How many of you, will still buy from EA, or have said youd never again?
I never buy EA unless it is the Sims or Bioware. However, thanks to Sims 4 and DAI coming out this fall I have now kicked the habit and am completely EA free (knock on wood).
How many of you, will still buy from EA, or have said youd never again?
I never buy EA unless it is the Sims or Bioware. However, thanks to Sims 4 and DAI coming out this fall I have now kicked the habit and am completely EA free (knock on wood).
These games should be about choice... choice in systems complexity, choice in depth, choice difficulty, choices within the story ... all leading to a level of game configuration. At present it is not. To say this is what the market wants is incorrect, it would be more accurate to say this is the market BW is aiming for. This is not the first time they have totally middle fingered fans and moved onto some perceived greener pastures. With all their re-imagining of the wheel, all they ended up doing was alienating one segment of the market to get another. Choice on the Storm Coast, guys the waves the sounds all make my characters want to jump in and swim, not fade to black and end up on the shore moaning like a two pot screamer, give me choice (love the Storm Coast). At present the game is hiding behind a gorgeous game world, that has average systems and animations. This game could of been so much more, even the story feels lacking... I'll admit it, I'm one of those people who loves being "The Chosen One" (just give us/me
the choice to be so in the game, give us/me some real game changing choices, the game has none, only some superficial overly predictable outcomes. The game is an 8/10, enjoyable but not great... I expect great from BW.
The key issue I see here on this thread has nothing to do with dumbing down/ smarting up. It has to do with the simple fact that DA:I is a beautiful CONSOLE PORT. it is a sad fact that PC gamers are no longer the target market. In the interest of getting their $$'s the whole "cross-platform" thing came into being.. and being able to have player A on an Xbox, while player B is on a PS, and player C on a PC is both a wonderful and lucrative thing. of course, the users of the PC will suffer, because in order to be as cookie-cutter as possible, you must target to the least common denominator. that means that strategy and tactics go out the window in favor of twitch-play and combo creation. I was both depressed and repulsed by DA2. eventually, I conceeded it was better than getting impaled by rhinos or having your fingernails pulled out by gibbons with pliers. but it was just console crap. real bad crap. DA:I , was an attempt to cross the bridge and ask forgiveness by putting in a mechanic for players to affect the story in a limited way that could have somewhat wide-reaching consequences. while it is no Wasteland2 ( which is my new gold standard for action-reaction storyline affects), it has enough that with the graphics and the amount of ability choices, one would think there was a fair amount of customization. OOH.. console limitation. yeah, you can know more than 8 skills, but you cant use em... =S only 8 useable. sorry. so. not really as many options as you would expect. and that there is the core of it. it's like watching "aliens, and expecting a horror movie instead of an action one, or like the original star wars trilogy being a drama, where the second trilogy is more action. the PC game is supposed to allow for options! customization!, and the ability to actually Use all of them! the simple fact that it is almost always easy to tell when a game is made for a console and ported over remains. Finally, my biggest gripe is really one at myself , for believing the bald-faced LIE about it being a game made for the PC. Bioware built up alot of goodwill that lasted even after EA gobbled them up. But with the string of disappointments that has dribbled out over those years, compounded by that bald-faced lie, I say No More. there are some great ideas still there. some of the characters in the ME and DA series really have sticking power. there is some really good writing that still lives there. But no more to the Pre-order, No more to the blind trust, no more. that is my feedback. and my suggestion.
Unfortunately, EA is not interested in the Hard core gamers.
As a listed public compamy, the main factors for the execs is to show their investors, on a quarterly basing, how the company is doing. The focus, then, is "mass production" to fuel growth. That means sell, sell, sell and who cares about polished games.
Nobody has a problem with things changing.. It depends on HOW things change. It doesn't mean that they change for the better. And while DAI is an enjoyable game, some things didn't go in the right direction.
DAO had some nice features which could have been improved further in future releases, but no... Ditching and simplifying is always a winner nowdays.
I'm happy that it sells well btw.
You can see people behind doors in DA:I as well. And sometimes even enemies that are a floor above you. Not sure what you point is?
Having conversations during a quest is not dumb. If you have read a fantasy book, or any book, for that matter, you will notice that people actually talk to eachother when they are out "questing".
