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The hairstyles are hilariously awful.


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#51
Jackal19851111

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Erm, my PC is 3 yrs old and I run tressFX with no issues, not to mention I had no issues with Witcher 2 or Skyrim's animated hair mods


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#52
Felya87

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i must admit I don't really care for phisics in hair (even if in DA2 was cute having the bangs hairstyle move a little) the problem is that there isn't a good alternative of short good looking/not exessively male hairstyles.

As I see it, a part for two (the half shaved one and Varric's hair) all the longer styles are more feminine, and the short ones totally more male feeling (with bald patch)

 

That's quite bad because there are male that preferred long hairstyles, and female that enjoy short styles.



#53
XMissWooX

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What you're describing is last-last-gen technology. Modern engines running on modern hardware can handle these things dynamically.Quit making up excuses, I made that gif myself on my mid-range PC. TressFX took 10fps off the top down to a stable 48fps. Well worth it in my book.


Or perhaps you should quit assuming that because something works for you, it works for everybody.

Firstly, TressFX only applies to one character in Tomb Raider - Lara herself. If DAI used it, it would have to apply it to at least four characters (even more during certain cutscenes). That quadruples the amount of processing occurring at any given time and certainly would impact performance.
Secondly, I run DAI on a mid-range PC and as it is I occasionally drop down to 30-40FPS. So even if TressFX only took 10FPS that would still leave me 20FPS, which would be detrimental to my enjoyment of the game.

Ultimately, if creating hair which animates well and doesn't harm performance is as easy as you're making it out to be, then Bioware would be it utilising by now. Unless you assume that they're deliberately holding back from implementing it in their games just to spite you and other players who want it, then one can reasonably assume it isn't all that easy.
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#54
Web2nr

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Or perhaps you should quit assuming that because something works for you, it works for everybody.

Firstly, TressFX only applies to one character in Tomb Raider - Lara herself. If DAI used it, it would have to apply it to at least four characters (even more during certain cutscenes). That quadruples the amount of processing occurring at any given time and certainly would impact performance.
Secondly, I run DAI on a mid-range PC and as it is I occasionally drop down to 30-40FPS. So even if TressFX only took 10FPS that would still leave me 20FPS, which would be detrimental to my enjoyment of the game.

Ultimately, if creating hair which animates well and doesn't harm performance is as easy as you're making it out to be, then Bioware would be it utilising by now. Unless you assume that they're deliberately holding back from implementing it in their games just to spite you and other players who want it, then one can reasonably assume it isn't all that easy.


/sigh, perhaps you should read the entire thread, we already discussed this.

As for why BioWare didn't implement it (or better hair in general), there are many possible reasons, and I'm saying that none of those reasons really matter with a PC where you can adjust effects to match your specs. For example, TressFX can be toggled on and off in TR, the same could have been done for the PC version of DAI with hair dynamics.

Edit:

Either way, this argument is a moot point, since I think all parts of the hair in this game are subpar. The models, textures, lighting all meh.

Edit 2: xD

You also keep assuming (who's assuming things again?) that I think implementing hair is easy. No, it's hard, but they can and should do better.
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#55
XMissWooX

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/sigh, perhaps you should read the entire thread, we already discussed this.

As for why BioWare didn't implement it (or better hair in general), there are many possible reasons, and I'm saying that none of those reasons really matter with a PC where you can adjust effects to match your specs. For example, TressFX can be toggled on and off in TR, the same could have been done for the PC version of DAI with hair dynamics.

Edit:

Either way, this argument is a moot point, since I think all parts of the hair in this game are subpar. The models, textures, lighting all meh.

Edit 2: xD

You also keep assuming (who's assuming things again?) that I think implementing hair is easy. No, it's hard, but they can and should do better.

 

I agree that the hair could have been better. I'm just saying that, since creating new hair meshes, textures and animations does take time and resources on the Dev's part - and taking into account that hair animations and better textures in particular would have been somewhat redundant for XBox360, PS3 and low-end PCs - I can understand why it wasn't prioritised over other aspects of the game such as dialogue and combat.

They might do a DLC to add more hairstyles, but I'm quite skeptical about that. The current hairstyles are still good enough for me, even if I will always want more choice.



#56
Jackal19851111

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The thing is, you dont need that much detail like on Gerald or Lara, just rigg it so it wont clip. Already the armors have physics, why not the hair?



#57
Drakul

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Or perhaps you should quit assuming that because something works for you, it works for everybody.

