4, 5, and Rev I liked Racoon City and 6 not so much hopefully Rev 2 and RE 7 will get back to what made the RE games great. Now if only EA/BW would remember what made their games great and get back to it.
Dumbed down to reach wider audience? You failed!
#101
Posté 07 janvier 2015 - 06:11
#102
Posté 07 janvier 2015 - 06:25
well... it is dumbed down. and here i thought the third game will be more complex mechanics wise, have more tactical and challenging combat. silly me. i feel like a button mashing troglodyte during nightmare fights (cutscenes lasted longer than the actuall fight, there wasn't any positioning, just tank and spank - nothing like the fight in DA2, WTF man), absolutely no finesse. combat is one of the most important experiences for me, it takes more than half of a damn game (otherwise it's a f..n telltale bs). i don't want ME in DA. i hate ME's combat with autoaiming and all, it's a fine action adventure game with flashy biotic spells and hot asari chicks.
it's not the matter of adapting either... it's like trading car for a bike - how's that an improvement? we should all have f...n rockets by now!
- primarchone et rainy518 aiment ceci
#103
Posté 07 janvier 2015 - 06:39
#104
Guest_MauveTick_*
Posté 07 janvier 2015 - 06:57
Guest_MauveTick_*
Prefer the fights of DAI over the kite festivals held in the previous games. Dragons are awe inspiring; returns some serious credibility to the Dragon mythology and lore. And if one did not have to move for those, good on ya; have to Evade and move quite a lot with my Rogue.
Dragon fights are FREAKING AMAZING ![]()
The rest of the combat lacks (IMO) strategy, tactics and gets ruined by general frustration with m/kb controls in action cam, lackluster HUD and stupid AI ![]()
- Tomezone aime ceci
#105
Posté 07 janvier 2015 - 07:03
Prefer the fights of DAI over the kite festivals held in the previous games. Dragons are awe inspiring; returns some serious credibility to the Dragon mythology and lore. And if one did not have to move for those, good on ya; have to Evade and move quite a lot with my Rogue.
there are 10 dragons in the game. each dragon is 1-10 minute fight (depending on restistances, element, team composition, your level and gear). run from fire/ice/stuff, get closer, dps from behind, have one satelite dps, tank the front... every fight is the same, save for the fereldan frostback, this thing actually flew once in a while! it was fun!
and that doesn't help me yawn at yet another red templar fortress with enemies with collective iq of a frog.
#106
Posté 07 janvier 2015 - 07:12
Agree that the Hinterlands/Ferelden Frostback dragon fight was awesome. Probably the best dragon fight I have experienced. Too bad we were handicapped by such a crappy combat system, with horrible companion AI on top of it.
Kaltenzahn in Emprise du Lion was second, with Hivernal in same map third. Sadly, the rest of the dragon fights were inferior to the fight against the Archdemon dragon and the High Dragon outside the temple of Sacred Ashes in DAO. A dragon that just stays on the ground, and does not use flight, when the capability to do so is available, is just lazy.(The devs, not the dragon).
#107
Posté 07 janvier 2015 - 07:26
Dragon fights are FREAKING AMAZING
The rest of the combat lacks (IMO) strategy, tactics and gets ruined by general frustration with m/kb controls in action cam, lackluster HUD and stupid AI
No frustration here on KB&M; re-mapped to SWTOR-like controls. And while I could do with more Quick-slots and the previous AI, am still having an enjoyable romp thru the varied environs of Thedas without them.
#108
Posté 07 janvier 2015 - 07:35
Agree that the Hinterlands/Ferelden Frostback dragon fight was awesome. Probably the best dragon fight I have experienced. Too bad we were handicapped by such a crappy combat system, with horrible companion AI on top of it.
Kaltenzahn in Emprise du Lion was second, with Hivernal in same map third. Sadly, the rest of the dragon fights were inferior to the fight against the Archdemon dragon and the High Dragon outside the temple of Sacred Ashes in DAO. A dragon that just stays on the ground, and does not use flight, when the capability to do so is available, is just lazy.(The devs, not the dragon).
