Will Bioware ever make DA:Origins 2?
#26
Posté 04 janvier 2015 - 11:25
#27
Posté 04 janvier 2015 - 11:48
What they certainly must take from DAO to make the game appear more like DAO2 is the side quests and the content. To put it simply DAI had a lot less engaging story content than DAO. That should be remedied.
IDK, I just replayed DAO after finishing DAI. It's still the same great game, with great characters, great voice acting, standard-issue fantasy story and good gameplay (especially with some of the mods.) However, I was really struck by something I had forgotten - DAO was full of reused areas and the worst possible pointless fetch quests...full of them. It was tedious.
Having played both in the last month or so, I'd say that DAI is simply miles ahead in the side quests department. No crap mages collective quests, pointless hooded couriers, no same 5 "encounter" maps.
- Mann42, pdusen et x2seeybir aiment ceci
#28
Posté 04 janvier 2015 - 11:57
consoles is the "blight" upon computer games.
it's archdemon, exist out of many little people with lots of golden coins, with it corupting all what the maker
was hopeing to create, forever corupting it's land bringing greed and chaos upon man.
Consoles is what started computer games in the first place.
Try again.
- Melyanna, earl of the north, KaiserShep et 2 autres aiment ceci
#29
Posté 05 janvier 2015 - 12:06
What is it about origins you people want Bioware to bring back? The origin stories? Is that it?
I just don't f*cking get it.
10 hour long main quests with no decent places to break? Is that it?
Dragon age inquisition is nothing like skyrim. Go play skyrim. The only thing thy have in common is lots of little sidequests. Which contrary to what lots of people seem to think on here is NOTHING NEW TO RPGS!
- Tex aime ceci
#30
Posté 05 janvier 2015 - 12:38
No it is highly unlikely and seriously people should stop saying that I for one don't want Dragon Age to be just an other CoD. Keeping the game the same and then re releasing it over and over is bad. People must finally realize that and put their nostalgia glasses away. Inquisition is hardly perfect but it's a great game and I would rather have that than just an other version of Origins.
People should do nothing. You should stop saying what people should do, that's it. What the hell? There is no better way with dealing with life, or this franchise, there is nothing wrong with nostalgia and also there is nothing wrong with wanting new things. There is no valor in one or the other it is just plain preference despite people wanting it to look something more.
However it is obviously misleading to create sequels that differ from the original, thus it is normal that I and many other people get hurt in the proccess, specially after developer promises. And saying "nostalgia is bad because god says so" is no argument at all... You think people should "get over yourself Alistair" great, it is yoour opinion, it may provide a less painful life experience, of course depending on an uncalculable number of elements we do not control. Also it can be a good decision about games but not always as many franchises stick to their origins (thank god). So why all this "nostalgia is something wrong" **** in the internet?
Also I don't even think you use it properly. It is not about past, it is about change, since Divinity was released 2014 and it is amazing, so now 2014 is nostalgia? Then Inquisition is nostalgia too... Wake up, there are thoousands of ways of being the same genre of game with infinite improvements, perfecting what Origins was in the past getting even more what it was, instead of letting go of hat it was.
It is not nostalgia asking neuton physics to be upgraded into hawkins physics instead of being changed into gaga music.
If having 6 attributes and distributing 3 points per level is nostalgia then they had at least two ways to go, forgetting it, llike they did, or improving it, with 12 attributes and 10 points per level leading to much more complex gameplay with like 20 classes instead of three. They choose simplification. Wanting complex is not nostalgia, it is just preference.
- Beomer, Uccio, ShadowLordXII et 1 autre aiment ceci
#31
Posté 05 janvier 2015 - 12:41
- Tex aime ceci
#32
Posté 05 janvier 2015 - 12:47
Honestly doubt it.
#33
Posté 05 janvier 2015 - 06:59
Consoles is what started computer games in the first place.
Try again.
hardly my friend, information did. like 5000 years ago
consoles are a by product going bad
#34
Posté 05 janvier 2015 - 07:10
5000 years...what the fudge.
#35
Posté 05 janvier 2015 - 07:13
#36
Posté 05 janvier 2015 - 07:19
Nah - people have too much nostalgia - go reinstall DA:O on your PC (it should still be free on Origin). It's really...not that great beside the tactical encounters.
Yes the story is awesome, yes it's an awesome game, yes it holds a special place in my heart - but like a lot of old NES/SNES games - there is a lot I do not wish to remember lol
. DA:O/DAI is tied for me, DA2 takes a far distant 3rd place.
