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Dumbed down to reach wider audience? You failed!


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#126
hong

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If you take the combat, and specifically tactical combat out of the game, why even bother?  May as well read a book or watch a movie.  The story in the games are good, but they are not good enough to stand alone.


You know that, and I know that, but apparently the ppls playing this game on casual difficulty so they can experience all the conversation options and party banter do not know that. You should enlighten them.

#127
Rawgrim

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Sure but none of that made Origins a pinnacle of intelligent RPGing, seriously it offered nothing new in terms Character Building or standard RPG elements.  The game in of itself was nothing more than Guild Wars with a budget.  DAI does expand crafting to a level not yet seen by any Bioware Release, that was fantastic, but still missing in the character bldg part.  

 

 Sorry Origins was weak in comparison to its predecessor, NeverWinter, in terms character building and strategy.   The only thing Origins truly brought to the table was the AI tactics.  Thats it. Period.  And yeah it sucks thats it gone.  Whats truly weird is the AI in Inquistion is far more intelligent than Origins, yet we aren't allowed to control it like we used to.  Frustrating.  From my perspective Dragon Age has been dumbed down since the onset, at least now the combat is actually fun and fast.  

 

People who keep talking about how DAO was the pinnacle of RPG strategy gameplay, makes me wonder if we will ever get a decent strategy RPG ever again.  Because if thats the target.  Maker Help us.

 

The thing that keeps me coming back is the lore, the characters, I like the story.  DAI unfortunately is a bit too Disney for my taste but I do like the lore.

 

Nobody is saying it is the pinnacle of rpg strategy. People are saying it was good, and the best of the three DA games in that regard.


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#128
N7 Spectre525

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One could set the Effects Quality to Low; reduces flash and shine from FX, and create a more natural appearance for Spells and FX. Also stabilizing the camera is a toggle in Options. I use both.

BTW - This was a tip from a Bioware Dev pre-release.

Playing on the 360 so I dont have that option, but thanks anyway.



#129
Melca36

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I remember when Dead Space 3 came out. Some executive at EA said "we wanted to try and reach a broader audience".. something to that effect.

 

Guess what? Nobody who passed on the first two games of Dead Space played the third one. I have at least 8 friends in gaming, they play on both console and PC. None of them are interested in any of the Dead Space games, including the third one. One of the guys even got the third one For Free, and won't try it.

 

We don't know why. They just know they won't like it. Maybe it's the name. Maybe it's the extreme violence and tone hinted at in the trailers. Who knows. 

 

The point is, pissing everyone off with a dumbed-down 3rd one did not bring any new players on board.

 

Diablo 3 is another great example. Pissed off most of the existing fans of the franchise. Re-tooling systems that powered the best-selling PC game of all time, as if something was "wrong" with them. 

 

There are probably more Diablo 2 players online than Diablo 3 players. Did it bring anyone new on board? No. Again, refer to the diverse reference group of gaming friends. None of them got into Diablo because the third installment re-engineered the skill system. "Hey this game series you've never played.. they changed the skill system you know! Totally broke it for us fans! You should play!" .. "Yeaah.. still not interested, thanks". 

 

And what do you think happened with DA:I ? You re-tooled a bunch of stuff, dumbed some stuff down. Back to the reference group of friends: NONE of them are interested in DA:I, and they will never, ever play it. One of them even tried the trial - hated the combat, and stopped right there. No it was not me. I own the game and i'm waiting for them to magically fix 60% of it, which will never happen at this point. 

 

 

Funny how its already been said that it has outsold both games. SOunds like you have a bad case of sour grapes for not getting what you want



#130
Razir-Samus

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Funny how its already been said that it has outsold both games. SOunds like you have a bad case of sour grapes for not getting what you want

indeed it is funny... but are the numbers there to back up that statement? nevermind the fact that it launched on an additional 2 systems and theoretically speaking there would be more gamers around (kids grew up a bit)

 

people are sour because of expectations... we (the ones that are disappointed) expected this to be a proper successor in the dragon age franchise, but it was not... instead it was a hack n slash with a handful of the most basic role-playing functions

 

