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is it worth playing any class but Infiltrator?


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#1
Rittmeister64

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I mean, an Infiltrator with a Sniper rifle is just dominating every other class (PVE anyway).

One or two headshots, and there's one enemy less to worry. In 95% of the game enemies never come close to me.

I only remember one or two situations where I had to switch to my SMG at all because we got swarmed.

 

Especially in ME3 biotics (from teammates) didn't seem to do an awful lot of damage, sometimes near to nothing, and even biotic explosions were underwhelming really. Tech powers are pretty useless too, especially hacking, and only serve as a short time distraction at best. I didn't even see any way to determine if a robot or turrent was still under my control (or at all) except taking my time and looking what he does, which wastes precious time I could probably shoot 2 more enemies.

 

So what's the 2nd best class after Infitrator?



#2
Vazgen

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If you're looking to be overpowered - Vanguard. Charge + Nova

Add Incendiary Ammo with Explosive Burst and nothing will be able to endanger you


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#3
JeffZero

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Infiltrator is my favorite class, but I'm confident there are plenty of people who don't find it as OP as you do. I've seen those opinions expressed enough times to know it. I don't really keep track of combat-oriented stuff, but I could have sworn it was commonly regarded that biotic abilities were at their weakest in ME2, and then got a boost in 3? Something about the ME2 defense system causing considerable problems for Adepts.

If this were two years ago, you'd have had a fleet of posters in here already replying that "the answer is Vanguard." Hardcore fans of that class seem to stick together like geth on a dreadnought. Lots of followers. But I've seen different people express that every single class is OP.

I'm sure there's crunchy mechanical data that ultimately favors certain picks statistically, somewhere, but it seems like the foes we face in this game are dispatched with ease relative to our playstyle preferences too. I've always been a Metal Gear fan and my real-life martial arts training employs stealth and manipulation, for example -- it's no small wonder I agree with you that Infiltrator kicks ass.
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#4
Rittmeister64

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only hard fight I ever had was Omega DLC last boss.

I'm playing on hard or hardcore. Only tried Nightmare a bit off and on.

I guess a tank class would be easier maybe on those levels, but I don't know, I always try to kill faster instead of going for more armor.



#5
Mordokai

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I consider infiltrator just about the most boring class of them all. Yes, more so than soldier even, though it's close. Cloak, shoot, cloak, shoot, repeat ad nauseam. And before anybody says it, I know of melee infiltrators, but am just not fond of them.

 

Is it effective? Sure. Is it boring? To me personally, yes, very much so. I find adept and engineer much more fun to play. You're basically a wizard controlling the battlefield and making enemies explode. To me, that is infinitely more fun.

 

So to answer your question, yes, yes it is worth playing classes other than infiltrator. If nothing else because it's fun seeing something new every now and then.


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#6
RedCaesar97

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I recommend playing every class at least once. They all bring something different to the table.

 

And all classes are so overpowered in this game. It is not just Infiltrator that can steamroll through the game regardless of difficulty.

 

Vanguard:

But Vanguard is probably the most powerful class in this game, even more so than the Infiltrator. A Vanguard using Charge + Nova (Half Blast) + Incendary Ammo with Explosive Burst is an unholy terror. And even then players have mentioned all you need is Charge + Nova and you do not even need to fire your gun.

 

You can play it other ways, too, either by ignoring Charge or Nova, or mixing in other powers for a more rounded or caster-oriented approach.

 

Infiltrator:

Using sniper rifles on an Infiltrator? People still do that? Use shotguns instead. Completely different gameplay style and much more fun in my opinion. I mean, sniping is okay but shotguns are more effective on the Infiltrator than sniper rifles. (Also, the Talon pistol which is a shotgun in disguise.)

 

And as for you comment "Tech powers are pretty useless too, especially hacking, and only serve as a short time distraction at best." then you are missing out. Sabotage is the best tech power in the game, and the second-best power on the Infiltrator (next to Tactical Cheat of course). With Tech Vulnerability at rank 6, it is the signature tech primer of the Engineer and Infiltrator. Using it for hacking Geth/Turrets is just a bonus.

