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Multiplayer, the future of dragon age.


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#51
Sidney

Sidney
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It just doesn't make any sense, why add multiplayer when it was hardly in demand? They could have taken those resources and added them to the single player experience. Either this was just a test run to see if multiplayer would be popular and therefore a part to the franchise going forward or it's the direction they want to to take * cough MMO cough*


As has been pointed out repeatedly the MP money and the SP money aren't coming from the same pile. You make a case for a SP game that costs X. MP is a separate budget = Y. If MP goes away the SP budget doesn't become X+Y, it is still just X.

To make this easier:
MP had nothing to do with tactics because it doesn't use any tactics and nothing about SP having tactics wouldn't mesh with human controlled MO players b
MP had nothing to do with ability limit. ME3MP had limited powers and the SP game had no limits. DAMP has a different amount of mapped MP powers than does SP anyways so it clearly isn't the reason for 8 since as it is now proves it can support different power allocations for SP and MP.
MP doesn't develop skills and classes the same way as SP, the classes are a mishmash of powers from varius SP trees. If MO was the template for SP then the classes would map closer together.

There is nothing about MP that dictated the way SP plays out.

It is like people have to go out of their way to blame sort of bogeyman for whatever failings they see in the game. The logic being, "I hate MP, therefore all things I hate are because of MP" or "I hate consoles, therefore all things I hate are because of consoles". You could also add "casual gamers" or "EA" to the list. The simpler answer is that, none of that is true and the game is designed they way they wanted it designed because right or wrong they thought it was more fun.
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#52
I present Chuck Bass

I present Chuck Bass
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As has been pointed out repeatedly the MP money and the SP money aren't coming from the same pile. You make a case for a SP game that costs X. MP is a separate budget = Y. If MP goes away the SP budget doesn't become X+Y, it is still just X.
To make this easier:
MP had nothing to do with tactics because it doesn't use any tactics and nothing about SP having tactics wouldn't mesh with human controlled MO players b
MP had nothing to do with ability limit. ME3MP had limited powers and the SP game had no limits. DAMP has a different amount of mapped MP powers than does SP anyways so it clearly isn't the reason for 8 since as it is now proves it can support different power allocations for SP and MP.
MP doesn't develop skills and classes the same way as SP, the classes are a mishmash of powers from varius SP trees. If MO was the template for SP then the classes would map closer together.
There is nothing about MP that dictated the way SP plays out.
It is like people have to go out of their way to blame sort of bogeyman for whatever failings they see in the game. The logic being, "I hate MP, therefore all things I hate are because of MP" or "I hate consoles, therefore all things I hate are because of consoles". You could also add "casual gamers" or "EA" to the list. The simpler answer is that, none of that is true and the game is designed they way they wanted it designed because right or wrong they thought it was more fun.


If there is no budget for multiplayer to begin with, where do you think that money goes? Bonuses for the employees? No it would be added to single player content, therefore the existence of multiplayer does affect single player. They start off with a budget they then allocate those resources. Multiplayer consumed some of those resources, when it could have been used elsewhere. It doesn't work like a school district where the budget is presented, with the resources already allocated. It starts of with a sum, which sometimes grows or dwindles, and with that sum they see how much content they can provide. So yes it would become SP= X +Y