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Bears? Really?


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#26
whitless256

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Let me see, I walking around in a world gone mad because of a mage vs templar war, a Cory loyalists vs the world war, and, there are giant holes in the fade which allw demons and spirits to come and go at will and, I actually expect wildlife to behave normally? I think I need my head examined. Actually they are more normal than I would expect given the situation and state of the world.

 

3-4 bears in an area is hardly a problem. Either kill them or, hide a few moments until they wander off.

 

The problem I've had with the bears is that they seem to constantly add to a battle in progress.  I've had several battles in the Hinterlands where I've had to kill five bears in a row (plus bandits and those stealthy lyrium smugglers) without a stop to the battle.  

 

I think it's not so much bears specifically, but that there seem to be a few areas where spawn rates are a bit crazy.  Specifically right around that one camp in the Hinterlands.  I've been unable to even establish that camp due to constant aggro from wandering bears. 


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#27
Sidney

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Really wildlife in most RPG is silly the number of alpha predators per square kilometer is off the charts. Walk up to the top of the map in Skrim via the eastern road for example and see how many you draw.

I really would like a wildlife spawn slider. I don't want to the world to be devoid of life but about 1/3 of what currently spawns might fit, for me, the balance between the need to kill for materials but feel more "real" in terms of how much stuff is out there.
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#28
robertmarilyn

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That area of the Hinterlands is crazy...you can end up fighting 6 bears, 3 assassins, 4 smugglers, 5 dogs, and who knows what else, all at the same time. They just keep piling on, like some kind of big city freeway chain reaction wreck. It made fighting Corypoo a breeze when I got to the end of the game. :P  


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#29
Sidney

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That area of the Hinterlands is crazy...you can end up fighting 6 bears, 3 assassins, 4 smugglers, 5 dogs, and who knows what else, all at the same time. They just keep piling on, like some kind of big city freeway chain reaction wreck. It made fighting Corypoo a breeze when I got to the end of the game. :P


Well the "what else" are the collateral damage Fennics who will get caught in some AOE attack or wander in front of your target turn red and cause everyone to lose their minds attacking those poor things.
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#30
robertmarilyn

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Well the "what else" are the collateral damage Fennics who will get caught in some AOE attack or wander in front of your target turn red and cause everyone to lose their minds attacking those poor things.

 

Oh yeah, I never kill those things on purpose and when I'm picking up my pile of loot after the huge fight, I'll see that innocent little fennics died.  :(



#31
Aimi

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I think it's not so much bears specifically, but that there seem to be a few areas where spawn rates are a bit crazy.  Specifically right around that one camp in the Hinterlands.  I've been unable to even establish that camp due to constant aggro from wandering bears.


Brontos + giants in that area just north of the river in the Emerald Graves are bad like that, too. Although it is strangely satisfying to see eight or nine of the ribcage loot icons scattered around at your feet.
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#32
DaemionMoadrin

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Well the "what else" are the collateral damage Fennics who will get caught in some AOE attack or wander in front of your target turn red and cause everyone to lose their minds attacking those poor things.

 

I wish we could have caught some of the little critters. I wanted to have a Fennic pet, they are so cute. ^^


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#33
Battlebloodmage

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I thought you are talking about Blackwall.

 

I don't mind bear, I just find it silly that they can generate guard. It's a freaking bear.


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#34
DaemionMoadrin

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I thought you are talking about Blackwall.

 

I don't mind bear, I just find it silly that they can generate guard. It's a freaking bear.

 

And what is guard, exactly?



#35
Dahae

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I hope someone makes a mod to remove wolves, hyenas and bears from DA:I because whenever I see them I jump on my mount and run away. Killing dragons? Fine! Darkspawn? Yep! Giants? No problem! But anything with too much fluff is bloody annoying to deal with


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#36
Joxer

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Get out of the Hinterlands.

Don't get out of Hinterlands.

The game contains several differently named unkillable_for_good trashmob filler huge areas. It's not just one Hinterlands. Sure, you can get away early, but you'll return to the same Hinterlands over and over.

 

For whatever reason people are trying to hide retardness of this pathetic design and are suggesting everyone to move out of Hinterlands.

Never forget that this grinding design got 10/10 on Escapist site. Must be brilliant then and you should go grinding.

 

Meanwhile, I'm still waiting for norespawn mod that'll allow me to actually enjoy all Hinterlands in the game.

Modders, have some mercy!


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#37
Xhaiden

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Its really just that one area in the Hinterlands near the bandit fort. That place is the Bearmuda Triangle. I have no idea what's going on down there but I fear that place more than the Fade.

 

You can negate the wandering patrol spawns of near everything else in the Hinterlands by wiping out their respective "Bases". Wolves included. So deep beneath the Hinterlands there must be some sort of unspeakable bear hive we've yet to discover lead by some sort of terrifying Denmother, Queen of Bears.

 

Perhaps its an upcoming DLC. ( And if it isn't it should be ).


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#38
Nightdragon8

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Okay, I'm sure people have mentioned this before but can we have some bear realism?

 

First, grizzley's (which these have to be because a party of 5 hacking, slashing, and using magic takes 20 minutes to kill) are predators and don't hang in packs.  I just walked through 4 bears consequtively to get to a spot on my map.  They'd be attacking each other for space.

 

Also, why isn't this Bear Age origins?  It's like I can't avoid being attacked by supernatural bears with powers like that of a dragon. 

can we get over this whole realism crap? nothing about this game has 'realism' in it. 99% of the abilties in te game are more or less magic. There is only like what 3-4 ablities that are 'realistic' and the rest is pretty much magic,

 

So lets get over this 'realism' thing, maybe in the dragon age universe they are pack animals.



