Its definitely not a good thing. However, DAI is marked improvement over DAO in terms of game play. Sure the strategy element is gone, but the overall flow of combat is actually way better in DAI especially for melee characters its actually fun to play a melee character now. The Auto attacking, old school, MMO game play of DAO is just old, tired, and not fun. Yes it had better tactics, yes it had better magic, but didn't make the game play any more exciting. I can't figure out why they would limit the tactics, and reduce the Magic trees. Because I feel if those were still in tact, a lot of the complaints would be diminished.
so let me understand this... tactics and magic were better, strategy is gone... but it's still an improvement. ok... how?
don't get me wrong - i don't mind sword-swinging action mode, hell, i wouldn't mind if casual difficulty had no fights at all, some people are here just for the story/romance/character creator. cool, not my place to judge.
but it was designed to reach wider audience, well... it left some people (who like the tedious, old school combat meat) disappointed and furious (mainly for being advertised as a bridge between casuals and masochists, at least that was my impression after they announced 'tactical camera', 'going back to the roots' and all that crap) - the execution is even worse than it was in DA2. baffling.
there is a reason i don't enjoy ME. that reason is action oriented combat. and DA:I resembles a ME training grounds for devs.
opinions are my own, if you think about picking 'well, you cannot speak for everyone' - just stop.