Nothing like a good dragon fight:)
If you like a good dragon fight, do yourself a favor and play a game called Dragon's Dogma. I picked it up on a whim a couple of years back and, damn. More developers should implement the large-critter-combat system in that game. It truly feels like an epic battle every time you fight one. (Like the archdemon in Origins, only better.)
#109
Posté 07 janvier 2015 - 08:05
With the romances and nude scenes they technically should'nt be trying to reach under 18 as well correct? because the kindergarten tactical screen and controls for companions is crazy.
#110
Posté 07 janvier 2015 - 08:18
Yup. Skyrim is the pinnacle of dumbed down games. It did no good to the entire industrie if you ask me. If Skyrim was the draught horse of its genre it certainly pulled in the wrong direction.
I agree, Skyrim and it's simple "three attribute choice system" alone was a joke. I mean, you level up and then: "Hmmm....I have three choices: Health, Stamina or Magicka. Oh...so many choices to choose from, I am so excited, I will have to really think about it.!" ![]()
The skill tree system was great, but the way they dumbed it down with attributes..."shakes head".
Game dumbed down for dumb people, because they can't handle more then three attributes, because it's too complex or what?
And don't get me started on the guilds or whatever you wanna call them.
"Yippie!! I can be a "Shield-Bashing-Companion-Throat-Cutting-Assassin-of-Sithis-Gold-Stealing-Thief-And-Fireball-casting-Wizard" by joining all guilds and never have to worry about ranks or requirements to be part of a guild. Yay!!! ![]()
And dialogue options to choose what you want to say? You feel like an automaton that never has much of an opinion, not much freedom to tell an NPC what you really think, the way you can answer a question or give an opinion in DAI, where you actually feel your character has a personality.
Skyrim has great graphics, a good combat system and a good storyline, but it lacks in so many other things.
I just hope they won't do the same mistake with the next Fallout game.
Can you imagine Bethesda taking out most attributes and leaving you with, say Endurance, Agility and Strengh (just as an exmaple).
Or worse, getting rid of most of the skills like science, barter, medicine etc...
Sounds absurd, right? But I wouldn't put it past Bethesda, just so the dumb people can play the game, because they can't think past three attributes. ![]()
#111
Posté 07 janvier 2015 - 08:36
Nothing like a good dragon fight:)
If you like a good dragon fight, do yourself a favor and play a game called Dragon's Dogma. I picked it up on a whim a couple of years back and, damn. More developers should implement the large-critter-combat system in that game. It truly feels like an epic battle every time you fight one. (Like the archdemon in Origins, only better.)
The dragon fights in this game cant even approach the shear awesomeness of even the lower tier dragon fights in Dragons Dogma. I rate the Boss battle with Grigori as the best boss battle I've ever experienced right after the Suicide mission in ME2.
- Tomezone, eyezonlyii, Starry-eyed et 1 autre aiment ceci
#112
Posté 07 janvier 2015 - 08:37
Another perfect example of a dumbed-down game is World of Warcraft, which basically no longer has a skill tree system (I should say has not had a skill tree system since the end of Cataclysm.)
Diablo 3 is another good example of that.
I have known people who tried to play Skyrim and they could not do it, it was "too complex" for them....
I laughed at the thought of having them try out Fallout 1 or 2 lol, oh boy...they be so lost, their character would likely die right at the start of the game ![]()
- luism aime ceci
#113
Posté 07 janvier 2015 - 09:13
I have known people who tried to play Skyrim and they could not do it, it was "too complex" for them....I laughed at the thought of having them try out Fallout 1 or 2 lol, oh boy...they be so lost, their character would likely die right at the start of the game
That is because people often confuse complexity and difficulty.
