So much impatience and lack of faith in Bioware. The game's been out for barely 2 months and people have been hounding them for SP DLC during the whole time. Yes they'll focus on MP but it won't be any different than what they did with Mass Effect 3. When it comes to SP however, I'm sure Bioware will show that they haven't forgotten it. Do recall that they put out DLCs like Citadel for ME 3 which were very good and they put a lot of time and effort into it. I much rather they put more tactics into the game, fix the bugs, and make actually interesting quests before focusing on DLC. DLC won't matter if the game isn't worth playing much in the first place. After one playthrough, I literally don't feel much motivation to finish my second. Inquisition has fun gameplay but lacks when it comes to story and quests compared to the previous entries
Multiplayer, the future of dragon age.
#26
Posté 04 janvier 2015 - 11:10
- I present Chuck Bass aime ceci
#27
Posté 05 janvier 2015 - 12:06
So much impatience and lack of faith in Bioware. The game's been out for barely 2 months and people have been hounding them for SP DLC during the whole time. Yes they'll focus on MP but it won't be any different than what they did with Mass Effect 3. When it comes to SP however, I'm sure Bioware will show that they haven't forgotten it. Do recall that they put out DLCs like Citadel for ME 3 which were very good and they put a lot of time and effort into it. I much rather they put more tactics into the game, fix the bugs, and make actually interesting quests before focusing on DLC. DLC won't matter if the game isn't worth playing much in the first place. After one playthrough, I literally don't feel much motivation to finish my second. Inquisition has fun gameplay but lacks when it comes to story and quests compared to the previous entries
Citadel was one of the best, if not best dlcs ever made by bioware in my opinion, but apart from that mass effect 3 had poor dlc's. I don't want story based dlc's right now, just sooner rather than later. When witcher 3 comes out, it's my guess dragon age will lose many players( the hardcore ones still playing at least), who will be too deep into witcher to worry about playing some dlc for dragon age. It seems smart to capitalize on the fact that DA:I is the hottest game right now.
#28
Posté 05 janvier 2015 - 12:26
I think 2 of the features in the single player game that people complain about the most are: the 8 action limitation feature (like in the MMORPG Secret World), and the inability to switch weapons. These features make absolutely no sense whatsoever for single player...until you factor in multiplayer.
See?
So it's already impacting us in negative ways. That said. Hopefully the mod gurus find a way to break both sometime soon. i say that as someone who will never load up multiplayer. I didn't even try in ME, and that had a foreseeable story impact on the game in re war assets, so I can easily say it will be ignored by me here. The best thing Bioware can do with their next choose-your-own-adventure novel is forgo this multiplayer stuff, IMO. In the meantime, I'm watching Nexus like a hawk.
I'm trying to play as a caster at the moment and one result of the multiplayer inspired limitations is that I'm bored to death. Even without tactics a wizard type toon should have their own tactics just given the sheer size of their arsenal, but no. 7 actions (cuz one will always be your rift thingamabob) doesn't cut it. Freeze, barrier to tank, chain lightning, fw, rinse/repeat. *sleep* -or- Rift thingamabob to the third power *sleep* -or- *curse Bioware for not letting me switch from the fire to the ice staff for this rage demon* *sleep due to underwhelming single digits popping up on the mob*
I'm going to roleplay the optimist here and say that we are all capable of thinking beyond 8, so give us more than 8. ![]()
- Tayah, Rawgrim et vnth aiment ceci
#29
Posté 05 janvier 2015 - 12:32
Am I the only one who is worried, that Dragon Age (and bioware as a whole) are going to move away from their single player rpg roots and more towards multiplayer/MMO? I mean they haven't announced any plans for a single player campaign dlc and already said their would be no new companions added, but have already had several events for mutilplayer and many more planned multiplayer expansions.
The single player in this crappy game already plays like a grindy mmo.
#30
Posté 05 janvier 2015 - 12:48
I think 2 of the features in the single player game that people complain about the most are: the 8 action limitation feature (like in the MMORPG Secret World), and the inability to switch weapons. These features make absolutely no sense whatsoever for single player...until you factor in multiplayer.
See?
So it's already impacting us in negative ways. That said. Hopefully the mod gurus find a way to break both sometime soon. i say that as someone who will never load up multiplayer. I didn't even try in ME, and that had a foreseeable story impact on the game in re war assets, so I can easily say it will be ignored by me here. The best thing Bioware can do with their next choose-your-own-adventure novel is forgo this multiplayer stuff, IMO. In the meantime, I'm watching Nexus like a hawk.