 

For Sabotage on non-synthetics, it will backfire about 1.5 seconds after it hits; you can see the sparks when it backfires. The effect lasts for about 2 seconds after the backfire. During this window, hitting the enemy with any direct-damage power will result in a tech burst. This can outright kill groups of enemies or leave them with little health.

 

The Tech Vulnerability evolution of Sabotage also increases the damage of all tech powers for 10 seconds, including the Backfire damage of Sabotage itself, and will also increase the damage of Tech Bursts. It may also increase the damage of Fire Explosions and Cryo Explosions, but this has never been extensively tested as enemies are usually dead by this point.

 

Infiltrator with Marksman is also crazy good, and you can bypass the Marksman cooldown by exploiting the Cloak cooldown mechanics.

 

And Tactical Cloak with the Bonus Power evolution? That allows you to use up to two powers under cloak + shooting with +100% (or more) damage.

 

Sentinel:

Tech Armor provides constant damage reduction. Add in Fortification as a bonus power to max out your damage protection and you can soak up a lot of bullets. The real tank of this game.

 

Casting-wise, take Liara (Singularity) and Javik (Pull) and you can steam-roll through mooks.

Unprotected enemies? Liara/Javik set up, you Throw.

Shielded enemies or Phantoms? Overload > Liara/Javik > Throw.

Armored enemies cannot dodge, so just Warp > Throw. You can even shoot a bit while you are still on cooldown from Warp.

 

There are other ways to play the Sentinel, but those are probably the most effective ways to play it,

 

Engineer:

Combat Drone and Sentry Turret are okay for distracting, but are rather underwhelming in my opinion and can mostly be ignored.

 

The bread and butter of the Engineer is Sabotage, Incinerate, and Overload.

Groups of enemies, shielded or not: Sabotage > Overload (tech burst).

Armored enemies: Sabotage > Incinerate (Tech burst) > Overload (fire explosion).

 

You can also continue alternating Overload and Incinerate (or Incinerate and Overload) against really large enemies to alternate tech bursts and fire explosions.

 

There are other ways to play the Engineer but that is the probably the most effective way to play it.

 

Soldier:

Adrenaline Rush + Incendiary Ammo with Explosive Burst.

Wreck shop.

 

Concussive Shot is an amazing detonator (detonates tech bursts, fire explosions, and cryo explosions).

 

Adrenaline Rush will automatically reload most weapons when activated; for the Prothean Particle Rifle and Lancer it will automatically begin replenishing their ammo instead.

 

Soldier is also a great sniper (shoot > Adrenaline Rush to auto-reload > shoot again). It can probably kill faster with a sniper rifle than the Infiltrator can.

 

Adept:

Play pretty much like the Sentinel except you can set up your own biotic explosions with Pull or Singularity, which allows you to snag more than one enemy at once to be detonated.

 

Personally I think the Adept is the weakest class, but it is still super strong.


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#7
RedCaesar97

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Also, I recommend this topic:

 

Mass Effect 3 Single Player: A compilation of strategy guides and discussions by Abraham_uk.


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#8
JeffZero

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That's a fascinating read you've compiled, Red, but I can't imagine not using Sniper Rifles with my Infiltrator. For me the thrill is about the long-range sneakiness.

I'll keep an open mind when next I reach ME3 though.

#9
Rittmeister64

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thanks all for nice tips. will try another class next time, hope I wont cry too much about no sniping :)



#10
Mordokai

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That's a fascinating read you've compiled, Red, but I can't imagine not using Sniper Rifles with my Infiltrator. For me the thrill is about the long-range sneakiness.

I'll keep an open mind when next I reach ME3 though.

 

Claymore is where it's at :) Take Proximity Mine and evolve it for Damage Taken and watch everything disintegrate before you.


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#11
Element Zero

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They did a good job of making every class effective in ME3. I sometimes think they may have done too good a job. Insanity in ME3 feels like Veteran from the earlier games. Avoid enemy grenades, don't walk in front of turrets, and you'll never die. I truly can't remember the last time I even had to use Medigel, it's so rare.