Who said anything about idealizing? People just want to have control over their own character, to have meaningful choices, and to do meaningful things in the game. Having to think about desicions is good too. This is not nessecary in DA:I because you can't ever get punished for a poor choice. Impossible to screw up.
1) You should have read the whole paragraph, I explained that enemies behind doors would just wait to die when you threw an AOE spell at them (this was particularly effective with "blizzard"). That was a very dumb combat mechanic, and once you found it, DA:O fights inside buildings became ridiculously easy.
2) I specifically mentioned romance conversations.
3) People in this forum have a strong tendency to idealize DA:O. The game had a lot of flaws. Also, if the game punishes you for a choice, then you don't really have a choice, you have to pick the option that won't punish you.
- DA:I is also selling on two more consoles than DA2 did. New gen out now. It also came out right before xmas, and with very little competition.
- Of course it is leading. EA pays money for reviews and rewards.
- Yes. Microtransactions = quality of the game.
Making more money doesn't equal a good product. Or are you saying Justin Bieber is a top of the line musician?
That post was actually a reply to OP, who seems to consider that Bioware failed on its goal to get more people to play DA because his friends didn't like it.
Perhaps when you start making sense? What the ****? "Dumbed down" means "easier"? Hell I should really check the dictionary... oh wait... no, it doesn't
Dumbed down = simplified
And "simple" means "presenting no difficulty". In other words, easy. http://www.oxforddic...rchDictCode=all
Your take on RPG is wrong.
And perhaps you should praise Inquisition if you already don't. You are the kind of person the game is for.
"...but since you would only use the best ones..." - Any RPG player with this line of thought, EXCEPT for MMOs, is better playing action games, like Inquisition
While you are in no way forbid of creating a practical character, to argue on the assumption that players play optimal or even functional characters is insane
It has the most disgusting base, that the player actually prefers to stick to what works and not to their imagination, dreams, wishes, stories and so on
Playing an RPG is all about creating an original character
You personalize the story: your character, choices, etc. Combat tactics are almost every single time going to be optimized. Of course, this doesn't mean you have to play the combat in the same way every single time. The game gives you 5 classes to start with, plus 3 different specializations after the 1st act, which gives you a total of 15 ways of playing your main character at that point. Unless you play the whole 80+ hours game more than 15 times, you can play in several different ways and still optimize each specialization.
Of course, if you think you don't want to optimize your combat skills because it's too easy, you have several ways of making your party sub-optimal (reducing the number of companions, playing solo, not using crafted equipment, etc.). So you have plenty of options.
I don't know if you're a troll, or if I should take you seriously.
When I buy a car from a car brand I know (Ford), of course I compare it to my experience with their previous cars. Same goes for a new game from a company I know (Bioware).
If I find a Bioware game in some ways changed to the worse, I let them know, because that's what this subforum is for: Feedback.
IMO many changes in Inquisitions gameplay have been dumbed down, especially companion tactics. Should I not voice my opinion? Should I just be an ignorant test lab-hamster continuously pressing that 'Hold button' without wishing for an in-depth tactics system like Origins?
Thanks, this comment made me understand why COD and FIFA get to be top-sellers by launching the same game every year. I will still prefer to play a different game each time, though.
*Who is constantly pressing the "hold" button in DA:I??? Whoever that person is, he/she should stop doing it. It's completely useless. It's a different game, with pretty much every combat in a big, open area, and therefore it should be played differently. Constantly blocking your enemies in choke points like you did in pretty much every DA:O fight won't work here (which is great, by the way, I liked being forced to learn to play in a completely different way).
I mostly just spam barriers and button mash through fights. On Normal difficulty. Works like a charm.
I mostly just spam barriers and button mash through fights. On Normal difficulty. Works like a charm.
it would wouldn't it, considering how shallow combat has become
I mostly just spam barriers and button mash through fights. On Normal difficulty. Works like a charm.
Same here. To be honest in most of my encounters as a melee fighter I can barely tell what the hell is going on half the time. Between the colors, the explosions and trying to keep the damn camera from spinning all over the place its crazy.
I am playing DA:I because I love the story, I love characters (now my favorite is Sera). I don't play this game for the combat style, not even interested in graphics (very ugly for PS3).
