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Do fictional characters have rights?


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87 réponses à ce sujet

#76
AventuroLegendary

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Meh, why else would people play the Sims?

 

To kill other families?

 

I haven't even looked at the mod scene.



#77
Vroom Vroom

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Yes, they have Miranda Rights. 

 



#78
Dermain

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Exactly.

The Sims might as well be renamed SAW Simulator.

 

Only if EA finally allows us to brutally murder sims instead of slowly starving/drowning them.


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#79
Guest_TrillClinton_*

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At this moment, you are beautiful.


I love him!

#80
Guest_AedanStarfang_*

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A strange question yes. But I ask after having a debate with a friend about how say in game if you don't like a certain character you go out of your way to make that character's life a living hell. And my friend tells me that you wouldn't do that to a real person and I should treat fictional characters with respect on par with actual people. His argument is they are real people in their world thus should be afforded some respect. Is my friend delusional? Or is there something to this?

I'd better watch out, all of those Dark Brotherhood victims may come after me with subpoenas through the computer screen! Oh those poor mistreated mudcrabs  :rolleyes:



#81
Kaiser Arian XVII

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What about "No rights granted, until you swear loyalty to your Emperor and follow his rules"?



#82
Dutchess

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Only if EA finally allows us to brutally murder sims instead of slowly starving/drowning them.

 

Well, in the latest installment they can die of laughter...



#83
Dermain

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Well, in the latest installment they can die of laughter...

 

And anger, but you still can't have a serial killer sim that chops others up.



#84
Dutchess

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And anger, but you still can't have a serial killer sim that chops others up.

 

You can get close, though. People have had sims with the "Bro" trait laugh themselves to death because other sims were on fire. That's pretty disturbing. :unsure: And there's a "Sociopath' trait. I miss the time of enchanted gnomes.


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#85
Guest_TrillClinton_*

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You can get close, though. People have had sims with the "Bro" trait laugh themselves to death because other sims were on fire. That's pretty disturbing. :unsure: And there's a "Sociopath' trait. I miss the time of enchanted gnomes.

Art+goblin_6ea40f_5166380.jpg


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#86
FlyingSquirrel

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I'd say there are situations where it would be psychologically unhealthy for the player to go around deliberately being a jerk and making other characters miserable in a game, but not because it's a violation of the characters' rights so much as that it can desensitize the player to that kind of behavior IRL or generally reinforce negative attitudes. 

 

There's something to be said for the integrity of a fictional world in general, which IMO is compromised if the player-character behaves like a jerk towards an NPC if it doesn't make sense within the narrative. For example, in Fallout 3, I (the player) don't especially like the companion dynamic, as they rush into battle way too quickly at times, but for whatever reason, the refusal dialogue options for Fawkes make the Lone Wanderer sound like a possibly racist ingrate ("What makes you think I want a big monster with me?" "You're fired, stop following me around"). So instead I let him follow me for a little while, go to a safe area, and tell him "wait here" so that he'll eventually leave on his own and go to that museum.

 

Fawkes has rights within the context of the narrative, and I'm playing my character as someone who respects that, but that doesn't mean that he *really* has rights or that I'm committing an offense against him if I decide to have my character be rude for no good reason. If anything, I'd be committing an offense against the integrity of the narrative and of the character I'm trying to play.



#87
Jeremiah12LGeek

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Oh, good. I had forgotten how much fun it was to find out that roleplaying is unhealthy.



#88
AventuroLegendary

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I'd say there are situations where it would be psychologically unhealthy for the player to go around deliberately being a jerk and making other characters miserable in a game, but not because it's a violation of the characters' rights so much as that it can desensitize the player to that kind of behavior IRL or generally reinforce negative attitudes. 

 

There's something to be said for the integrity of a fictional world in general, which IMO is compromised if the player-character behaves like a jerk towards an NPC if it doesn't make sense within the narrative. For example, in Fallout 3, I (the player) don't especially like the companion dynamic, as they rush into battle way too quickly at times, but for whatever reason, the refusal dialogue options for Fawkes make the Lone Wanderer sound like a possibly racist ingrate ("What makes you think I want a big monster with me?" "You're fired, stop following me around"). So instead I let him follow me for a little while, go to a safe area, and tell him "wait here" so that he'll eventually leave on his own and go to that museum.

 

I like how the character can be a total jerkwad in that game without any rhyme or reason. 

 

Blow up town for two crazy guys to watch.

Kill both of them for the lulz.

 

Work with Brotherhood, the faction that practically worships you, to destroy the Enclave.

Blow them all up along with their tech for the lulz.

 

Some men want to watch the world burn, I guess.


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