As always, it's a balance issue. Being complex is neither good or bad, it depends on how it is handled in context. Some games are overly complex and could use some streamlining, not that we encountered many of those lately... ![]()
- Dakota Strider, Enclave777 et atlantico aiment ceci
#114
Posté 07 janvier 2015 - 10:33
Of course DA:O wasn't that advanced. But it did let the players equip whatever they want, and it gave the player full freedom when it came to creating their own character. That bit is gone now. Most of the spells and abilities, as well. The list goes on. DA:I hardly requires you to think about anything at all. It is impossible to fail in this game through bad choices. You suffer no setbacks either, because the villain is passive. Just sits there as you take things away from him.
Sure but none of that made Origins a pinnacle of intelligent RPGing, seriously it offered nothing new in terms Character Building or standard RPG elements. The game in of itself was nothing more than Guild Wars with a budget. DAI does expand crafting to a level not yet seen by any Bioware Release, that was fantastic, but still missing in the character bldg part.
Sorry Origins was weak in comparison to its predecessor, NeverWinter, in terms character building and strategy. The only thing Origins truly brought to the table was the AI tactics. Thats it. Period. And yeah it sucks thats it gone. Whats truly weird is the AI in Inquistion is far more intelligent than Origins, yet we aren't allowed to control it like we used to. Frustrating. From my perspective Dragon Age has been dumbed down since the onset, at least now the combat is actually fun and fast.
People who keep talking about how DAO was the pinnacle of RPG strategy gameplay, makes me wonder if we will ever get a decent strategy RPG ever again. Because if thats the target. Maker Help us.
The thing that keeps me coming back is the lore, the characters, I like the story. DAI unfortunately is a bit too Disney for my taste but I do like the lore.
#115
Posté 07 janvier 2015 - 10:35
I do think that EA understands brand recognition, to a degree. After all, Madden Football, is still a football game, right? (never played it, nor have I ever played a sports game, prefer the real thing) Or has Madden suddenly added fetch quests, where you need to find all the hotdogs that have been stolen from the hotdog vender? Or collect all the pom-poms that are missing from the cheerleaders?
Why they fail to make the connection with Dragon Age, is beyond me.
Bioware actually classes COD as an RPG. Before the release of DA2 Mike Laidlaw was going on about COD being an RPG and trying to attract COD players.
- luism aime ceci
#116
Posté 07 janvier 2015 - 10:36
- Tomezone aime ceci
#117
Posté 07 janvier 2015 - 10:46
Furthermore the reason they are able to dumb it down more, (specifically in regards to Character Attributes) is because the character attributes never meant that much in the Dragon Age game system anyway. If you are a rogue there's no need for strength, for example. In old days you had balance and make choices like; do I want sustainability (con/dex), do I want certain skills, (int/wis), do I want better ranged attack (dex), do I want harder hitting melee (str). Now there is no reason for these choices, because its load up on Dex/Cun and some Con where you can. There is really no thought required so why bother.
- atlantico aime ceci
#118
Posté 07 janvier 2015 - 11:08
Sure but none of that made Origins a pinnacle of intelligent RPGing, seriously it offered nothing new in terms Character Building or standard RPG elements. The game in of itself was nothing more than Guild Wars with a budget. DAI does expand crafting to a level not yet seen by any Bioware Release, that was fantastic, but still missing in the character bldg part.
(...)
From my perspective Dragon Age has been dumbed down since the onset, at least now the combat is actually fun and fast.
People who keep talking about how DAO was the pinnacle of RPG strategy gameplay, makes me wonder if we will ever get a decent strategy RPG ever again. Because if thats the target. Maker Help us.
The thing that keeps me coming back is the lore, the characters, I like the story. DAI unfortunately is a bit too Disney for my taste but I do like the lore.
DA:O was not pinnacle of strategic combat. it wasn't. but it was far more entertaining than this. i don't care about flashy visuals/fast paced combat, but i'm willing to tolerate them because apparently there is no other way to play modern games. fancy visuals are not improvement. more complex, more challenging combat is. by challenging i don't mean more HP and awesome looking moves, i mean forcing the player to think first, look at the battlefield, consider options and execute swift, planned strategy, not to charge in, drooling and happily drumming the keyboard. that is no fun. that's like losing to 5yr old in a fighting game because he banged the controller against the floor.
many things should be improved upon games already made by BW: from AI, enemy strategy patterns, tactical view, to such silly thing as command queueing. they introduced the tactical mode as well as fast-paced action sword swinging mode. tactical mode is pointless if there is no need for tactics.
no, i don't think that's an important RPG element, so don't even go there. it's a thing i would personally like to see in any of modern games - more sophisticated combat experience, not created artificially by lack of f...n healing magic, skill limitations and cooldowns. don't reinvent mechanics that already works, write some solid AI code.
