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next Patch: Level Req. for Weapons


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#51
Jeremiah12LGeek

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Perhaps some people shoud read my starting post first.

 

Uh, I think you're the one who seems to be having some difficulty understanding what you're reading...  :huh:



#52
Jeremiah12LGeek

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If you cannot see that a multiplayer community consists of more than just you, then you should really look up the definition of the word community. You getting to have fun playing FadeShield2Win when the vast majority of the community is annoyed is not balanced.

That has nothing whatsoever to do with what I said.

 

I was repeating the OP's words back to him, to illustrate his hypocrisy. I have no idea what Fade Shield is, I've only been playing for a week, and I understand what community means just fine.  <_<



#53
Guest_Mortiel_*

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That has nothing whatsoever to do with what I said.

 

I was repeating the OP's words back to him, to illustrate his hypocrisy. I have no idea what Fade Shield is, I've only been playing for a week, and I understand what community means just fine.  <_<

 

Fair enough. My apologies. Statement retracted. Fade Shield is the passive available to the Arcane Warrior that generates Barrier when he does damage. It is what allows him to be nigh unkillable. FadeShield2Win is a term I coined specifically for the players that go Rambo and ignore their team, which is a hot-button issue in the community right now.



#54
VilniusNastavnik

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Playing devil's advocate here:

  • Allowing you to upgrade your equipment level with crafting recipes would also make all gear valuable. Not only that, but it would make salvaging valuable and it would put some progression in the loot system. Level restrictions on equipment would remove all "progression" feeling from promoting and be really dull to play
  • Playing Perilous would also avoid people facerolling low difficulties. When I see a level 16+ in Routine, I mean... come on man! No need to rebalance all the difficulties to be challenging, the game was designed like this: Routine is the first farming area to get some items to move to threatening, Threatening is to farm gold and get ready to Perilous, Perilous is to actually play when you have good items. With good items, Routine is only valuable for some challenges (week-end, poison, etc), Threatening is only valuable for level 1-9, Perilous is exactly where it should be. With level 20+items and a good comprehension of the enemies, you can faceroll Perilous like it's a Routine game. Trying to make Routine and Threatening more challenging isn't a good idea, they're there for a progression reason, not to stick there...
  • Perilous is also designed to put more responsibility on the party, even the Arcane Warrior can't do it all alone when in a party of 4 (without great skills - solos are another story because of the game mechanics and the enemies positioning). When you steamroll a difficulty, it's time to go higher...
  • New players gets better by playing. Some players are just dumb and they'll never learn, no need to punish those that are good and that understand the game...
  • Perilous only needs more gold to be more played. Right now, the time/reward ratio isn't there at all.

All the things suggested ARE bad. They all punish good players to let lazy ones reap rewards. Everyone's hell bent on the AW being "OP", which is BS btw for number of reasons, there are other characters that are faster to kill things. AW is the easiest, I wouldn't balance the whole game to make it harder to play 1 character... because after that it would be much harder to play every other characters. I see AW die just as much as any other classes, noobs gonna be noobs, just accept it...

I really do not see what people have against high level players running around on routine.. 

Level means nothing unless you have good gear.. and with the bugs, some characters that are suppose to be unkillable even with average gear drop like a stone.. 

There are very few classes I will solo threatening with.. just too squish. 

My dagger rogues are still running around with two tongues of the serpent, level what? 13? My 2Hers still have glitterin dalmalion's, one fire, one frost (?) My mages all have staff of the void, my archers all have griffon longbow and my templar and lego have thunderstrike and dirthamen's wisdom.. To be honest. 

I run solo routine when I am working on challenges.. I only have 600 spirit kills and 800 electricity kills to go.. 2450 poison.. but lets talk about that another day.. If my mates jump on, ill jump back to threatening where I generally play. If everyone rerolled and I am the only one above level 10 in our party, we jump back to routine to get some quick xp before returning to threatening.. there is no reason whatsoever that people should feel obligated to play a specific difficulty level because of the characters equipment and level.. so what if you get a 50 kill streak.. so what if you are running around one shoting everything with a griffon longbow.. If your team is a bunch of low level characters, it is better to have a high level there to carry than to drop in wave 3.

Hell, I ran perilous with my lego.. the grind is so boring that I said fcuk this, and refused to go back until it had either a much much much higher gold and experience reward.. or guaranteed purple item drops from chests. Threatening is easy.. it is the normal of the MP.. perilous is the nightmare.. it is not difficult, it is just one big boring grindfest. 



#55
coldflame

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I understand what you are saying, and I am not taking your statement as antagonistic. You did take it a bit out of context, though.

 

Let me explain:

 

I did say the "vast majority of the community" is annoyed... with a person playing the selfish FadeShield2Win Rambo sort. I did not say they are annoyed with Fade Shield per se, nor did I say they want it changed. It's careful to make that distinction, as no official pole was ever taken. I do not have statistics, but of the tons of PUG matches I have played with players that chat me up, the Arcane Warrior is resoundingly disliked, and all of them site some FadeShield2Win Rambo as the reason.

 

If no one went Rambo with the Arcane Warrior in multiplayer and played as a member of a team, then I highly doubt I would have any complaints, as I really would not have noticed the glaring balance issue with Fade Shield. I am happy that is not the case, however, as I am very much pro-balance.

 

Ok, now that you have explained that was what you had experienced, I would say fair enough.



