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next Patch: Level Req. for Weapons


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#26
The Allslayer

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Interesting.. what may I ask is the cap now?


I don't think they mentioned it, just said they increased it.

#27
Reginald Cousins

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If you hate getting carried by a random person with some ilvl 23 purple, then leave the damn game?  You can instantly tell from the first pull so you're not losing out on much.  Or if it's the case of someone joining you and your 2 friend's game mid run, votekick him? 

 

Don't request something so stupid that punishes the rest of us when you can easily avoid the "issue."



#28
Guest_Mortiel_*

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Balancing characters in a co-op game... gimme a break. If people find AW fun, let them have fun.

As for the Katari, check the middle section of the picture for reference, though I admit I used to whine about him being weak as well.

If you want to have a challenge, what's stopping you from using your proposed changes yourself? Get 3 like-minded people and play with them switching your equipment every couple of games.

 

Don't level up, pick weaker skills, don't ever pick the OP passives like Death Siphon or Fade Shield.

 

Nothing is stopping you from gimping yourself as much as you desire.

 

I hear this attitude all the time, and it's just as irrelevant now as it was the first time it was made. It is not up to the player to "balance themselves". There is a large enough chunk of players that think every game is Call of Duty and they must top the score board. This ruins the experience for everyone else.

 

You do not realize that the vast majority of matches played are PUGs? Why should a co-op game be all about you playing a broken FadeShield2Win and everyone else wanting to play more tactically have to suffer because of it? Sorry, this logic makes no sense.

 

If you don't like playing the game, don't.

 

If you cannot see that a multiplayer community consists of more than just you, then you should really look up the definition of the word community. You getting to have fun playing FadeShield2Win when the vast majority of the community is annoyed is not balanced.

 

 

 

 

Despite this rampant CoD Syndrome that seems to have infected our beloved community, the Fade Shield needs rebalanced. Arguments that balance is not important in co-op games is not an argument, just like telling people to balance themselves or go play another game. We all paid for this game. We all paid for a communally enjoyable experience. We did not pay to watch FadeShield2Win. Sorry.



#29
Shadohz

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Interesting.. what may I ask is the cap now?

Whatever the cap is, it isn't high enough to support this crazy idea. I used to be able to spend about 40K gold before I hit the cap. Now I'm down to between 15-20K per rotation and that's after they raised the cap. Why in the world would players want to sit with a bunch of eq that would require them to micro-manage their entire inventory system. It's tedious enough managing and crafting weapons/armor for the 12 kits now. 


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#30
Geth Supremacy

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WTB dislike button.


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#31
lpconfig

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If this happened, i would carry my buddies through a perilous run to get them to level 10 instantly, then go back go business as usual.



#32
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If this happened, i would carry my buddies through a perilous run to get them to level 10 instantly, then go back go business as usual.

 

Until each weapon level would correspond to it's requirement.

 

Besides, you and Boatzu carry me through Perilous even when I'm at level 20... :-P



#33
Mofojokers

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Pls Bioware, let that happen, it would make the game so much better.
Routine and Threatening can be incredible boring if there is one player with >lvl 20 epic weapons.
And it makes lower lvl Weapons usefull.

It hasnt be that complicated
Plvl 1-10 can use 1-10 weapons
Plvl 11-14 can use 11-15
Plvl 15-19 can use 16-20
Plvl 20 can use every weapon ILvl

Of course this should be your Prio 3, Bugfixing is prio 1 and balance Katari (up) and AW(down) prio 2

Me and my friends are addicted to damp and have spent hundreds on it. But something like this would even make us stop and go back to Diablo.


You know what this ticks me off that you even post it. Your pretty much complaining about easy runs btw even at level one we still do threating because of our gear.

This is a co op game im sick of people complaining and saying this guy and this item needs a nerf. Stop trying to mess up your fellow players your not against them.


If you want a challenge then simple bring your friends in and tell them to use crappy weapons. Or just go threatening or perilous with your mates or just go play another game.
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#34
Stinja

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Interesting.. what may I ask is the cap now?

 

I don't think they mentioned it, just said they increased it.

 

 

BW confirmed they increased, but it's stll not huge - i hit the cap this weekend :blink: had to sell a lot of crap...

 

Not overly keen on weapon level caps.  While it would have some advantages as mentioned, the game is not designed for it.  So no, would not bang.


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#35
Guest_Mortiel_*

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Me and my friends are addicted to damp and have spent hundreds on it. But something like this would even make us stop and go back to Diablo.


You know what this ticks me off that you even post it. Your pretty much complaining about easy runs btw even at level one we still do threating because of our gear.

