Aller au contenu

Photo

Multiplayer, the future of dragon age.


  • Veuillez vous connecter pour répondre
51 réponses à ce sujet

#1
I present Chuck Bass

I present Chuck Bass
  • Members
  • 788 messages
Am I the only one who is worried, that Dragon Age (and bioware as a whole) are going to move away from their single player rpg roots and more towards multiplayer/MMO? I mean they haven't announced any plans for a single player campaign dlc and already said their would be no new companions added, but have already had several events for mutilplayer and many more planned multiplayer expansions.
  • zeypher, Dubya75, Nefla et 1 autre aiment ceci

#2
Guest_npc86_*

Guest_npc86_*
  • Guests

No, not the only one. Judging from previous games the first single-player story DLC is still a while away but I can see the series (and Mass Effect) becoming more multiplayer-focused. I waited until it was confirmed that MP would have no link or connection to single-player before playing Inquisition. I didn't have to do something like that before ME3. 



#3
10K

10K
  • Members
  • 3 238 messages

No I don't think they're going to do that. At most they'll keep pumping out DA and ME titles, put little effort into the main story and characters, and the games will become instant cash grabs because of their names alone (something which is slowly happening now, but people are too blind to see). They'll just keep adding MP to fulfill EA micro-transaction quota.

 

If they take away SP a nice size of there fanbase will go poof. They want as many people as possible to play these games. That means they'll make these games as accessible and easy to play as they can. Just look how streamlined DAI is compared to its predecessors. At the end of the day it's about getting as many people playing. So there's no way they're cutting SP. It would be to much of a risk.


  • I present Chuck Bass aime ceci

#4
ZeroClues

ZeroClues
  • Members
  • 29 messages

Well, hopefully the horrendous flop that was the Elder Scolls online will help guide them away from it. Unfortunately, there are still enough idiots at the game studios who don't get that if you make a single player RPG into an MMO by removing everything that made it a great game to begin with, what's left will be garbage and slapping the familair title on it will do very little.


  • Susss aime ceci

#5
Frond

Frond
  • Members
  • 68 messages

Well, hopefully the horrendous flop that was the Elder Scolls online will help guide them away from it. Unfortunately, there are still enough idiots at the game studios who don't get that if you make a single player RPG into an MMO by removing everything that made it a great game to begin with, what's left will be garbage and slapping the familair title on it will do very little.


I'm amazed that so many people point to ESO as a flop MMO but not Bioware's own SWTOR. I played SWTOR for a year and let me tell you, *that* game was a flop.

#6
I present Chuck Bass

I present Chuck Bass
  • Members
  • 788 messages

No I don't think they're going to do that. At most they'll keep pumping out DA and ME titles, put little effort into the main story and characters, and the games will become instant cash grabs because of their names alone (something which is slowly happening now, but people are too blind to see). They'll just keep adding MP to fulfil EA microtransaction quota. If they take away SP a nice size of there fanbase will go poof. They want as many people as possible to play the game. That means make the game as accessible and easy to play. Now look how streamlined DAI is compared to its predecessors.
At the end of the day it's about getting as many people playing. So there's no way they're cutting SP. It would be to much of a risk.


I agree, they may not cut it, but I could see it taking the back seat. Like you said the micro transactions are a future of gaming whether we like it or not, because that's where Most of the money is, and micro transactions are normally more a part of multiplayer than found in a single player experience. I feel the dlc for inquisition will be a good sign of what's to come in the future. Origins had many story based dlcs, dragon age 2 we had a few , and if we have less than that this time( especially since this was better received by everyone than the previous dragon age 2), then I would say its safe to say that bioware is really changing their focus. The excuse for lack of story base dlc for dragon age 2 was basically how they wanted to move on, because the game overall wasn't really received well. However this is obviously not the case for DA:I, and there is no excuse for not having a healthy amount of story based dlc.
  • 10K aime ceci

#7
10K

10K
  • Members
  • 3 238 messages

ESO wasn't a flop at first, it sold like hot cakes because of its name alone. It only was recognized as a flop when people realized it wasn't as rich as the SP experience Bethesda offered with Skyrim and the other Elder Scroll games.



