released that pic....*sobs*

 

I know, ok? my male elf would have been great with that style. And I'm sure my Qunari lady would have been gorgeus with the human female's one.

 

Sigh. Faces are way better in the game than those of the models, but the hairstyles are all way, way, worse.



#33
D3uZ

D3uZ
  • Members
  • 113 messages

+1 Need new hairstyles BADLY! or i hope some private person makes a mod soon with hairstyles like i used in dao and da2.


  • Emmy aime ceci

#34
Drakul

Drakul
  • Members
  • 73 messages

+1 Need new hairstyles BADLY! or i hope some private person makes a mod soon with hairstyles like i used in dao and da2.

Yeah; still a bit shitty that we have to rely on mod makers, though :(


  • Sighlynce aime ceci

#35
Felya87

Felya87
  • Members
  • 2 960 messages

Sadly, mods help only pc players. :(



#36
shazza53

shazza53
  • Members
  • 58 messages
I agree the hairstyle choices are not great. A silver lining - as someone recently recovering from several months of chemotherapy and the resulting baldness, I am quite enjoying all the no-hair choices and proudly going as a fuzz head :)

(Note - this comment is not a request for sympathy - I just wanted to share, because I really did get a kick out of all the no/little hair styles available)
  • Cell1e, Drakul et FenPhile aiment ceci

#37
KaiLyn

KaiLyn
  • Members
  • 67 messages

Not only are the hairstyles bad but the colors leave much to be desired - like why can Hawke have that wonderful dark brunette hair but my Inquisitor has to settle for blue-black or reddish brown?  If they were looking for "Unisex" hair, they should look around more - men have had long flowing hair since the 60's!



#38
Thurelh

Thurelh
  • Members
  • 15 messages

Totally agree. Have one character, who is a (straight) male and originally has hair which reaches far beyond shoulders. Remember the japanese long male hairstyles, often seen in films? Kinda I meant.

That one for example:

Spoiler


Or maybe that one:
Spoiler


Or what about well-known him:
Spoiler


Well, at least somebody already figured out: There are TOO MANY BALD, military "haircuts". There's a bunch of work time spent to other aspects of this awsome game, so you'll never get it perfectly everywhere as dev. But they could have made a stairway to help modders adding hairstyles in a much easier way.
 
 
Still fighting with texturing by the DAI-Tool... By the way anybody knows where Dorian's most irritating mustage has gone? Must have hidden itself, when figuring out that I'd love to remove that peace of "fashion sin" in my game version, but the facial texture doesn't contain it, while Blackwall - the other hand - got his beard within the facial texture! *confused*

Spoiler

 
In the end I think u got the idea... If I have the choice to fight alongside Freddy Mercury(Aka Dorian 1.0) or Mark Antony(aka Mark Purefoy aka Dorian 2.0), I'd prefer the last called one:

Spoiler

 
I really love beards for men, don't get that wrong, but it has to be a proper one or nearly none.
(Sry Mr. Magnum - nevermind, ur cult anyway.)
 
So if anyone saw the path inside the texture explorer to dorian's (could-have-become-a-)beard, please help me out here! Thanks in Advance! :)
 
Greetings,
Thur


  • Drakul aime ceci

#39
Avenger of Highever

Avenger of Highever
  • Members
  • 18 messages

Overall, I don't have too many issues with the hair choices on the game. Though it would've been since to see some the classic styles from Origins and DA2, on Inquisition.



#40
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

Would be great if we can get animated hair, like on the Witcher or Tomb Raider or Skyrim (with mod)

 

Even if it's just for the player character.



#41
Ashara

Ashara
  • Members
  • 527 messages

DAI has animated hair already. In cutscenes, look at Morrigan's finge or at Sera's hair behind her ears and you can see them moving  :)



#42
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

Really? I didn't notice, in other games it's VERY noticable, maybe cause the two have short hair and the animated parts are minimal.

 

Still if the code is there for animated hair why did they remove all those long hair hairstyles that was in promos?



#43
Thurelh

Thurelh
  • Members
  • 15 messages

Well have that hairstyles ur talking about ever been built in 3D or are we talking about beautiful, but flat artworks? :)

 

In the end, my guess is, that they didn't have enough time to get involved enough to tame the frostbite engine entirely, so they still got children's desease to deal with. Fear it's like mostly: (again) Devs dramatically underestemates the power of character creation options and detail to get a player feel involved and connected to her/his character.

 

Still looking for Dorian's homeless mustage, so if any modder got an idea, just tell me, please! Atm I searched the entire texture bundles of head-, hair- and body textures, it's a pain! I suggest they just adressed a file with bunch of hair and attached a new mask on it to get a facial hair like a mustage.. but why all that effort? Why they hid the access to this crappy kinda beard, while not doing so with Blackwall's one? Inconsequent or intended? *dispairing*



#44
XMissWooX

XMissWooX
  • Members
  • 732 messages
I think the hairstyles we have already are okay, although I would have liked to have had more options, especially for longer hair.

I do understand why long/animated hairs isn't really in the game though, because they take a lot of work to get right and a lot of processing power to display correctly onscreen.

Someone posted a picture from Tomb Raider, but I found that Lara's hair in that game was not very good - it tended to flip around like crazy as if someone were holding a hairdryer next her face, and supposedly took a pretty powerful PC to run properly. And I lost count of the number of times Morrigan's fringe clipped into her cheeks and face, which was incredibly off-putting. So as much as I'd like animated hair, I think the technology has a ways to go yet.