Firstly, TressFX only applies to one character in Tomb Raider - Lara herself. If DAI used it, it would have to apply it to at least four characters (even more during certain cutscenes). That quadruples the amount of processing occurring at any given time and certainly would impact performance.
Secondly, I run DAI on a mid-range PC and as it is I occasionally drop down to 30-40FPS. So even if TressFX only took 10FPS that would still leave me 20FPS, which would be detrimental to my enjoyment of the game.

Ultimately, if creating hair which animates well and doesn't harm performance is as easy as you're making it out to be, then Bioware would be it utilising by now. Unless you assume that they're deliberately holding back from implementing it in their games just to spite you and other players who want it, then one can reasonably assume it isn't all that easy.

But as nice as super dynamic hair would be, we should walk before we should run. As in: we should try and get bioware to release some nice hairstyles, before we ask for super dynamic hair.


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#58
GoatChicken007

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Well, my two human options were Long Mullet and Short Mullet, and that kind of stunk.

 

 

 

But then you hit Felix in a quest and you're like: He makes little hair look easy.



#59
Nimiar

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Completely agree. I want long hair styles. Braids. Something!

 

And separate the eyebrow color from the hair color, for goodness' sake.



#60
Melcolloien

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Completely agree. I want long hair styles. Braids. Something!

 

And separate the eyebrow color from the hair color, for goodness' sake.

 

This!

 

Honestly, I feel Bioware got lazy when it came to the hairstyles, and I hate using that word because the game is wonderful, you can tell how much time and effort they put into it. But this? And with such an amazing character creator the hairstyles are insulting! There are not enough variations and why so many bald/nearly bald ones?
I'm guessing, they hade to have a certain number of hairstyles, couldn't get it to work on time and went "f*ck it, let's to 8 almost bald ones".

I really hope we get a character creation pack or that they have included more hairstyles in a DLC later.

 

And I get the clipping issues, really long hairstyles would be hard (which I find unfortunate when my own hair goes way below my waist) but some nice updo's?

 

wactCbL.png

 

This is what I was expecting! I was so excited about the character creation. And while on the topic..where are the amazing dwarf-beards?

 

So please Bioware...give us some nice hairstyles. 


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#61
JumboWheat01

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I kinda miss the corn-rows ponytail that was in Origin and II.  I rarely used it, but it was a very different style that I never saw elsewhere.



#62
Vader20

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This!

wactCbL.png

 

This is what I was expecting! I was so excited about the character creation. And while on the topic..where are the amazing dwarf-beards?

 

So please Bioware...give us some nice hairstyles. 

 

What's this ? Is this what they intended and they ditched it ?Those hairs are very skyrim like. :o Preset heads for human females are horrible. The DA2 approach was fine... there was a nice default face and I didn't have to waste hours in CC trying to make a good character that turns out to be a turd ingame because some features look totally different ingame.



#63
Melcolloien

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Vader20: Those models where released early (Before the playable qunari race had been added) to show what we could expect when it came to the looks of the different races in the game.



#64
_Aine_

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I kind of like to imagine the entire team of modelers sitting in a room, bald as Solas, wondering why we aren't happy with 10 versions of bald.  

 

 

What I don't understand is why BW isn't addressing this issue. Obviously it is a concern for the players, you just don't mess with the players ability to create their custom hero. 

 

Honestly.


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#65
Lilacs

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I kind of like to imagine the entire team of modelers sitting in a room, bald as Solas, wondering why we aren't happy with 10 versions of bald.  

 

Lol, Shanti! I'm envisioning this. Very humorous! =)


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#66
Mellianna

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I agree 100%. It's understandable that BW team have more urgent issues to handle, but even a promise of some patch containing playable hairstyles in nearby future would be nice. It is sooo important to be happy with result of your creation, I personally love to spend much time in CC making my char gorgeous. 
I mean... I would be happy even with some small additions. Imo for fem there are honestly like 2 hairstyles that are ok. What if this one - long with a bit behind the ear - was slightly modified. For example, making it a tiny bit longer, curlier, with braid or just..something? I'm not really specialist of graphic design, so I have no idea if it's hard to do... I hope that someone consider our request  :D

Still loving Bioware though, for making DA something much more than just a game. 



#67
Drakul

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I think the hairstyles we have already are okay, although I would have liked to have had more options, especially for longer hair.