This is a co op game im sick of people complaining and saying this guy and this item needs a nerf. Stop trying to mess up your fellow players your not against them.


If you want a challenge then simple bring your friends in and tell them to use crappy weapons. Or just go threatening or perilous with your mates or just go play another game.

 

I agree to some extent. Where I stop agreeing is when something is outrightly overpowered and encourages players to ignore their team and go all Rambo.

I agree with weapons not being level capped. It would a horrible idea and would make many veteran players hate the game. We earned the loot with equal parts luck and hours of playing. Penalizing us for that would be the worst possible idea.

 

However, I will always stand by my dislike for Fade Shield and the subsequent CoD Syndrome players that think FadeShield2Win is something to be proud of and to defend. They are the ones that see their teammates as opponents in a co-op game, and it really hurts the community. Fade Shield needs balancing in a way that better encourages team play, but it should not be removed altogether.

 

The point is that balance is a co-op game is very necessary, as a single unbalanced element can sour the community. Not everyone has or wants the option to always play with friends. I like to run PUG matches occasionally because that is how I found a lot of really cool people in ME3MP and in DAMP. However, I will audibly groan every time I see a try-hard in a PUG match running his Arcane Warrior bumper-jumper. It's not fun. It's not cool. It's boring and frustrating to everyone else not playing FadeShield2Win.



#36
coldflame

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I hear this attitude all the time, and it's just as irrelevant now as it was the first time it was made. It is not up to the player to "balance themselves". There is a large enough chunk of players that think every game is Call of Duty and they must top the score board. This ruins the experience for everyone else.

 

You do not realize that the vast majority of matches played are PUGs? Why should a co-op game be all about you playing a broken FadeShield2Win and everyone else wanting to play more tactically have to suffer because of it? Sorry, this logic makes no sense.

 

 

If you cannot see that a multiplayer community consists of more than just you, then you should really look up the definition of the word community. You getting to have fun playing FadeShield2Win when the vast majority of the community is annoyed is not balanced.

 

 

 

 

Despite this rampant CoD Syndrome that seems to have infected our beloved community, the Fade Shield needs rebalanced. Arguments that balance is not important in co-op games is not an argument, just like telling people to balance themselves or go play another game. We all paid for this game. We all paid for a communally enjoyable experience. We did not pay to watch FadeShield2Win. Sorry.

 

Let me just say firstly I am not trying to be antagonistic here, it is just my opinion.

 

I agree with the statement you made in regards to the community consists of everyone who paid for and got a legal copy of this game. However, what is perhaps a little hypocitical of you to say afterwards about the "vast majority of the community" is annoyed with the Fade Shield and wants it chaged. I am just wondering do you have any statistic or link to back up that clam or does your opinion alone represents the opinion of the whole community?

 

I respect your opinion on that state of Fade Shield, but in the end, whether the skill needs rebalancing is really up to Bioware.



#37
Guest_Mortiel_*

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Let me just say firstly I am not trying to be antagoinstic here, it is just my opinion.

 

I agree with the statement you made in regards to the community consists of everyone who paid for and got a legal copy of this game. However, what is perhaps a little hypocitical of you to say afterwards about the "vast majority of the community" is annoyed with the Fade Shield and wants it chaged. I am just wondering do you have any statistic or link to back up that clam or does your opinion alone represents the opinion of the whole community?

 

I respect your opinion on that state of Fade Shield, but in the end, whether the skill needs rebalancing is really up to Bioware.

 

I understand what you are saying, and I am not taking your statement as antagonistic. You did take it a bit out of context, though.

 

Let me explain:

 

I did say the "vast majority of the community" is annoyed... with a person playing the selfish FadeShield2Win Rambo sort. I did not say they are annoyed with Fade Shield per se, nor did I say they want it changed. It's careful to make that distinction, as no official pole was ever taken. I do not have statistics, but of the tons of PUG matches I have played with players that chat me up, the Arcane Warrior is resoundingly disliked, and all of them site some FadeShield2Win Rambo as the reason.

 

If no one went Rambo with the Arcane Warrior in multiplayer and played as a member of a team, then I highly doubt I would have any complaints, as I really would not have noticed the glaring balance issue with Fade Shield. I am happy that is not the case, however, as I am very much pro-balance.



#38
Mofojokers

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Let me just say firstly I am not trying to be antagonistic here, it is just my opinion.

I agree with the statement you made in regards to the community consists of everyone who paid for and got a legal copy of this game. However, what is perhaps a little hypocitical of you to say afterwards about the "vast majority of the community" is annoyed with the Fade Shield and wants it chaged. I am just wondering do you have any statistic or link to back up that clam or does your opinion alone represents the opinion of the whole community?