I'm trying to play as a caster at the moment and one result of the multiplayer inspired limitations is that I'm bored to death. Even without tactics a wizard type toon should have their own tactics just given the sheer size of their arsenal, but no. 7 actions (cuz one will always be your rift thingamabob) doesn't cut it. Freeze, barrier to tank, chain lightning, fw, rinse/repeat. *sleep* -or- Rift thingamabob to the third power *sleep* -or- *curse Bioware for not letting me switch from the fire to the ice staff for this rage demon* *sleep due to underwhelming single digits popping up on the mob*
I'm going to roleplay the optimist here and say that we are all capable of thinking beyond 8, so give us more than 8.
8 Abilities are sufficient, I don't understand why people are complaining. In Multiplayer there are only 4 abilities, and for the most part the community is ok having 4 abilities.
Not switching weapons is not a problem in Single player unless one is soloing. For the vast majority who walk around with a full party, having 1 character with the wrong staff at the wrong moment shouldn't have much impact. It can be fixed though, but I don't see it being related to Multiplayer.
Multiplayer has no impact in the Singleplayer part of DAI. It is the other way around. For instance, I am tired of seeing Weapons and other Items that give extra Focus in Multiplayer, where Focus doesn't exist.
- Sidney aime ceci
#31
Posté 05 janvier 2015 - 12:51
Am I the only one who is worried, that Dragon Age (and bioware as a whole) are going to move away from their single player rpg roots and more towards multiplayer/MMO? I mean they haven't announced any plans for a single player campaign dlc and already said their would be no new companions added, but have already had several events for mutilplayer and many more planned multiplayer expansions.
I hate Inquisitionn with all my heart but I have nothing against MMO. Simply put I have completely different expectations from a SP game and a MMO, what frustrated me about Inquisition is that I was expecting a SP and they gave me a MMO. So if they are sincere and state that the next game will be a MMO, ok, I will expect a MMO and probably even like it. But I can't forgive they promising me a return to Origins and giving me TERA Online with even more boring combat...
#32
Posté 05 janvier 2015 - 01:07
I'm amazed that so many people point to ESO as a flop MMO but not Bioware's own SWTOR. I played SWTOR for a year and let me tell you, *that* game was a flop.
Swtor flopped because 1, after the first month about 80% of the population disappeared, which left the people who wanted to stay on and play isolated in small islands unable to do anything together.
And this went on for MONTHS, if not a year. Which by that time, all the rest left because no one to play or run raids with. No cross server play or queing. Expect for PvP I think.
Second End game was crap, just your standard WoW based grind of getting gear.
But it was the first one that killed the game. I remember the first day, they where adding servers left and right, then after a month was up, boom deserted.
#33
Posté 05 janvier 2015 - 03:11
They streamlined the combat tactics, if you say they didn't, you would be lying. That's mostly because they are trying to streamline it to make accessible to more people, but multiplayer also plays in the role of bogging down the combat tactics. That's because say the combat tactics that were presented to us in dragon age origins, would not translate into multiplayer.8 Abilities are sufficient, I don't understand why people are complaining. In Multiplayer there are only 4 abilities, and for the most part the community is ok having 4 abilities.
Not switching weapons is not a problem in Single player unless one is soloing. For the vast majority who walk around with a full party, having 1 character with the wrong staff at the wrong moment shouldn't have much impact. It can be fixed though, but I don't see it being related to Multiplayer.
Multiplayer has no impact in the Singleplayer part of DAI. It is the other way around. For instance, I am tired of seeing Weapons and other Items that give extra Focus in Multiplayer, where Focus doesn't exist.
- Rawgrim aime ceci
#34
Posté 05 janvier 2015 - 03:18
You're not the only one, and they already seem to be heading in that direction
I heard DA:I was originally a MMO project that changed course early on to a SP game and it shows with the huge maps and the extreme amount of grindy fetch quests. Multiplayer and microtransactions make more money and are easier to create than an entire long RPG with characters, plot, choices, etc...
#35
Posté 05 janvier 2015 - 03:23
They streamlined the combat tactics, if you say they didn't, you would be lying. That's mostly because they are trying to streamline it to make accessible to more people, but multiplayer also plays in the role of bogging down the combat tactics. That's because say the combat tactics that were presented to us in dragon age origins, would not translate into multiplayer.
