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Let's talk attributes


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#76
The Serge777

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But what harm would it do you, if I was allowed to allocate my points?! It wouldn't affect you in *any* way, so long as they didn't remove the auto level at the same time, so why not let me (or whoever) do it?

 

I just don't understand why people would have a problem with this.

While I can't speak for other posters, my view on the matter has nothing to do with how others feel about their level of influence over their characters' progress.  My point is that the claim that DAI is somehow less of an RPG because of this direction is sophistry.  

 

Likewise, the notion that the game does not offer character development options is shortsighted and, to my mind, inaccurate.  It's more accurate to say that the options as offered in the game aren't to everyone's liking.

 

And, although I'm not in a position to verify this, I THINK that in end, you may well end up with an attribute allocations similar to what you'd get in a regular game.  Is this something people can look into?


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#77
Marshal Moriarty

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You misunderstand - I actually don't have a strong opinion on this. I'm just surprised that *anyone* has an opinion on this, let alone a strong one. I've played hundreds of RPGs in my time, some have auto levelling, some have manual levelling. I'm fine with whatever.

 

I just don't get why letting people choose their stats if they want to, would or could be a contentious issue. I understand why some people would want it and would ask for it. I don't understand why people would say you shouldn't have it - because why not? What harm would it do to the game, and its something that people like to do (obviously - I mean just read this thread!)

 

It just seems an odd decision to have made, and even odder that anyone would be strongly against the idea of letting people choose if that's what they want. When there seems to be no reason at all to disallow it..



#78
Phoe77

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I for one never meant that they "should" remove the ability to allocate points manually.  At this point, to my mind at least, that discussion is useless since the choice has already been made.  My point was that the decision was not inherently harmful to everyone's enjoyment of the game and that even people who fancy themselves as RPG players (like me) can still find plenty of things to enjoy about the character progression in the game.  I don't think that it was an objectively bad move, basically.   



#79
Elhanan

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Not sure what you mean by "one can still make builds that are worse than others..., but are highly unlikely to make better ones."  Doesn't that, by default, mean that some builds are "better" than others?
 
Anyway, the matter of only eight slots is a separate conversation.  I'm not a fan of the eight slots at all, particularly for mages.  I suspect that one reason for this is because of limited buttons on the consoles once they added the tactics camera (although I don't recall doing anything with the left trigger...) on console games.  But gain, that's a different discussion.


Aye, there is a possibility that some designs fare better than others. I prefer versatility, and used to prefer the Archer/ DW hybrid in DAO. Then in DA2, I preferred a Elemental/ Primal/ Force Mage. These were better for me, though I doubt if all would agree.

In DAI, we all get pretty much the same designs; very little difference between them. Some may prefer one Tier, Talent, Spell, Perk over another, but the base builds remain pretty much the same. Items can lend a bit of difference, but items are not the character.

#80
Morroian

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Are we going to pretend that pressing +1 int three times is exciting now?


Why the need to belittle his opinion? You must realise that why ppl like to control stat distribution is in the planning of a character build and seeing how it plays out.

#81
Elhanan

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Are we going to pretend that pressing +1 int three times is exciting now?


More so than having the game do it automatically. But really because a Player/ Mage might wish to move a pt or two; other Attributes also have bonuses.
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#82
Cyonan

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More so than having the game do it automatically. But really because a Player/ Mage might wish to move a pt or two; other Attributes also have bonuses.

 

I know I'm probably going to be told by somebody that it's "not the point", but I have to wonder how many viable builds are actually ruined by not being able to allocate stat points.

 

I mean, I don't think too many Mages were dumping all their points into Cunning or something.



#83
Elhanan

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I know I'm probably going to be told by somebody that it's "not the point", but I have to wonder how many viable builds are actually ruined by not being able to allocate stat points.
 
I mean, I don't think too many Mages were dumping all their points into Cunning or something.


Actually, Cunning seems to be an actual choice still available for mages, if they wish. Vivienne keeps getting a lot of gear with it for some reason.

But due to restriction on Attributes, as well as weapons, armor, and switching arms during combat. Personally have lost:

* Archer/ DW Hybrid that wears heavy armor. One can still choose both weapon Talents, but may only use them one at a time.
* Warriors that prefer DEX and lighter armor. Also lost are DW and Archer Warriors; might be in this same group.
* Mages with DEX and heavy armor.

I enjoyed higher STR and WILL on Rogues, higher DEX and WILL on the other classes. Now the base designs are the same. Using the current model, Ulysses would no longer be the same; his longbow held the power. That seems off to me.

#84
atlantico

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This system is "fine", it works for this game, it could have worked for DA:O too. The things that annoy me are level caps on items, that armor completely changes in appearance between characters and that there are no skills. 

 

There is something lost in the design of DA:I and it shatters my suspense of disbelief when I move one armor from Cassandara to Iron Bull and don't even recognize it as related, let alone the same armor. 

 

Also, a sword is a sword, artificial level caps for items are lazy. A complete dweeb should be able to find a sword of awesomeness, what changes with levels should be his ability to use it. 

 

A great weapon in the hands of an idiot is nowhere near as dangerous as in the hands of someone who knows how to use it.