I hope they are able to keep the fun power combinations, but increase the challenge in a fun way, for the next game.

#12
dreamgazer

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I had more fun playing as an Adept and Engineer than I did any of the other classes. Different experiences, without a doubt.
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#13
PCThug

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I had more fun playing as an Adept and Engineer than I did any of the other classes. Different experiences, without a doubt.

Same. Plus, I loved bringing an Engineer and Kaidan to the Kai Leng fight on Thessia. Kai Leng starts trash talking - double Overload - "COVER ME"

Rinse, repeat, fight over.


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#14
cap and gown

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Infiltrator:

Using sniper rifles on an Infiltrator? People still do that? Use shotguns instead. Completely different gameplay style and much more fun in my opinion. I mean, sniping is okay but shotguns are more effective on the Infiltrator than sniper rifles. (Also, the Talon pistol which is a shotgun in disguise.)

 

Heh, this was going to be my comment as well. The Soldier really is a better sniper than the Infiltrator, especially in ME2, but also in ME3. Shotgun Infiltrators are all the rage these days.

 

As to other classes, RedCeasar has a good run down. I personally prefer the Sentinel. Throw is just a fantastic detonator. Combine a Sentinel with Liara and Javik and destroy things super-fast.

 

An insanity example of the Atrium fight on Grissom Academy with a Sentinel Shepard teamed up with Liara and EDI.

 



#15
Rittmeister64

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are powers stronger when the player casts them compared to NPC allies?

I think firearms are, right?



#16
Guest_EntropicAngel_*

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Definitely not.

Fighting the clone was fun. Fight starts--one headshot, two headshot, three headshot. He disappears behind some boxes. Reappears--one headshot, two headshot, three--Medigel and Brooke appears! headshot her until she disappears, then move to clone.

it's great.

Same. Plus, I loved bringing an Engineer and Kaidan to the Kai Leng fight on Thessia. Kai Leng starts trash talking - double Overload - "COVER ME"
Rinse, repeat, fight over.


Sounds like you're describing an Infiltrator fight--it goes the same way.

And the same for when you meet him at TIM's base--he doesn't have a chance to even rush me, he gets so many headshots.

#17
Jaron Oberyn

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Vanguard was always the top class for me. It's like SWTOR's lolsmash spec, and good luck trying to die if you spec right. 


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#18
GalacticWolf5

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I play as a Vanguard, which I personally think is the best class.

 

Like some people have said before, Charge+Nova is just overpowered.

 

For my bonus power I use Flare (Obtained from Omega DLC), which makes you even more powerful. Bring a biotic squadmate and you will destroy everything with biotic explosions.

 

And as for MP, with Human Vanguard you can basically use Charge+Nova over and over without having to wait for cooldown. You Charge, then Nova and you can already use Charge again, you don't even need to use a weapon.



#19
Jaron Oberyn

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Yeah agreed, I rarely have to shoot a gun when playing Vanguard. 


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#20
Element Zero

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Definitely not.Fighting the clone was fun. Fight starts--one headshot, two headshot, three headshot. He disappears behind some boxes. Reappears--one headshot, two headshot, three--Medigel and Brooke appears! headshot her until she disappears, then move to clone.it's great.Sounds like you're describing an Infiltrator fight--it goes the same way.And the same for when you meet him at TIM's base--he doesn't have a chance to even rush me, he gets so many headshots.

The Kai Lame fight pretty much always goes the same way, regardless of class. I just played it a few hours ago with an Adept. It went even faster than it does with my Infiltrators, since I didn't even shoot.

Liara Warp > Shepard Throw > Javik Dark Channel > Shepard Throw. It takes less than three seconds for each "segment" of the fight, I'd bet. Pathetic.

Then, we get to listen to Liara's continued meltdown... "Those things used to be people! That's my homeworld! Maybe next time the Alliance can spring for air support!" ******, are you familiar with Husks, Cannibals, Marauders, Ravagers, etc... ? All people! Remember Earth? Palavan? People live there, too. I wanted to shoot her in the head a few times.