- Dakota Strider, DaemionMoadrin et scrutinizer aiment ceci
#119
Posté 07 janvier 2015 - 11:31
Furthermore the reason they are able to dumb it down more, (specifically in regards to Character Attributes) is because the character attributes never meant that much in the Dragon Age game system anyway. If you are a rogue there's no need for strength, for example. In old days you had balance and make choices like; do I want sustainability (con/dex), do I want certain skills, (int/wis), do I want better ranged attack (dex), do I want harder hitting melee (str). Now there is no reason for these choices, because its load up on Dex/Cun and some Con where you can. There is really no thought required so why bother.
Main reason for a rogue to take strength is to meet requirements for using items lke swords and armor. Doing so would of course mean significant hit to cunning so that you would end up loading up srength/dexterity, at least if you wanted to use the top tier weapons like Vigilance or Starfang.
That said of course what this means is that you should change the system so that the stats actually matter a lot more. Which is the opposite of what they did, which is to basically remove them.
The problem as so many others stated is that rather than fixing the the problems and weaknesses of the original game, they simply removed those features instead. So feautres that worked well in DA:O like tactcis are all but gone, one of the weaker systems, the attrbitues, was removed completely. The result is adumbed down arcade game that barely qualifies as an RPG.
No game is perfect, as we all know, but what they did with this series was atrocious.
- Tomezone, scrutinizer, Enclave777 et 1 autre aiment ceci
#120
Posté 07 janvier 2015 - 11:45
I love the combat in DA:I....except:
1: Stupid AI. Both enemies and team mates. We need more tactical options for our team AKA the old tactics menus... and more interesting mechanics from our enemies, not just padded hit-point pools. Give them greater numbers, status effects, aoes, flanking maneuvers...etc
2: Stupid exploding bad guys. It needs more adult style animations in combat, similar to Age of Conan, Skyrim, Witcher...etc..cinematic death blows, persistent corpses, blood spray, dismemberment...etc... something to match the adult/mature rating the game has.
3: Lack of skill trees: We need more skills and classes. Counters to NME CC, healing spells...etc..etc.
4: Better tactical Camera.
- Enclave777 et atlantico aiment ceci
#121
Posté 07 janvier 2015 - 11:48
It actually started during Ultima 7. EA had forced a takeover or whatever it was, and forced Origin to rush out Ultima 7 part 2. Ended up being very buggy and clunky. I think Richard Garriott named two villains in Ultima 7 after EA - Elizabeth and Abraham (nice touch).
Yeah I see the similarities. I am pretty sure EA would have gotten standing ovations and top scores if they had been the ones to release Colonial Marines, too.
Isabela has looks a bit like Raven, I guess.
My avatar pic is from the remake of Ultima V, actually. The guys behind it did a sick job. Superb game.
I've heard that the cube, sphere and tetrahedron you need to fetch were also a reference to the EA logo, which looked like a square, circle and triangle representing an 'E', a globe and an 'A'.
I was a little disappointed by Lazarus: it was beautiful and started out really well, but to me it quickly ended up feeling like a game that was being run on an engine that was designed to run an entirely different kind of game, which I suppose is what it was, and I never got very far before losing interest.
Ultima V was a huge heartbreaker for me: it had a great premise and storyline, but it was released at a time when the state of the art in game design hadn't advanced far enough to implement the idea to its full potential (especially with respect to moving away from lots of slow, repetitive combat) and the technology of the day wasn't enough to support it, especially on 8-bit platforms like the Commodore 64. If it had been made about four years later, contemporary with Ultima VII or Star Control 2, it could have been the best CRPG of all time.
