So remember before release the news dropped that we wouldnt be assigning attributes for our characters on level up? How did that work out for everyone?
I had a look at my level 22 warrior and level 19 archer. Their points, without equipment buffs, are evenly spread between their main 2 stats. Everything else is at 10 (without bonus spoilery modifications)
The followers area different story. Cass and Blackwall seem to have about 30 or so in each of their main stats, more in CON than STR.. Iron Bull, on the other hand, has about 30 in STR and nothing in CON. (No wonder he keeps dying! This means IB is 'jyped' out of half his attribute points, for no apparent reason.
"Oh, but you can add stats in crafting!" You say. Sure, you can do this. Very easy to add stats by choosing the right materials. But mostly for their base stats only.
Remember them telling us you can add points to whatever stat you like using crafting? Yeah not so much. Metals all add STR and CON, Leather all adds DEX and CUN and cloth, you guessed it, adds MAG and WIL. The slots that allow for stat increase, as opposed to resistances or other functions, take the material for your class. Sure there are some upgrade schematics that allow you to use the non class specific materials in the slot that increases attributes, but thats usually only a few points.
Unless you look at Vivienne. She has points in MAG and CON. I guess because the is a Knight Enchanter? Can you do that with your own KE? Nope, you'll get points in MAG and WIL whether you like it or not.
Now, this is just an observation, not a complaint. What do you all think of this? Am I missing something?





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