I'm sure anyone who has tried to mod a game like DA or Skyrim understands the difficulties in putting long hair into the game.
For Bioware, they would have to create each mesh and texture from scratch (whereas modders have the luxury of using hairstyles exported from other games and mods), then remake each one for every race/gender combination, resizing the hairline to fit with the skull. Even then the hair will almost always clip with at least one armour set, so unless you plan to use just one armour for the entire playthrough, you're going to come across moments when the hair clips into or floats above the armour.

#45
Thurelh

Thurelh
  • Members
  • 15 messages

Depends on the engine... if it's supported(I'm no way an expert of frostbite) the only thing they really needed to care about this by using hair physics would have been to attach them correctly to each race's head meshes. Then activate a collision request at several regularly spaces of each wisp of hair and they would have been good to go ;) To make it an easier and faster task you could say: There's collision at the hank's end, the middle and beneath the chin/on shoulder height. One detail must not be lost if you don't want it to look and behave crappy: make the collision request affect nearby poligons, not just one pair/line, else u would have that ugly deviate-effect. Kind of soft selection you can find in tools like 3DS Max also.

 

On the other hand.. if u wanna do some extra finetuning, you could than adjust the hair's "weight" so that they are not flipping round as hell, as soon as the char jumps und turns a bit.

 

And I know what you mean @ Morri, found it disturbing myself..

 

P.S.: Kathryn Trevelyan? Love that forename, used a different diction of it for my fav female Shepard ;)



#46
Vita Brevis

Vita Brevis
  • Members
  • 630 messages
sorry, double post


#47
Vita Brevis

Vita Brevis
  • Members
  • 630 messages

Still if the code is there for animated hair why did they remove all those long hair hairstyles that was in promos?

BW designers and programmers suck. 

I still want to know how they even managed to suck this hard, because most of the concepts are ok or even good, but then you try to wear any orlesian mask (for example) and... WTF. They meant to be fashionable, pretty and that atrousious... ugh. And funny thing, on the npcs they look f great, at least what Viv, the Empress and Floriane wear. On the pc the same one look like sh*t.

 

Speaking of the hair, why just why on earth Cullen's and Alistair's (I believe it's the same one) hairstyle is not in the CC? Wtf is the problem?

The only semi-long hair for male characters that looks ok in the CC is this, imo:

pcface.jpg

But I also have to point out that many npcs have the same. Wtf.

 

I lso want to know, would it kill them to make something like this:

verg-3.png

I mean come on, that's the game that came out almost ten years ago.

 

And speaking of long hair, why we don't have something like this at least:

face.png

(all credits to Salacia-of-Vanadiel http://indiron.devia.../Reev-419873871)

We're absolutely ok with the fact it's not going to move when the wind blows, it freaking ok. What's not ok however that we have only 1-2 option of 12-15(?) that doesn't suck. 

 

I can come up with only once conclusion, they just don't care about pcs appearance and don't want to spend time to search for any kind of references and don't want to learn from other peoples good examples. 



#48
trublak

trublak
  • Members
  • 3 messages

The character creation lets me down for the hair as well :(

 

Having TressFX, for the maybe just the dialogues, would be a huge improvement.

 

Attention to detail makes the difference between okay and amazing.



#49
Thurelh

Thurelh
  • Members
  • 15 messages

*smile* Yah, why? That's the big question... Got a scene in my mind that doesn't fit to my imagination of Bioware, but in every case to EA:

Bioware to EA during conceptual meeting:
(Has become longer than expected, so here's a compression-spoiler. And don't forget, it's a satire. Especially lately we all sould know how to handle that kinda critic ;) )

Spoiler


To be fair - I don't think Ubisoft i.e. would have ended up nicer. ;)
- Sry, if it sounds a bit unpolished, english is - as you mentioned - not my native. -
 

Attention to detail makes the difference between okay and amazing.


Totally agree. As I got this "DA:I Cinematic Tools" i.e. I don't feel like grabbing my bionicles during normal conversations anymore :D


  • Web2nr aime ceci

#50
Web2nr

Web2nr
  • Members
  • 75 messages

I think the hairstyles we have already are okay, although I would have liked to have had more options, especially for longer hair.

I do understand why long/animated hairs isn't really in the game though, because they take a lot of work to get right and a lot of processing power to display correctly onscreen.

Someone posted a picture from Tomb Raider, but I found that Lara's hair in that game was not very good - it tended to flip around like crazy as if someone were holding a hairdryer next her face, and supposedly took a pretty powerful PC to run properly. And I lost count of the number of times Morrigan's fringe clipped into her cheeks and face, which was incredibly off-putting. So as much as I'd like animated hair, I think the technology has a ways to go yet.

I'm sure anyone who has tried to mod a game like DA or Skyrim understands the difficulties in putting long hair into the game.
For Bioware, they would have to create each mesh and texture from scratch (whereas modders have the luxury of using hairstyles exported from other games and mods), then remake each one for every race/gender combination, resizing the hairline to fit with the skull. Even then the hair will almost always clip with at least one armour set, so unless you plan to use just one armour for the entire playthrough, you're going to come across moments when the hair clips into or floats above the armour.


What you're describing is last-last-gen technology. Modern engines running on modern hardware can handle these things dynamically.

Quit making up excuses, I made that gif myself on my mid-range PC. TressFX took 10fps off the top down to a stable 48fps. Well worth it in my book.