#8
I present Chuck Bass

I present Chuck Bass
  • Members
  • 788 messages
All that matters with ESO, is that it sold so well at first, and still has a healthy subscription base. It was a flop in terms of quality, but from a business perspective, which is the most important perspective to most developers, it was a success.
  • 10K aime ceci

#9
10K

10K
  • Members
  • 3 238 messages

All that matters with ESO, is that it sold so well at first, and still has a healthy subscription base. It was a flop in terms of quality, but from a business perspective, which is the most important perspective to most developers, it was a success.

Exactly.



#10
Lianaar

Lianaar
  • Members
  • 762 messages

I don't know if you can draw any conclusion from MP events in regards of DLC. I love and play MP, however those events don't really need any heavy thoughts or investment resource and code wise. Just: kill x enemies with weapon a/b/c/d.

If there was a similar code-light DLC for single player, I think people would fume.
These are just good to keep people involved and active until something bigger and more tangible appears on the table.



#11
I present Chuck Bass

I present Chuck Bass
  • Members
  • 788 messages

I don't know if you can draw any conclusion from MP events in regards of DLC. I love and play MP, however those events don't really need any heavy thoughts or investment resource and code wise. Just: kill x enemies with weapon a/b/c/d.
If there was a similar code-light DLC for single player, I think people would fume.
These are just good to keep people involved and active until something bigger and more tangible appears on the table.


Yeah I see your point, it's just worrying to me, that bioware made a comment saying there is no single player dlc being discussed right now, but rather a lot of multiplayer dlc discussion. The heart of the game is the single player, so It baffles me as to why they wouldn't be discussing any single play dlc right now. Plus small single player dlc's like more hairstyle choices, more armor, skyhold customization, etc are small implements that are very desired by the community right now, but instead we are getting more multiplayer dlcs.

#12
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

DA:I looked like a beta version of an mmo, to be honest. I hope this isn't the case because if they ditch the single player games for mmos in the future, that would be the death of the franchise.



#13
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 864 messages

If they don't create good SP games anymore, then I will simply move on and play games by a different company. I'm done wasting my time.


  • zeypher, Rawgrim et scrutinizer aiment ceci

#14
Joxer

Joxer
  • Members
  • 274 messages

I seriously hope there will be no gamechanging DLC in this game like they did in previous games.

And instead of making DLC garbage I wish they're working on Mass Effect 4.



#15
Lianaar

Lianaar
  • Members
  • 762 messages

 The heart of the game is the single player, so It baffles me as to why they wouldn't be discussing any single play dlc right now. Plus small single player dlc's like more hairstyle choices, more armor, skyhold customization, etc are small implements that are very desired by the community right now, but instead we are getting more multiplayer dlcs.

I presume, and this is really just a presumption, that there are two teams, one dealing with MP and one with SP. So I just don't link them together. They work on the same basis, but they are not the same. A DLC in one doesn't affect the other whatsoever. As far as I see that is.

 

It is easy to make promises in MP, for it grows  boring without changes, alas that team will focus on keeping the community alive.

While Sp is different, you don't play it for the DLCs, you play it for the game itself. Making hair styles will probably not affect replayability value in most cases. They did mention putting in content that they had no time to add but wanted. What they said is, they can not confirm story based DLCs. For that, I think it is too early. They must see the sales, get back the feedback and then decide which of the plans to pull. Surely they have already made various plans in how to progress. The story has cliffhangers, so there is room for adding more content. But shape, form must be decided. It is difficult to do so without analysing feedback. Unlike with MP, where adding new maps is obviously welcomed enough to keep people involved, and where they have enough experience from ME by now.



#16
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 819 messages

And instead of making DLC garbage I wish they're working on Mass Effect 4.

 

Mass Effect is made by a different group of people.

 

(Not that people don't move around between teams, but they're not going to shift every employee from Dragon Age: Inquisition onto ME4. When the DLC is done, they'll very probably get onto making the next DA game.)



#17
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 864 messages

Honestly, the SP needs several patches with bugfixes and missing content first before we can even talk about DLC. Are you all so eager to spend your money on stuff you should have gotten with the core game already?


