Historia est magistra vitae.
De gustibus non est disputandum
Historia est magistra vitae.
No, and probably no AAA developer will ever make a CRPG-style game like some people want any more (the people who want D&D in a computer game still basically). There will be indies and Kickstarters and nostalgia and all that, but it's not mainstream video-gaming and it only was mainstream video-gaming in a time when gaming was niche. Gaming isn't a niche hobby anymore, so the main developers aren't going to lean niche. The D&D-direct-into-game is niche. AAA games are mainstream, attempting to garner a larger audience than they can with that model. DA2 might have failed at that, but a lot of that was due to genuine flaws, not a design shift (re-used environment, poor wave combat), and DAI seems to have rectified that for the masses. I'd expect DAI to set the tone for games to come, as it's exceeded expectations for them so far.
That doesn't mean elements of Origins couldn't re-emerge. Things like the actual Origins might (though more likely in another franchise than in DA itself since that's an element well-suited to introducing lore, rather than continuing it - though it may make sense for a DA4 type game if we significantly jump areas and/or time skip). Things like darker decisions might be considered, depending on the protagonist and story. Things like better Tactical Camera I would expect. Things like moving closer to Baldur's Gate vs. farther away? No. And unlike Origins, I would expect it to stay open world since it was generally considered a success that way, but the areas may get more developed storylines, to further improve upon it.
Playing the Warden again? No. But not because of the reasons above - mainly because of the mixed canon. The Warden wasn't set up for sequels. Even the expansion was a bit of a problem and they had to make a magical "revive" button for Awakening that they now regret.
No, and probably no AAA developer will ever make a CRPG-style game like some people want any more (the people who want D&D in a computer game still basically). There will be indies and Kickstarters and nostalgia and all that, but it's not mainstream video-gaming and it only was mainstream video-gaming in a time when gaming was niche. Gaming isn't a niche hobby anymore, so the main developers aren't going to lean niche. The D&D-direct-into-game is niche. AAA games are mainstream, attempting to garner a larger audience than they can with that model. DA2 might have failed at that, but a lot of that was due to genuine flaws, not a design shift (re-used environment, poor wave combat), and DAI seems to have rectified that for the masses. I'd expect DAI to set the tone for games to come, as it's exceeded expectations for them so far.
That doesn't mean elements of Origins couldn't re-emerge. Things like the actual Origins might (though more likely in another franchise than in DA itself since that's an element well-suited to introducing lore, rather than continuing it - though it may make sense for a DA4 type game if we significantly jump areas and/or time skip). Things like darker decisions might be considered, depending on the protagonist and story. Things like better Tactical Camera I would expect. Things like moving closer to Baldur's Gate vs. farther away? No. And unlike Origins, I would expect it to stay open world since it was generally considered a success that way, but the areas may get more developed storylines, to further improve upon it.
Playing the Warden again? No. But not because of the reasons above - mainly because of the mixed canon. The Warden wasn't set up for sequels. Even the expansion was a bit of a problem and they had to make a magical "revive" button for Awakening that they now regret.
The warden could be a dual-wielding warrior too. Won't be able to import that. Nor all the specs he could have.
Cool story. Is this supposed to mean anything at all?
"It's going to allow us to fulfill our mission statement of making the best story-driven games in the world, even better than before. Nothing's going to change about that, since we're really passionate about that, and that's in line with what we've heard from John in the values and mission he's expressed."
You said it's about mechanics, and not story. When in 2007, BW mission statement was story-driven games.
The warden could be a dual-wielding warrior too. Won't be able to import that. Nor all the specs he could have.