What? There are zero AI tactics used on MP because the whole party is human controlled so any tactics used in SP have no relationship to anything in MP.
- AlanC9 aime ceci
#36
Posté 05 janvier 2015 - 03:26
You're not the only one, and they already seem to be heading in that direction
I heard DA:I was originally a MMO project that changed course early on to a SP game and it shows with the huge maps and the extreme amount of grindy fetch quests. Multiplayer and microtransactions make more money and are easier to create than an entire long RPG with characters, plot, choices, etc...
Less MMO than the fact that a big map RPG with a lot (almost nothing else) of grindy quests plus weed and rock picking sold a crap ton of copies. If you want to know where the flaws in this game came in it was the baleful influence of Skyrim far more than WoW - and both are terrible so this isn't an apologia for WoW.
#37
Posté 05 janvier 2015 - 03:49
What? There are zero AI tactics used on MP because the whole party is human controlled so any tactics used in SP have no relationship to anything in MP.
Haha I see what you're saying, but You didn't get the point of what I was saying. They aren't going to have the single player combat tactics be largely all about strategy and planning of the AI and such, to just turn around and have the multiplayer combat be completely different. That just wouldn't feel right, and would result in a lot of people not wanting to play the multiplayer because they can't approach a fight like they could In a single player match. Combat strategy needs to be consistent.
#38
Posté 05 janvier 2015 - 04:55
Citadel was one of the best, if not best dlcs ever made by bioware in my opinion, but apart from that mass effect 3 had poor dlc's. I don't want story based dlc's right now, just sooner rather than later. When witcher 3 comes out, it's my guess dragon age will lose many players( the hardcore ones still playing at least), who will be too deep into witcher to worry about playing some dlc for dragon age. It seems smart to capitalize on the fact that DA:I is the hottest game right now.
i didn't find them all to be poor. Omega probably lacked the most imo. Leviathan was cool with the whole mystery bit that started at its beginning but hearing Leviathan explain what the Catalyst was and its purpose made the ending sound even more dumb. I much rather they take their time on the DLC instead of rushing it out just because the game's popular right now. We've seen what happens when Bioware puts out a rushed product cough*Dragon Age 2*cough. When they take their time then that's how we got stuff like the Citadel DLC
- I present Chuck Bass aime ceci
#39
Posté 05 janvier 2015 - 05:30
i didn't find them all to be poor. Omega probably lacked the most imo. Leviathan was cool with the whole mystery bit that started at its beginning but hearing Leviathan explain what the Catalyst was and its purpose made the ending sound even more dumb. I much rather they take their time on the DLC instead of rushing it out just because the game's popular right now. We've seen what happens when Bioware puts out a rushed product cough*Dragon Age 2*cough. When they take their time then that's how we got stuff like the Citadel DLC
Yeah you're right. I don't want them to rush it either, I just want the dlc to be solid and also successful, so they have further incentive to make story based dlc in the future.
#40
Posté 05 janvier 2015 - 05:34
8 Abilities are sufficient, I don't understand why people are complaining.
Because if a character has 10 abilities but the game is arbitarily restricting me from using two of them, then that is frustrating.
I am sure you could finish the game with only 4 abilities but that's not the point at all.
- Tayah et I present Chuck Bass aiment ceci
#41
Posté 05 janvier 2015 - 05:41
Because if a character has 10 abilities but the game is arbitarily restricting me from using two of them, then that is frustrating.
I am sure you could find even finish the game with only 4 abilities but that's not the point at all.
Bioware doesn't want you fretting about all the abilities and tactics, they just want to fight enemy after enemy doing the same highly effective technique. If you have vivienne, barrier and more barrier, you are good to go.
#42
Posté 05 janvier 2015 - 09:51
Yeah the mp is leaving me cold. I want story, character interactions, minus the fetch quests,
Sucks about no new characters, I mean I get how characters have to be preprogrammed on disk to a degree due to voice actors etc having to record lines and having their parts of the environment somewhat ready but most people didn't and they made a huge fuss about it and accused bioware of purposely holding stuff back... so it sucks, but I get why Bioware wouldn't open that can of worms again.
Too bad too, shale was my favorite character.
Hoping for a massive expansion instead, maybe with a playable warden (the custom hawke system works, afterall... just need voices).
Played some MP, but it's limited, and truthfully I'd hate to see them give up on meaningful story to expand that feature.