I respect your opinion on that state of Fade Shield, but in the end, whether the skill needs rebalancing is really up to Bioware.



I agree with mortiel it needs to be changed people should not rely on fade shield win. I have seen alot of posts on it and i came to agree its a panic button.

#39
VilniusNastavnik

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Frost step is my panic button on all my mages.. Enemies get to close.. make like a cat and chase my tail chilling / freezing them all in front of me and follow up with a aoe hit. 


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#40
Apl_Juice

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What exactly does this idea ruin?

 

-It makes all gear valuable, which people complain about constantly.

-It discourages people from facerolling low difficulties and instead challenges them to get better.

-It puts more responsibility on the entire party, instead of just the AW with a Pyre Staff.

-It forces new players to get better since they can't leech on someone else's gear as much.

-It encourages more Perilous play, which there isn't nearly enough of.

 

Not one of these things are bad, unless you are that lv.20 Arcane Warrior still playing Threatening with his Pyre Staff. Slower promotions, you say? Good. That means more time until the game is fundamentally broken by people with 50+% melee/ranged/magic defense while naked.



#41
Stinja

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 Slower promotions, you say? Good. That means more time until the game is fundamentally broken by people with 50+% melee/ranged/magic defense while naked.

 

If you support resetting promotions at the same time, to level the playing field, maybe.  Otherwise those with a head start will remain ahead...



#42
Apl_Juice

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If you support resetting promotions at the same time, to level the playing field, maybe.  Otherwise those with a head start will remain ahead...

If anything, I support getting rid of infinite stat bonuses on promotions all together and resetting them to base levels, but that's just me.



#43
veramis

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What exactly does this idea ruin?

 

-It makes all gear valuable, which people complain about constantly.

-It discourages people from facerolling low difficulties and instead challenges them to get better.

-It puts more responsibility on the entire party, instead of just the AW with a Pyre Staff.

-It forces new players to get better since they can't leech on someone else's gear as much.

-It encourages more Perilous play, which there isn't nearly enough of.

 

Not one of these things are bad, unless you are that lv.20 Arcane Warrior still playing Threatening with his Pyre Staff. Slower promotions, you say? Good. That means more time until the game is fundamentally broken by people with 50+% melee/ranged/magic defense while naked.

 

If you understood how armor rating works in this game you wouldn't be saying that. Try taking a level 1 weapon to routine and see how many dozens of hits it requires to kill anything. If armor rating wasn't a flat reduction, and the base weapon damage of weapons wasn't about 5x higher at level 23 than level 1, then the suggestion to implement some form of level cap or character level scaling on weapons could work.

 

There's a lot of other stuff wrong with the suggestion, but suffice it to say, if the goal is to make low lvls use low level weapons (which I don't agree with), then it can be done simply by character level scaling the currently-equipped weapon to be the same exact level of the character (or a few levels above character), i.e. if a character is level 1, his pyre of the forgotten will have damage reduced to that of a level 1 weapon. This would achieve the same (bad) goal that level capped items would while at the same time not forcing people to keep in inventory and swap around many different weapons as they level up.

 

And no, I'm not suggesting that any form of item cap or scaling be implemented. Just pointing out the means of reducing steamrolling through content as suggested by the OP is so bad that it is not even worth considering.



#44
bronxchulo

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Pls Bioware, let that happen, it would make the game so much better.

Routine and Threatening can be incredible boring if there is one player with >lvl 20 epic weapons.

And it makes lower lvl Weapons usefull.

 

It hasnt be that complicated

 Plvl 1-10 can use 1-10 weapons

 Plvl 11-14 can use 11-15

 Plvl 15-19 can use 16-20

 Plvl 20 can use every weapon ILvl

 

Of course this should be your Prio 3, Bugfixing is prio 1 and balance Katari (up) and AW(down) prio 2

 

so you basically want to take out the point of promoting your chara then.  no one wants to keep mad different weapons just becasue of a level restriction due to promoting your chara.

 

what really bothers me is when theres lvl 10+ playing in rotuine (unless your still new to the MP game and you can almost always tell whos new and not new).



#45
SoulWeaver

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This is a very bad idea. It would kill any sense of progress in this game.

 

And I imagine this isn't such a problem... I only play 2 games on routine on a newly promoted character before I go to the next difficulty, and imagine most people with good gear do the same. It's probably more of an annoyance those guys who are level 12+ and keep running Routine pugs.

 

They could implement new "heroic" difficulties with a minimum gear level requirement (yes, I got that from WoW), but that seems too much effort for something i don't even know if it's a problem.

Or they could create a solo mission for level 1-4 players, just for them to level up without ruining Routine games. Of course you could just solo a regular mission, but that's a chore, in my opinion and I only do it for weekend challenges.