  • Lilacs aime ceci

#18
Xhaiden

Xhaiden
  • Members
  • 532 messages

I'm amazed that so many people point to ESO as a flop MMO but not Bioware's own SWTOR. I played SWTOR for a year and let me tell you, *that* game was a flop.

 

Which is why we're highly unlikely to see Dragon Age the MMO. It probably also factored in to why we got Dragon Age Inquistion. The base of DA:I was originally a multiplayer only title that was in development alongside DA2. But after DA2 and SWTOR... -.-



#19
SpaceV3gan

SpaceV3gan
  • Members
  • 2 390 messages

Having played Dragon Age Multiplayer for 130 hours, all I can say is that it is a mediocre afterthought at its very best. No sense of progression with item unlocks whatsoever, dumb RNG giving repeated items over and over, elitism and community segregation, co-op with random players isn't possible, and way more bugs than all recent Bioware games put together - including the Singleplayer part of Dragon Age Inquisition.
It is addictive, worth playing when you have friends to play with, but the same can be said about all Multiplayer games. It is nowhere close to what ME3MP once was, in fact it is a massive step down in every aspect.
Bioware will surely support it somehow, for as long as it is profitable, but the company's cash cow is the singleplayer part. Even for Mass Effect 3 that was the case, for Dragon Age Multiplayer it can not be different.


  • DaemionMoadrin, Lilacs et I present Chuck Bass aiment ceci

#20
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

Kotor 3 using the frostbyte engine would have been rather nice.


  • DaemionMoadrin, Joxer et atlantico aiment ceci

#21
Sidney

Sidney
  • Members
  • 5 032 messages

Kotor 3 using the frostbyte engine would have been rather nice.

 

KoTOR 3 using any engine would have been nice.


  • Tayah, DaemionMoadrin, Rawgrim et 1 autre aiment ceci

#22
errantknight

errantknight
  • Members
  • 879 messages

This is a lot of panic about nothing. multiplayer was released in a fairly thin state. It needed more content in a way that the game doesn't. 

The game hasn't even been out for 2 full months and people are expecting dlc to be announced? The surprise it that they're already adding multiplayer, not that there's been no announcement. Chill, guys. You're being kind of crazy.



#23
errantknight

errantknight
  • Members
  • 879 messages

I'm amazed that so many people point to ESO as a flop MMO but not Bioware's own SWTOR. I played SWTOR for a year and let me tell you, *that* game was a flop.

Nonsense, it's a great game that was nearly done in by unrealistic expectations and a level of whining so unrelenting that it persuaded people who would have liked it not to try it. But that's beside the point. There's absollutely no reason to think that they're going the mmo route except blind panic with nothing to support it.



#24
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 864 messages

Nonsense, it's a great game that was nearly done in by unrealistic expectations and a level of whining so unrelenting that it persuaded people who would have liked it not to try it. But that's beside the point. There's absollutely no reason to think that they're going the mmo route except blind panic with nothing to support it.

 

Uhm yeah... I was in the SW:TOR beta and it just wasn't good enough to succeed. I and many others told BioWare that if they kept it like that, it wouldn't last a year. And one year later it became free to play... :P


  • I present Chuck Bass aime ceci

#25
I present Chuck Bass

I present Chuck Bass
  • Members
  • 788 messages

This is a lot of panic about nothing. multiplayer was released in a fairly thin state. It needed more content in a way that the game doesn't. 
The game hasn't even been out for 2 full months and people are expecting dlc to be announced? The surprise it that they're already adding multiplayer, not that there's been no announcement. Chill, guys. You're being kind of crazy.


I don't know about that, two months was right about the time they ANNOUNCED story based dlc for both origins and da:2. The fact is you can't ignore that appears to be a decline in story based dlc. A lot of the team is leaving for early development of mass effect 4 it was said, meaning if they are focusing on multiplayer right now, that means there is probably very little resources focusing on story based dlc or an expansion.. 2 months from release is right about the time you would start talking about significant dlc, to keep all that are playing still interested in continuing their playing. You don't wait till months down the road, when most people have forgotten and moved on to new games.