Finally, we top it off with lots of forced emotion concerning Thessia (somehow it hurts more than Earth and Palavan, and is Shep's fault?) and some moping about getting my ass kicked by Kai Lame, even though I actually kicked his ass in less than 10 seconds. Ugh. Worst segment of the series by far!

Sorry. Off-topic rant over. I really hate that section of the game, and just finished suffering through it, again.
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#21
Guest_EntropicAngel_*

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The Kai Lame fight goes the same way, regardless of class. I just played it a few hours ago with an Adept. It went even faster than it does with my Infiltrators, since I didn't even shoot.

Liara Warp > Shepard Throw > Javik Dark Channel > Shepard Throw. It takes less than three seconds for each "segment" of the fight, I'd bet. Pathetic.

Then, we get to listen to Liara's continued meltdown... "Those things used to be people! That's my homeworld! Maybe next time the Alliance can spring for air support!" ******, are you familiar with Husks, Cannibals, Marauders, Ravagers, etc... ? All people! Remember Earth? Palavan? People live there, too. I wanted to shoot her I the head a few times.

Finally, we top it off with lots of forced emotion concerning Thessia (somehow it hurts more than Earth and Palavan, and is Shep's fault?) and some moping about getting my ass kicked by Kai Lame, even though I actually kicked his ass in less than 10 seconds. Ugh. Worst segment of the series by far!

Sorry. Off-topic rant over. I really hate that section of the game, and just finished suffering through it, again.


Lol. I don't mind it apart from the Kai Leng part. I don't think the part about Thessia was inappropriate (because it's not just about Thessia, but about the Prothean VI aka their last hope to stop the Reapers, as well).

#22
Rittmeister64

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Then, we get to listen to Liara's continued meltdown... .... I wanted to shoot her in the head a few times.

Finally, we top it off with lots of forced emotion concerning Thessia

 

Liara doesn't have anything going for her after ME1. I remember she said something along "Asari don't have a problem with a partner dying, they are used to it and expect it, considering they live 1000 years", but then in ME2 she spends the whole game avoiding you because she couldn't take the pain of your death... Of course she also spends the whole game staring at computer screens and talking more to this dumb Glyph thingy than you. The lame romance scene in the DLC isn't even worth wasting my time and is no compensation for her childish behavior - same in ME3 (staring at screens, talking to glyph).

When will Bio learn how to write a good romance? The best so far was the Pirate girl in DA2, at least she came to her senses at the end after her commitment-phobia intermezzo.


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#23
Nitrocuban

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I'm only good with crutch classes

l2p



#24
10K

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Playing Vanguard in ME3 is like god-mode setting. It requires no skill and you barely have to look at the screen while playing. Charge+Nova spam is OP especially if you spec in a way which both skills feed off one another. The second to last upgrade of charge grants you a 25% bonus to damage and force for 15 secs after a successful charge. Which means your nova is 25% more powerful after a successful charge. One of the nova upgrades on the other hand grants you a 25% recharge speed for all powers. So right after you nova your charge is ready to go once again.  Plus lets not forget about the 100% shield bonus after charge. It was balanced in ME2 because you actually had to wait for charge to cool down, so you really needed it. In ME3 it just adds to the Vanguard's list of invulnerability. 

 

All this combined results in this insane loop where Shepard is basically unstoppable and is barely damaged. Plus we don't have that "I can't target them" or "I can't get a lock" problem going on in ME3. So this god-loop is uninterrupted. Played some battles with one hand, usually while I ate a ham sandwich, on insanity. So as far as OP classes go Vanguard in ME3 takes the cake.      



#25
Rusted Cage

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I haven't picked up a sniper rifle in ME3 since my first playthrough of the game in 2012. Up close and personal is where it's at with infiltrators, just look at Vazgen's Melee Infiltrator series. Red Caesar mentions a shotgun infiltrator but why stop there? Heavy Pistols can be great fun, especially something like the Blood Pack's one. All that being said about cqc I'm actually not a fan of Vanguards. A Sentinel using Reave and Shotguns is quite fun, the damage reduction from reave and tech armour allows a fair bit of tanking to get into shotty range yet the combo also remains tactical, meaning you need to think and plan.