I do understand why long/animated hairs isn't really in the game though, because they take a lot of work to get right and a lot of processing power to display correctly onscreen.

Someone posted a picture from Tomb Raider, but I found that Lara's hair in that game was not very good - it tended to flip around like crazy as if someone were holding a hairdryer next her face, and supposedly took a pretty powerful PC to run properly. And I lost count of the number of times Morrigan's fringe clipped into her cheeks and face, which was incredibly off-putting. So as much as I'd like animated hair, I think the technology has a ways to go yet.

I'm sure anyone who has tried to mod a game like DA or Skyrim understands the difficulties in putting long hair into the game.
For Bioware, they would have to create each mesh and texture from scratch (whereas modders have the luxury of using hairstyles exported from other games and mods), then remake each one for every race/gender combination, resizing the hairline to fit with the skull. Even then the hair will almost always clip with at least one armour set, so unless you plan to use just one armour for the entire playthrough, you're going to come across moments when the hair clips into or floats above the armour.

But you can't say "because they take a lot of work to get right and a lot of processing power to display correctly onscreen" when it is made by a multi-million dollar company who worked on the game for like 4 years, and have animated clothing physics already :/


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#68
XMissWooX

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But you can't say "because they take a lot of work to get right and a lot of processing power to display correctly onscreen" when it is made by a multi-million dollar company who worked on the game for like 4 years, and have animated clothing physics already :/


But those four years and multi-million dollars were not dedicated solely to animating hair. They had to write the story and the dialogue, adopt a new engine, train Devs to use said engine, create countless meshes, textures, animations and scripts, record voices, sound effects and music, decide on and implement a brand new combat system, add in a whole new multiplayer mode and then organise them into a functional game which had to tested over and over again.
And even then the cloth physics do their fair share of glitching, stretching and generally flapping all over the place.

#69
Niniel

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Can't say I'm impressed with the female hairstyles(and don't even get me started on the eyebrows. Is the inquisitor supposed to look like a forest troll?), only one or two looks slightly nice IMO.


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#70
OlgaStarcher

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But those four years and multi-million dollars were not dedicated solely to animating hair. They had to write the story and the dialogue, adopt a new engine, train Devs to use said engine, create countless meshes, textures, animations and scripts, record voices, sound effects and music, decide on and implement a brand new combat system, add in a whole new multiplayer mode and then organise them into a functional game which had to tested over and over again.
And even then the cloth physics do their fair share of glitching, stretching and generally flapping all over the place.

 

I would have been okay with them half-assing it and putting in slightly more pixilated DAII hairstyles. 



#71
Felya87

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Can't say I'm impressed with the female hairstyles(and don't even get me started on the eyebrows. Is the inquisitor supposed to look like a forest troll?), only one or two looks slightly nice IMO.

 

I've tried to remade my female elf...and I have to agree. the eyebrows are terrible.



#72
Melyanna

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I'd settle with more unique hairstyles, honestly.

My first character was a lady Cadash (she's in my icon) and I was very satisfied with her hair, until I met scout Harding and realised they had the exact same hair.

 

Then comes my female Lavellan. I picked one of the various short hair options that seemed to make sense to me. They did look familiar, but it was the middle of the night, I was half asleep, so I couldn't really pinpoint why. Until I played the day after and found my Inquisitor face to face with Krem...

 

How come the advisors and companions (and half of the Imperial court) get their own unique hairstyles, and the Inquisitor doesn't?


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#73
Melcolloien

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I agree...and like...80 % of all the women in Thedas suddenly has no hair..

And the ones that do end up having the same hair as your Inquisitor making you feel anything but special.

 

I know nothing of animation (which I have stated several times in different threads) but is this really so hard? To make a patch with a few more hairstyles? Especially for the poor Qunari...
I hate the fact that on the race selection the different character has such amazing hair, especially the female Qunari.

 

I really hope we get a patch with some new hairstyles or hairstyles included in the first story DLC



#74
Ahalvern

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Count me in. You have no idea how much a nicely done hair can add to the immersion...


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#75
Krechure

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Ditto on the plea for more hairstyles in a DLC.  The ones in DAI right now are atrocious.  Half the selections are early 80s Grace Jones, Shepard space marine buzzcut(on Vivienne!) and different variations of male pattern baldness.  Woohoo!

 

I really hope the guys working on the DAI modding tools can get mesh imports to work eventually so we can have some modded hair if Bioware doesn't come through. 


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