#39
Zobert

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In addition to the their large numbers, bears are cute.  I'm not about killing wildlife for the sake of killing wildlife but the game makes you because they run so damn fast.


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#40
Zobert

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can we get over this whole realism crap? nothing about this game has 'realism' in it. 99% of the abilties in te game are more or less magic. There is only like what 3-4 ablities that are 'realistic' and the rest is pretty much magic,

 

So lets get over this 'realism' thing, maybe in the dragon age universe they are pack animals.

 

can we also get over the fact that this is a glitch and not by design?  This has nothing to do with fantasy bears and everything to do with poor coding.



#41
whitless256

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Its really just that one area in the Hinterlands near the bandit fort. That place is the Bearmuda Triangle. I have no idea what's going on down there but I fear that place more than the Fade.

 

You can negate the wandering patrol spawns of near everything else in the Hinterlands by wiping out their respective "Bases". Wolves included. So deep beneath the Hinterlands there must be some sort of unspeakable bear hive we've yet to discover lead by some sort of terrifying Denmother, Queen of Bears.

 

Perhaps its an upcoming DLC. ( And if it isn't it should be ).

 

Yes!  Take my money!  Denmother DLC!



#42
devSin

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Hafter's Woods is not fun. It exposes the worst of the AI and random encounter system.

 

Bears in general aren't too troublesome, but their AI is annoying. If they're not already chasing something and they come within even a moderate distance from you, they'll laser in on the protagonist (most enemies always ignore the party until they attack, it seems) and practically chase you from one end of the map to the other.

 

Seriously, it's a freaking bear. Find something else to do. Go root around in trash or something, and leave me the hell alone.

 

And then you get those ridiculous lyrium freaks, who home in on you regardless of their spawn point (they don't even need to see you to start creeping). You can see them coming a mile away, and even after they stealth you can hear them (and you can just chase after them and target them once you get close enough). And then they come out of stealth and start acting like they're training for the winter Olympics.

 

The whole region is just a pain to explore. I think that was the least fun I've had in the game so far.


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#43
EvilChani

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In addition to the their large numbers, bears are cute.  I'm not about killing wildlife for the sake of killing wildlife but the game makes you because they run so damn fast.

 

Agreed. I'm tired of killing bears, as well as fennics. They're adorable and they always end up dead, despite me never having hit one directly. I also hate killing Mabari.

 

I want animal friend, like in Fallout NV, so I can walk past them and not have to fight them. I also want them to run away when I'm killing demons, instead of getting in the way and ending up dead. And enough with the respawning enemies!


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#44
Zobert

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At least the respawn isn't as bad as in Kirkwall where they dropped from the rooftops.



#45
Ryzaki

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Um I'm pretty sure there were bears in DA:O... 

 

Yep blighted bears too. Ugh.



#46
Xhaiden

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I've had no problems skirting around bears without them aggro'n. Its when I round a corner and just blunder into a surprise bear that they chase me till the ends of the earth. Normal bears aren't a problem. It's always surprise bears. Surprise Bears wait behind cliffs, trees and adequately sized rocks. Surprise Bears wait till you're not paying attention in the middle of a fight then burst into the kitchen swinging like a drunken uncle on Thanksgiving. Surprise Bears mind their own business till you get into a fight with another Surprise Bear. Then the Surprise Bear stands up at the dinner table, solemnly looks at his adopted family and says "I must go. My planet needs me." then jumps you from behind just as you manage to finish off the first Surprise Bear.


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#47
devSin

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I've had no problems skirting around bears without them aggro'n.

If they're just milling about, sure (sometimes their AI even breaks and they just stand rooted to a single spot).

But a lot of the time they'll find something to chase, and the stupid prey will start running toward the party. At that point, you may as well just slaughter them all because once the bear catches your scent it's never going to get off your ass.

But in Hafter's Woods, you can get a lethal concentration of random trash. Both bears will find something to chase, and that will bring them to you, and then a pack of mabari will come sauntering by and join the fray, and then you can see two of those lyrium bastards skating down the hill on the other side of the screen, but you can't do anything about it because bears.

And that's just while trying to explore the area and find some crafting materials and treasure.

#48
Ashevajak

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The problem I've had with the bears is that they seem to constantly add to a battle in progress.  I've had several battles in the Hinterlands where I've had to kill five bears in a row (plus bandits and those stealthy lyrium smugglers) without a stop to the battle.  

 

I think it's not so much bears specifically, but that there seem to be a few areas where spawn rates are a bit crazy.  Specifically right around that one camp in the Hinterlands.  I've been unable to even establish that camp due to constant aggro from wandering bears. 

 

The trick is to lure the bears to the mercenaries and let them sort each other out.  This is why bears are OP, so they can aid the Inquisitor in those higher level Hinterlands encounters.



#49
JadeDragon

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What I wanna know is where are the lions?? You would think since orlais has statues and shields of lions all over there desgins we would see at least one. Ferelden has mabari statues and wild mabari in there lands. It would have been nice to see them and maybe establish who are the apexs in each area. We have hyenas and foxes and other animals we didnt know Thedas had yet the one animal the country we mainly adventure in seem to respect is absent with no mention at all. But I do agree A.I. on certain animals could have been better.


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#50
DaemionMoadrin

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I guess saying that I cut through the entire game like a hot knife through butter isn't being very helpful, right? I simply killed everything that got in my way, with very, very few problems. Bears weren't one.