- I saved Star Wars :D aime ceci
#37
Posté 05 janvier 2015 - 08:06
If having 6 attributes and distributing 3 points per level is nostalgia then they had at least two ways to go, forgetting it, like they did, or
improving itincreasing the complexity, with 12 attributes and 10 points per level leading to much more complex gameplay with like 20 classes instead of three. They choose simplification. Wanting complex is not nostalgia, it is just preference.
Fixed. If your substantive point is that complexity is a matter of personal taste, you shouldn't embed your own preferences into your description of the issue.
Back when I was 18 or so, I liked complexity for its own sake too. I'm not really sure why. Possibly as a some sort of a geek status marker, possibly because I wasn't really a very analytic thinker then. A few decades later, and the complexity of a lot of game systems now strikes be as being, essentially, noise. For instance, when you master the D&D magic system you learn that a lot of the spells are outright worthless, half the rest are only rarely useful, and the useful stuff that's left over includes a lot of duplicate functionality, so the number of spells is a lot more than the number of actual abilities those spells give you.
- pdusen et Farangbaa aiment ceci
#38
Posté 05 janvier 2015 - 08:15
They did, it was called Awakening
#39
Posté 05 janvier 2015 - 08:58
Nope. EA won't allow it.
#40
Posté 05 janvier 2015 - 09:29
Regarding the OP, I'm curious as to what makes this game feel like a spin-off. After all, the actual conflicts of both DA:O and Awakening were resolved completely. The Blight was ended, the Mother was destroyed, and the Warden, be it the Orlesian or our good friend the HOF, went off to do whatever. What would make this game feel like more of a follow-up of the first and its expansion anyway?
#41
Posté 05 janvier 2015 - 10:14
Therefore No, you will not see an Origins 2 created by Bioware.
#42
Posté 05 janvier 2015 - 10:20
#43
Posté 05 janvier 2015 - 10:22
I think that after DAI no person will want to play a warden again.
Why?
#44
Posté 05 janvier 2015 - 10:47
No
Let it go
The ship has sailed, as is should.
Awakenings was DAO:2
BioWare should develop and tell new stories not retread old ones.
No you are not getting unvoiced protagonists back.
No you are not getting some of the outdated mechanics back.
Nostalgia isn't what it used to be.
DAI under Frostbite 3 is the model going forward.
- pdusen et Tex aiment ceci
#45
Posté 05 janvier 2015 - 10:55
Why?
- Tex aime ceci
#46
Posté 05 janvier 2015 - 11:19
I think that after DAI no person will want to play a warden again so DAO2 will never happen.
I had come to the conclusion that I never wanted to play a Warden again after Origins, Awakening and DA2: Legacy. I love Origins, but I don't love the Wardens, and would not want to play another protagonist tied to this organization.
- Tex aime ceci
#47
Posté 05 janvier 2015 - 11:24
Spoiler

To Bioware's credit, meeting Dorian actually makes me want to play as someone from North Thedas, preferably someone from Tevinter. Ideally you would be playing the leader of some kind of underground group whose motives and methods you decide. Perhaps you're Tevinters answer to Cerberus, seeking to improve the power and influence of the Imperium across the world, or perhaps your goal is to topple the current power structure. Either way it could make for an interesting game.
- fchopin, phantomrachie et sch1986 aiment ceci
#48
Posté 05 janvier 2015 - 11:44
IDK, I just replayed DAO after finishing DAI. It's still the same great game, with great characters, great voice acting, standard-issue fantasy story and good gameplay (especially with some of the mods.) However, I was really struck by something I had forgotten - DAO was full of reused areas and the worst possible pointless fetch quests...full of them. It was tedious.
Having played both in the last month or so, I'd say that DAI is simply miles ahead in the side quests department. No crap mages collective quests, pointless hooded couriers, no same 5 "encounter" maps.
Let's not let this go unseen.
- pdusen aime ceci
#49
Posté 05 janvier 2015 - 11:54
hardly my friend, information did. like 5000 years ago
consoles are a by product going bad
Show me this personal computer from 5000 years ago on which people played games.
(can you believe this guy?!?!)
#50
Posté 05 janvier 2015 - 12:03
Show me this personal computer from 5000 years ago on which people played games.
(can you believe this guy?!?!)
Is this some kind of joke? Antikythera Hero was the most revolutionary computer game ever made. Those Greeks were hardcore gamers.





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