#56
TheThirdRace

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I really do not see what people have against high level players running around on routine.. 

Level means nothing unless you have good gear.. and with the bugs, some characters that are suppose to be unkillable even with average gear drop like a stone.. 

There are very few classes I will solo threatening with.. just too squish. 

My dagger rogues are still running around with two tongues of the serpent, level what? 13? My 2Hers still have glitterin dalmalion's, one fire, one frost (?) My mages all have staff of the void, my archers all have griffon longbow and my templar and lego have thunderstrike and dirthamen's wisdom.. To be honest. 

I run solo routine when I am working on challenges.. I only have 600 spirit kills and 800 electricity kills to go.. 2450 poison.. but lets talk about that another day.. If my mates jump on, ill jump back to threatening where I generally play. If everyone rerolled and I am the only one above level 10 in our party, we jump back to routine to get some quick xp before returning to threatening.. there is no reason whatsoever that people should feel obligated to play a specific difficulty level because of the characters equipment and level.. so what if you get a 50 kill streak.. so what if you are running around one shoting everything with a griffon longbow.. If your team is a bunch of low level characters, it is better to have a high level there to carry than to drop in wave 3.

Hell, I ran perilous with my lego.. the grind is so boring that I said fcuk this, and refused to go back until it had either a much much much higher gold and experience reward.. or guaranteed purple item drops from chests. Threatening is easy.. it is the normal of the MP.. perilous is the nightmare.. it is not difficult, it is just one big boring grindfest.


You're missing the entire point...

I don't mind at all some people steamroll Routine or Threatening, it's just faster gold and XP. You have fun steamrolling, just do it, I really don't care.

What I do mind is people asking to balance Routine or Threatening to be something it's not: the difficulty a well geared and leveled up character is supposed to play. Both Routine and Threatening aren't designed for that, trying to bend the whole game to its own needs is about the most self-entitled thing you can do. Those difficulties aren't supposed to be the majority of the games played after 3 months, they're supposed to be stepping stones to Perilous. Just as Bronze and Silver were stepping stones to Gold in ME3, I still can't believe people could still be playing Silver after a year and "love" it... but hey, if they find it fun then what do I care...

If you don't have the gear or aren't leveled enough, it's perfectly fine, that's what Routine and Threatening are for. Perilous isn't a grind for people well-geared, leveled up and with some understanding of enemies patterns. In fact, I'd say clearing Perilous is just a tad slower than clearing Threatening when you get there. Eventually there's gonna be an higher difficulty and Perilous is gonna be the easy "Gold" difficulty of ME3, it's already looking more and more like it.

#57
SofaJockey

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Playing this game means, playing chars from 1 to 20. If you hate it so much to play this kind of game, why do you play it?

 

Challenge=fun - this way the game is no challenge at all

 

Fun at the cost of the other teammates, thats a very poor attitude.

 

Your suggestion is interesting but adds pointless grind and complexity.

There are different difficulties for different levels of challenge (Nightmare will be inbound I'm sure at some point).

Nothing your teammates can do is taking your fun, it's a team game. Dead is dead.

 

Good try but no, seriously no.



#58
Sin_Drago

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People seem to forget that the AW is supposed to be a cross between mage and warrior. Fade shield is the only way for an AW to fight with spirit blade and protect himself. If they took fade shield out or made it weaker they would have to replace it with a new way to generate barrier for himself or give him a way to generate armor with each strike instead so he can still stay up close and fight while keeping himself alive. Or they could give the AW warrior strength armor and a slight boost in health maybe to the level rogues have and then make fade shield weaker that would even things out a bit.

#59
R Y A N

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Pls Bioware, let that happen, it would make the game so much better.
Routine and Threatening can be incredible boring if there is one player with >lvl 20 epic weapons.
And it makes lower lvl Weapons usefull.

It hasnt be that complicated
Plvl 1-10 can use 1-10 weapons
Plvl 11-14 can use 11-15
Plvl 15-19 can use 16-20
Plvl 20 can use every weapon ILvl

Of course this should be your Prio 3, Bugfixing is prio 1 and balance Katari (up) and AW(down) prio 2

No thanks.

#60
Black Mambo

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If they were to put a stupid level cap on weapons, I wouldn't even bother promoting any character -ever- and just run around in PuGs with my level 20+ Bows, Daggers and Staves and get all the kills for myself. Yup, so much for making the game-experience fun for others! #DealWithIt :D



#61
Kjubaran

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For weapons level restriction - No Thx.

 

As i often play "rambo AW" let me explain my point of view:

 

1) I always play AW only when i m host, i usually starts solo perilous and if someone come to lobby and see alone AW soling perilous....i think they can quess that i m rambo type. From my point of view, they are 100% free to choose lv1 chars and ride on my back for exp and gold.

Yeah, PoA + Fade Cloack is sooo OP, but its FUN. Also even I die sometimes, then I m soo hapy if someone rescue me. Ofc i can understant that it can very booring to watch some AW ramboing it...well good players go for the rest of the mobs which is out of the pull..

 

2) VERY seldom some AW joined and "soled" game i was hosting. They usualy die prety often. Well if they "rule" i just pull some weak rogues to gain some exp on them (cunning promotions yay).

 

3) What i hate most is Elementalist joining (i play DCL) and spaming Firestorm like crazy,...on Red templars at top.

 

Now i m goona do some rambo-style legionare runs, with high crit chance is sooooo awesome, especialy to-the-dead on the bosses.