Much as I hate to be fair to EA, the shitstorm that was Ultima 9 had little to do with EA and we should actually be thankful EA took that studio out back and shot it.
Ironically, that studio's name was Origin.
Uhhh. Actually it was EA that killed Ultima 9,and Ultima 8. In Ultima 8 they wanted to add platforming and more action based combat to a well beloved RPG series (sound familiar) then they slashed the game right left and center to meet an unrealistic deadline of 1 - 2 years. The result was a lot of angry people.
As for Ultima 9, it is more complicated. Production of that game started in '94, but it became obvious to EA that Ultima Online could be a smash hit, so they pulled the team off of Ultima 9 to work on Ultima Online so they could speed up its production. UO came out in '97 and the game engine for U9 was already 3 years old and it wasn't even done yet. The solution? Start over from scratch.
Well EA didn't think Ultima would sell well because they wanted to make other games at the time. So in in 1999, after only a year or so of work done on what was supposed to be a massive project, they gave an ultimatum. "Get it out by christmas or we cancel the project"
Sso over the next several months the developers copied and pasted all the work that was done, put it it together into one buggy package and shipped it. The result was a nonsensical plot that reused cut scenes and dialogue that was obviously intended to be used differently, as well as half finished dungeonsand town and a world map that looked like, and was, half missing.
So your idea that EA forcing out a game when they knew that it had over half of the development time left somehow does not make them responsible for the mess is confounding to say the least.





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