I agree, Skyrim and it's simple "three attribute choice system" alone was a joke. I mean, you level up and then: "Hmmm....I have three choices: Health, Stamina or Magicka. Oh...so many choices to choose from, I am so excited, I will have to really think about it.!" <_<

for a game to be dumbed down, the previous in the franchise had to be more complex... was it? i don't recall so... this entire post is absurd



#131
Rawgrim

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indeed it is funny... but are the numbers there to back up that statement? nevermind the fact that it launched on an additional 2 systems and theoretically speaking there would be more gamers around (kids grew up a bit)

 

people are sour because of expectations... we (the ones that are disappointed) expected this to be a proper successor in the dragon age franchise, but it was not... instead it was a hack n slash with a handful of the most basic role-playing functions

 

for a game to be dumbed down, the previous in the franchise had to be more complex... was it? i don't recall so... this entire post is absurd

 

Morrowind had way more skills to pick from than Skyrim. It had attribute points as well, and loads of different weapons to chose from - each with their own skill. In skyrim we got three skills for weapons....

 

Morrowind was more complex than Skyrim.



#132
Razir-Samus

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Morrowind had way more skills to pick from than Skyrim. It had attribute points as well, and loads of different weapons to chose from - each with their own skill. In skyrim we got three skills for weapons....

 

Morrowind was more complex than Skyrim.

but morrowind wasn't the prequel to skyrim... oblivion was... you could argue that oblivion was dumbed down in the same sense then, but what does it accomplish?

 

the comment i replied to had an overall snarky tone that implies the dude just doesn't give a **** anyway, and would rather lash a game to death for no apparent reason



#133
Rawgrim

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but morrowind wasn't the prequel to skyrim... oblivion was... you could argue that oblivion was dumbed down in the same sense then, but what does it accomplish?

 

the comment i replied to had an overall snarky tone that implies the dude just doesn't give a **** anyway, and would rather lash a game to death for no apparent reason

 

Quite right. Obivion was dumbed down from Morrowind.



#134
Razir-Samus

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Quite right. Obivion was dumbed down from Morrowind.

it appears that the term "dumbed down" was being used as some kind of derogative insult... not an actual argument that would compare the two games

 

how would a person that hasn't played morrowind draw that conclusion though?



#135
Innsmouth Dweller

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Except that's you. I thought it was far less entertaining than this. If DA:I had the same combat mechanics it would be ****** abysmal in my opinion and literally take almost all the joy away from actually playing the game to the point where i played it like a interactive story like I ended up doing on replays of DA:O.

 

People are complaining about DA getting dumbed down when it never had anything particulalry intelligent about it in the first place. Is it getting streamlined like basically every popular title in this era in terms of gameplay? Yes...but please don't pretend like you were playing DA:O like a fucken strategic mastermind and setting up all these awesome tactics. DA:O was easy and boring. Well the second part is debatable but the first really isn't.

and that's a good thing? are you kidding me? you justify it by saying 'it was never done before'? that's a poor excuse. i'd say it's about time.

i get that people like the story. hell, i like the story, even if i don't consider it RP-friendly (as i've said on many occasions before, saying 'you have failed' in three different ways is still saying the same bloody thing).

is it so bad to want more? or is DA really becoming another boring telltale game/dating sim with pretty hairstyles?

 

again: no, DA:O was not pinnacle of strategic combat and playing 'like a fucken strategic mastermind' was not an option. i simply consider it better in that regard than DA:I.


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#136
Rawgrim

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it appears that the term "dumbed down" was being used as some kind of derogative insult... not an actual argument that would compare the two games

 

how would a person that hasn't played morrowind draw that conclusion though?

 

A person who hadn't played Morrowind would have no idea, of course. But I am sure e would notice that the level up system in Oblivion, actually makes leveling up pointless.



#137
mutantspicy

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and that's a good thing? are you kidding me? you justify it by saying 'it was never done before'? that's a poor excuse. i'd say it's about time.

i get that people like the story. hell, i like the story, even if i don't consider it RP-friendly (as i've said on many occasions before, saying 'you have failed' in three different ways is still saying the same bloody thing).

is it so bad to want more? or is DA really becoming another boring telltale game/dating sim with pretty hairstyles?

 

again: no, DA:O was not pinnacle of strategic combat and playing 'like a fucken strategic mastermind' was not an option. i simply consider it better in that regard than DA:I.