#122
Posté 08 janvier 2015 - 01:17
DA:O was not pinnacle of strategic combat. it wasn't. but it was far more entertaining than this. i don't care about flashy visuals/fast paced combat, but i'm willing to tolerate them because apparently there is no other way to play modern games. fancy visuals are not improvement. more complex, more challenging combat is. by challenging i don't mean more HP and awesome looking moves, i mean forcing the player to think first, look at the battlefield, consider options and execute swift, planned strategy, not to charge in, drooling and happily drumming the keyboard. that is no fun. that's like losing to 5yr old in a fighting game because he banged the controller against the floor.
many things should be improved upon games already made by BW: from AI, enemy strategy patterns, tactical view, to such silly thing as command queueing. they introduced the tactical mode as well as fast-paced action sword swinging mode. tactical mode is pointless if there is no need for tactics.
no, i don't think that's an important RPG element, so don't even go there. it's a thing i would personally like to see in any of modern games - more sophisticated combat experience, not created artificially by lack of f...n healing magic, skill limitations and cooldowns. don't reinvent mechanics that already works, write some solid AI code.
Except that's you. I thought it was far less entertaining than this. If DA:I had the same combat mechanics it would be ****** abysmal in my opinion and literally take almost all the joy away from actually playing the game to the point where i played it like a interactive story like I ended up doing on replays of DA:O.
People are complaining about DA getting dumbed down when it never had anything particulalry intelligent about it in the first place. Is it getting streamlined like basically every popular title in this era in terms of gameplay? Yes...but please don't pretend like you were playing DA:O like a fucken strategic mastermind and setting up all these awesome tactics. DA:O was easy and boring. Well the second part is debatable but the first really isn't.
#123
Posté 08 janvier 2015 - 01:29
Eh,I thought there was 7 billion people on planet...never realized that all people that exist are just your friends?
#124
Posté 08 janvier 2015 - 01:43
Except that's you. I thought it was far less entertaining than this. If DA:I had the same combat mechanics it would be ****** abysmal in my opinion and literally take almost all the joy away from actually playing the game to the point where i played it like a interactive story like I ended up doing on replays of DA:O.
People are complaining about DA getting dumbed down when it never had anything particulalry intelligent about it in the first place. Is it getting streamlined like basically every popular title in this era in terms of gameplay? Yes...but please don't pretend like you were playing DA:O like a fucken strategic mastermind and setting up all these awesome tactics. DA:O was easy and boring. Well the second part is debatable but the first really isn't.
I agree: DAO tactical combat was very fiddly, but not tactically interesting. Baldur's Gate had rich tactical combat, especially early-to-mid game BG2. I played the PC version and PS3 version of Dragon Age and had more fun on the PS3 setting the difficulty to normal (equals easy on PC) and playing it as an action-oriented combat and controlling only my warden. In DAO and DAI, no matter the enemy, it was almost always a case of using the exact same tactics over and over again. In action mode, at least there was a sense of momentum that made the battles feel exciting. Baldur's Gate tactical combat was like a game of chess. DAO tactical combat was more like tic-tac-toe, best 51 out of 101 matches wins.
Personally, I think the number of fights should be reduced by about half in both Dragon Age games, and the final boss fights eliminated altogether: both the Archdemon and Corypheus and his dragon were just plain tedious to defeat.
If combat were the best part of either game, I wouldn't have bothered. Dragon Age excels at story and character: those are the main ingredients. The other stuff: combat, quests and exploration are a combination of spice and filler. Some of the world exploration in DAI is rewarding, though I never found and vistas as breathtaking as the stuff I saw in Skyrim. The action-oriented combat mode in both Dragon Age games was a better fit for the overall flow of the game.
#125
Posté 08 janvier 2015 - 02:23
If you take the combat, and specifically tactical combat out of the game, why even bother? May as well read a book or watch a movie. The story in the games are good, but they are not good enough to stand alone.





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