I am playing DA:I because I love the story, I love characters (now my favorite is Sera). I don't play this game for the combat style, not even interested in graphics (very ugly for PS3).
that's commendable, genuinely...
but it's hard for some of us to ignore the gameplay issues and still appreciate the game and invest our time into the game, i wish i could, i really do... but the mechanics of combat irk me to the point that i simply can't play the game without being frustrated at how inefficient and broken some things are... not to mention the lack of AI control that existed in the previous 2 games, this causes a cascading combat failure
The problem is with all these new releases. They are trying to appeal to the BF and COD fanboys hence the dumbing down at every turn. However, I bet less then 1/4 of said people actually bought this game.
The problem is with all these new releases. They are trying to appeal to the BF and COD fanboys hence the dumbing down at every turn. However, I bet less then 1/4 of said people actually bought this game.
And the ones that did buy the game probably burned it after Wicked eyes Wicked Hearts. I just cant see some of the dudes I've played Gears and Army of Two with remotely digging that mission.
Same here. To be honest in most of my encounters as a melee fighter I can barely tell what the hell is going on half the time. Between the colors, the explosions and trying to keep the damn camera from spinning all over the place its crazy.
but it's hard for some of us to ignore the gameplay issues
It is impossible to ignore the issues, but I have to deal with them. When I reach the scene where everyone sing, and hear "The night is long, and the path is dark" I though: "no matter what, I will finish this broken game."
The problem is with all these new releases. They are trying to appeal to the BF and COD fanboys hence the dumbing down at every turn. However, I bet less then 1/4 of said people actually bought this game.
Why would they? Dragon Age is an RPG, not an action game, historically speaking. It also had a reputation for having tactical combat rather than reflex based combat. If they wanted another Call of Duty they would be as likely to buy a Dragon Age game as they would Sid Meier's Beyond Earth.
I honestly doubt that changing Beyond Earth to be a an FPS would make it sell better, proabably quite the opposite. Sid Meier has a reputation in the industry and people know what to expect from his games therefore they will buy games with his name attached to it based on that reputation. They would do the same for Dragon Age as well. People would buy Dragon Age because they know what Dragon Age is and want a game like that.
Basically EA does not understand this simple concept of brand recognition, they think if they simply alter a game they will appeal to the large CoD fans. But it doesn't work that way because people recognize brand names and they will buy a game accordingly. Once your brand name is associated with a particular product, people will always associate it with that product. So if CoD was to be altered to appeal to RPG fans, I still would not buy it. I know what kind of game CoD is, and it isn't the kind of game for me, and adding RPG elements would never change that.
Similarly Dragon Age has a reputation for being a particular type of game as well. EA can try to alter it to add action elements, but it will never work. The main reason is that people will buy the game PRIMARILY on brand recognition. If they like Bioware in general they would buy the game for that reason, or if they were fans of previous games either by trying it themselves or with a friend. If they do not like Bioware or previous games they will not buy it. You can change the game to appeal them but it won't work, in their mind Dragon Age is an old school RPG with tactical combat, they don't like those sort of games. So any attempt to change it would have as much impact on them as changing CoD would have on me.
For some reason, a huge multimillion dollar corporation does not seem to understand that principal of consumer behavior. Brand recognition is what either drags people in, or scares people away. Changing the game to appeal to a wider audience would never effect the reputation the brand already has, and therefore will never see the results they want, that simple.
It seems EA does not understand this principal.
I do think that EA understands brand recognition, to a degree. After all, Madden Football, is still a football game, right? (never played it, nor have I ever played a sports game, prefer the real thing) Or has Madden suddenly added fetch quests, where you need to find all the hotdogs that have been stolen from the hotdog vender? Or collect all the pom-poms that are missing from the cheerleaders?
Why they fail to make the connection with Dragon Age, is beyond me.
Trust Me EA ain't the only one just look at Capcom and their Resident Evil franchise. They went from survival horror to a more action oriented theme also trying to pull in the BF and COD fans and the loyal fans who love the RE games hated the change.
Trust Me EA ain't the only one just look at Capcom and their Resident Evil franchise. They went from survival horror to a more action oriented theme also trying to pull in the BF and COD fans and the loyal fans who love the RE games hated the change.
they seemed to be all over the place with the last few RE games... don't recall playing much of 6, it felt odd. 4 and 5 were solid in my book. revelations was also, it had some quirks but also had an authentic RE feel to it... and then there was operation raccoon city, ouch