Its definitely not a good thing.  However, DAI is marked improvement over DAO in terms of game play.  Sure the strategy element is gone, but the overall flow of combat is actually way better in DAI especially for melee characters its actually fun to play a melee character now. The Auto attacking, old school, MMO game play of DAO is just old, tired, and not fun.  Yes it had better tactics, yes it had better magic, but didn't make the game play any more exciting.   I can't figure out why they would limit the tactics, and reduce the Magic trees. Because I feel if those were still in tact, a lot of the complaints would be diminished.


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#138
Dakota Strider

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Obviously people have different standards as to what is "better".  DAI combat, was so painful for me, that I reduced the difficulty down to normal, just to get through it as quickly as possible.  And I enjoy games that have combat...but especially enjoy it, if thinking is more important than reflexes.


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#139
Tsunami Chef

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Its definitely not a good thing.  However, DAI is marked improvement over DAO in terms of game play.  Sure the strategy element is gone, but the overall flow of combat is actually way better in DAI especially for melee characters its actually fun to play a melee character now. The Auto attacking, old school, MMO game play of DAO is just old, tired, and not fun.  Yes it had better tactics, yes it had better magic, but didn't make the game play any more exciting.   I can't figure out why they would limit the tactics, and reduce the Magic trees. Because I feel if those were still in tact, a lot of the complaints would be diminished.

I couldn't say it better than this..Streamlining the gameplay at least made it enjoyable (to me, obviously) despite it lacking the tactical "depth" of DA:O. When the strategy of something doesn't do anything other than make you waste more time on an aspect of the game you already despise it doesn't really add anything to the game. At least for me, DA:I combat never got to the point where I had to turn it onto easy and smash my head into the desk over and over again in order to power my way through to the admittedly, absolutely brilliant storytelling in DA:O. That's not to say DA:I couldn't use more tactics/strategy, but only if that actually increased the enjoyment of the combat as opposed to just increasing the busy work involved in pause screens.



#140
Fast Jimmy

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Funny how its already been said that it has outsold both games. SOunds like you have a bad case of sour grapes for not getting what you want

No numbers say that, anywhere. The game, according to the most reliable source VGChartz, looks to have sold around 2.5M units on consoles. Add likely between .75M - 1.25M for PC and you've got under 4M. Not bad, don't get wrong, but still not more than Origins.

The critical time for sales is the first 10 weeks after release, ESPECIALLY if it confuses with events like the holiday season or large accolades (like winning GOTY). That period will be over in two weeks. Barring an Ultimate Edition or something similar, the vast majority of sales have already occured. DA:I will be lucky to get an additional 100K more units sold over the subsequent 10 weeks.

Did the game fail? No. Was it as successful as Origins? Time will tell, but initial results say close but no cigar.
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#141
CronoDragoon

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Obviously people have different standards as to what is "better".  DAI combat, was so painful for me, that I reduced the difficulty down to normal, just to get through it as quickly as possible.  And I enjoy games that have combat...but especially enjoy it, if thinking is more important than reflexes.


Put an O in for that I and you have my experience with Dragon Age Origins on console.

#142
Elhanan

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Obviously people have different standards as to what is "better".  DAI combat, was so painful for me, that I reduced the difficulty down to normal, just to get through it as quickly as possible.  And I enjoy games that have combat...but especially enjoy it, if thinking is more important than reflexes.


And I have always had poor reflexes, then had a stroke in 2011 to worsen them and increase nerve damage. Yet, I am able to play DAI on the KB&M with more control than the ME series or Skyrim by simply holding the Mouse button and steering the character with WASD. That, plus Pause and Tac-Cam make this game a solid title for me on the mechanics alone.

I keep hearing these complaints, but seeing as I am also Techless, and have still found a way to re-map the controls to my needs, they lack weight in swaying my opinion.

#143
DaemionMoadrin

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And I have always had poor reflexes, then had a stroke in 2011 to worsen them and increase nerve damage. Yet, I am able to play DAI on the KB&M with more control than the ME series or Skyrim by simply holding the Mouse button and steering the character with WASD. That, plus Pause and Tac-Cam make this game a solid title for me on the mechanics alone.