#46
Mofojokers

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This is a very bad idea. It would kill any sense of progress in this game.

And I imagine this isn't such a problem... I only play 2 games on routine on a newly promoted character before I go to the next difficulty, and imagine most people with good gear do the same. It's probably more of an annoyance those guys who are level 12+ and keep running Routine pugs.

They could implement new "heroic" difficulties with a minimum gear level requirement (yes, I got that from WoW), but that seems too much effort for something i don't even know if it's a problem.
Or they could create a solo mission for level 1-4 players, just for them to level up without ruining Routine games. Of course you could just solo a regular mission, but that's a chore, in my opinion and I only do it for weekend challenges.


Interesting it is certainly possible you see routine is level 2 mobs a heroic version could be level 4. Now if you put there health and dps abit higher than usual it could be very interesting. I love this idea alot bud i hope you dont mind im going to add this idea to my thread The Unofficial Multiplayer Feedback And Suggestion Thread.

Routine: level 2
Herioc: level 4

Threating: level 8
Herioc: 10

Perilous: level 12
Herioc: 14

Soon to come

Nightmare: level 16
Herioc: 18

Disaster: level 20
Herioc: 23
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#47
Mofojokers

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[quote name="SoulWeaver" post="18272618"

Soul weaver i have taken your idea and add upon it and put it on my thread and given you credit. Please check it out and tell me what you think btw i think its the best idea on my thread. :)
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#48
SoulWeaver

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Soul weaver i have taken your idea and add upon it and put it on my thread and given you credit. Please check it out and tell me what you think btw i think its the best idea on my thread. :)

 

Thank you, you give me too much credit! Like I mentioned, I stole that idea from WoW :)

 

Your thread has some really cool, well fleshed-out ideas. Let's hope at least some are implemented!



#49
Mofojokers

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Thank you, you give me too much credit! Like I mentioned, I stole that idea from WoW :)

Your thread has some really cool, well fleshed-out ideas. Let's hope at least some are implemented!



Lol not just me its a team effort from the community and does not matter you brought the idea to the table lol. If you want to help we still need more help with the tally just list your three favorite suggestions on the thread in a post. It will help bioware see what people want in future dlc. :)

#50
TheThirdRace

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What exactly does this idea ruin?
 
-It makes all gear valuable, which people complain about constantly.
-It discourages people from facerolling low difficulties and instead challenges them to get better.
-It puts more responsibility on the entire party, instead of just the AW with a Pyre Staff.
-It forces new players to get better since they can't leech on someone else's gear as much.
-It encourages more Perilous play, which there isn't nearly enough of.
 
Not one of these things are bad, unless you are that lv.20 Arcane Warrior still playing Threatening with his Pyre Staff. Slower promotions, you say? Good. That means more time until the game is fundamentally broken by people with 50+% melee/ranged/magic defense while naked.


Playing devil's advocate here:

  • Allowing you to upgrade your equipment level with crafting recipes would also make all gear valuable. Not only that, but it would make salvaging valuable and it would put some progression in the loot system. Level restrictions on equipment would remove all "progression" feeling from promoting and be really dull to play
  • Playing Perilous would also avoid people facerolling low difficulties. When I see a level 16+ in Routine, I mean... come on man! No need to rebalance all the difficulties to be challenging, the game was designed like this: Routine is the first farming area to get some items to move to threatening, Threatening is to farm gold and get ready to Perilous, Perilous is to actually play when you have good items. With good items, Routine is only valuable for some challenges (week-end, poison, etc), Threatening is only valuable for level 1-9, Perilous is exactly where it should be. With level 20+items and a good comprehension of the enemies, you can faceroll Perilous like it's a Routine game. Trying to make Routine and Threatening more challenging isn't a good idea, they're there for a progression reason, not to stick there...
  • Perilous is also designed to put more responsibility on the party, even the Arcane Warrior can't do it all alone when in a party of 4 (without great skills - solos are another story because of the game mechanics and the enemies positioning). When you steamroll a difficulty, it's time to go higher...
  • New players gets better by playing. Some players are just dumb and they'll never learn, no need to punish those that are good and that understand the game...
  • Perilous only needs more gold to be more played. Right now, the time/reward ratio isn't there at all.

All the things suggested ARE bad. They all punish good players to let lazy ones reap rewards. Everyone's hell bent on the AW being "OP", which is BS btw for number of reasons, there are other characters that are faster to kill things. AW is the easiest, I wouldn't balance the whole game to make it harder to play 1 character... because after that it would be much harder to play every other characters. I see AW die just as much as any other classes, noobs gonna be noobs, just accept it...


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