#43
Posté 05 janvier 2015 - 03:45
Yeah the mp is leaving me cold. I want story, character interactions, minus the fetch quests,
Sucks about no new characters, I mean I get how characters have to be preprogrammed on disk to a degree due to voice actors etc having to record lines and having their parts of the environment somewhat ready but most people didn't and they made a huge fuss about it and accused bioware of purposely holding stuff back... so it sucks, but I get why Bioware wouldn't open that can of worms again.
Too bad too, shale was my favorite character.
Hoping for a massive expansion instead, maybe with a playable warden (the custom hawke system works, afterall... just need voices).
Played some MP, but it's limited, and truthfully I'd hate to see them give up on meaningful story to expand that feature.
Yeah well i don't know about any new characters just no new companions , because I believe they said there wouldn't be any new companions in the future to play with/along side with.
This means, like you said , we should hope for an expansion, because in regards to the Inquisitor and he or she's story, no new faces in regards to companions...which is rather shitty. I highly doubt we are going to get an a full on expansion though, it's a rare thing to get these days.
#44
Posté 05 janvier 2015 - 03:58
Yep, sadly it looks like this is where they are headed. Perhaps DAI is the last big single player RPG game we will see in the Dragon Age franchise.
I doubt many people who love the Dragon Age series had any interest at all in MP, but there you have it.
#45
Posté 05 janvier 2015 - 04:11
Am I the only one who is worried, that Dragon Age (and bioware as a whole) are going to move away from their single player rpg roots and more towards multiplayer/MMO? I mean they haven't announced any plans for a single player campaign dlc and already said their would be no new companions added, but have already had several events for mutilplayer and many more planned multiplayer expansions.
Not only that a lot of the specializations are way weaker than their previous iterations all done to balance for MP. Example templars known for their anti magic abilties, now they only get 10% resistance and only bonuses against demons. Before we could get 50% resistance and bonuses against anything with mana, not so anymore.
Then there is the 8 skill slot limit, no attributes on level up as well. All these things were done with MP in mind. I fear what more will they waterdown to balance for MP.
So yes i think MP is the future for this series atleast from what i see and infer from this game.
- I present Chuck Bass aime ceci
#46
Posté 05 janvier 2015 - 06:11
Not only that a lot of the specializations are way weaker than their previous iterations all done to balance for MP. Example templars known for their anti magic abilties, now they only get 10% resistance and only bonuses against demons. Before we could get 50% resistance and bonuses against anything with mana, not so anymore.
Then there is the 8 skill slot limit, no attributes on level up as well. All these things were done with MP in mind. I fear what more will they waterdown to balance for MP.
So yes i think MP is the future for this series atleast from what i see and infer from this game.
It just doesn't make any sense, why add multiplayer when it was hardly in demand? They could have taken those resources and added them to the single player experience. Either this was just a test run to see if multiplayer would be popular and therefore a part to the franchise going forward or it's the direction they want to to take * cough MMO cough*
#47
Posté 05 janvier 2015 - 06:18
I don't know about that, two months was right about the time they ANNOUNCED story based dlc for both origins and da:2. The fact is you can't ignore that appears to be a decline in story based dlc.
I don't follow this. First you say that it's still a little early for them to be announcing story DLC, then you say that this indicates a decline in story DLC.
#48
Posté 05 janvier 2015 - 06:21
Yeah well i don't know about any new characters just no new companions , because I believe they said there wouldn't be any new companions in the future to play with/along side with.
This means, like you said , we should hope for an expansion, because in regards to the Inquisitor and he or she's story, no new faces in regards to companions...which is rather shitty. I highly doubt we are going to get an a full on expansion though, it's a rare thing to get these days.
Blame the people who hated day 1 DLC. Apparently developing a new companion outside of the main game's development is unfeasible; IIRC it's because they'd need to put the full game through another QA cycle.
#49
Posté 05 janvier 2015 - 06:22
Didn't Bioware announce a new franchise multiplayer only game? I could be wrong, I just have a vague recollection of seeing some announcement a few months ago and thinking "not interested". Hopefully that will scratch their multiplayer itch and they can leave DA/ME as primarily singleplayer.
#50
Posté 05 janvier 2015 - 06:28
You know, Bioware is already working on a story driven multiplayer game, Shadow realms I believe it's called. So hopefully they keep that as their mp game, and will focus at the SP mostly, for their existing IP's.
It is just me hoping though, because I do share a fair bit of the concerns mentioned above, albeit that it's mostly because reading all of those makes me think a bit about it. So thanks ![]()
Also
by the post above (do have the name to add though
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