I keep hearing these complaints, but seeing as I am also Techless, and have still found a way to re-map the controls to my needs, they lack weight in swaying my opinion.

 

You completely missed the point. Again.



#144
Innsmouth Dweller

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Its definitely not a good thing.  However, DAI is marked improvement over DAO in terms of game play.  Sure the strategy element is gone, but the overall flow of combat is actually way better in DAI especially for melee characters its actually fun to play a melee character now. The Auto attacking, old school, MMO game play of DAO is just old, tired, and not fun.  Yes it had better tactics, yes it had better magic, but didn't make the game play any more exciting.   I can't figure out why they would limit the tactics, and reduce the Magic trees. Because I feel if those were still in tact, a lot of the complaints would be diminished.

so let me understand this... tactics and magic were better, strategy is gone... but it's still an improvement. ok... how?

don't get me wrong - i don't mind sword-swinging action mode, hell, i wouldn't mind if casual difficulty had no fights at all, some people are here just for the story/romance/character creator. cool, not my place to judge.

but it was designed to reach wider audience, well... it left some people (who like the tedious, old school combat meat) disappointed and furious (mainly for being advertised as a bridge between casuals and masochists, at least that was my impression after they announced 'tactical camera', 'going back to the roots' and all that crap) - the execution is even worse than it was in DA2. baffling.

 

there is a reason i don't enjoy ME. that reason is action oriented combat. and DA:I resembles a ME training grounds for devs.

 

opinions are my own, if you think about picking 'well, you cannot speak for everyone' - just stop.


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#145
Dakota Strider

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@Elhanan:  I was not talking about physical pain.  It was the mental anguish that this system was causing me.  I just wanted it to end.



#146
Elhanan

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@Elhanan:  I was not talking about physical pain.  It was the mental anguish that this system was causing me.  I just wanted it to end.


Reckon the mention of reflexes gave me that notion. As for mental anguish, I tend not to play games, finish vids, complete films or books, etc that are that disagreeable as a rule.

While I prefer DAO more as a game overall, there are things in both DA2 and DAI that I prefer. For myself, I prefer the game mechanics and speed of DAI to that of DA2, and like the greater visceral sense of combat more than DAO. Prefer the Full VO, Spell and Talent tiers, and inclusion of Skills to other areas.

#147
wolfhowwl

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No numbers say that, anywhere. The game, according to the most reliable source VGChartz, looks to have sold around 2.5M units on consoles. Add likely between .75M - 1.25M for PC and you've got under 4M. Not bad, don't get wrong, but still not more than Origins.

The critical time for sales is the first 10 weeks after release, ESPECIALLY if it confuses with events like the holiday season or large accolades (like winning GOTY). That period will be over in two weeks. Barring an Ultimate Edition or something similar, the vast majority of sales have already occured. DA:I will be lucky to get an additional 100K more units sold over the subsequent 10 weeks.

Did the game fail? No. Was it as successful as Origins? Time will tell, but initial results say close but no cigar.

 

Do we have any concrete sales data for DA:O other than that November NPD report and EA saying it sold-in to retailers 3.2 million copies by February 2010?



#148
Melca36

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No numbers say that, anywhere. The game, according to the most reliable source VGChartz, looks to have sold around 2.5M units on consoles. Add likely between .75M - 1.25M for PC and you've got under 4M. Not bad, don't get wrong, but still not more than Origins.

The critical time for sales is the first 10 weeks after release, ESPECIALLY if it confuses with events like the holiday season or large accolades (like winning GOTY). That period will be over in two weeks. Barring an Ultimate Edition or something similar, the vast majority of sales have already occured. DA:I will be lucky to get an additional 100K more units sold over the subsequent 10 weeks.

Did the game fail? No. Was it as successful as Origins? Time will tell, but initial results say close but no cigar.

Actually it was posted on the board by a developer or it was tweeted. I saw it on a post....need to do a search.



#149
X Equestris

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Actually it was posted on the board by a developer or it was tweeted. I saw it on a post....need to do a search.


It exceeded the sales in the same time period ( the first month), but not total sales, at least not as far as we know right now.

#150
Little Princess Peach

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yeah Bioware failed Op thats why the game got game of the year lol