Animation Cancelling Tutorial for up to 65% DPS increase
#26
Posté 05 janvier 2015 - 01:00
#27
Posté 05 janvier 2015 - 02:45
I'll try cancelling with 2h wwapons, with 1h weapons Shield Wall is good for cancelling as well.
#28
Posté 05 janvier 2015 - 08:47
#29
Posté 05 janvier 2015 - 09:54
There is a considerable problem with that also, I mean with locking on target. It is obviously crooked in a laggy game and also, to lock, you have to point the cursor to actually hit the target. As you point, you need to move the camera which means you need to hold RMB or use a macro. In either case, cursor actually disappears and sometimes reappears quite randomly for me. Also, cursor is extremely small and hard to see. Which does not make any type of locking easier. Any tips?
so in other words, hold every button all at once
gonna be tricky on console
#30
Posté 05 janvier 2015 - 10:04
[...]
Bows: Cannot be cancelled.
Hope this helps some of you!
Damn!
#31
Posté 05 janvier 2015 - 10:13
Exploits are for scrubs & cheaters
#32
Posté 05 janvier 2015 - 10:54
You can use payback strike, leaping shot or fade cloak to get up from knockdown.
That is good to know. IMO, any ability which clears the status (upgraded stealth, maybe something else) should work as well. PBStrike though again requires some targeting but leaping shot and fade cloack should work. Both are somewhat lag dependent to an extent. I've had a game where my archer went half way through the animation but then suddenly got back to where he was before it started and did it again. The second time it went through.
Actually, in general, this game is harder to play than ME3 with lag. There are virtually no lag-tolerant classes, at least I did not find any. At least you can easily tell if the lag is bad right after starting to move as in laggy games movement is very choppy. On the other hand, joining mid-match is much smoother than in ME3 as the game seems to slightly pause in the spawn area, so there is some time to recover even with the enemies around. But usually, GIP spawn is at the start of the dungeon and enemies are seldom there.
#33
Posté 05 janvier 2015 - 11:03
You can use payback strike, leaping shot or fade cloak to get up from knockdown.
Also, panic can be cancelled with Payback Strike, Combat Roll (upgraded), and Stealth (upgraded) http://forum.bioware...deo/?p=18281393
#34
Posté 05 janvier 2015 - 11:05
People still believe that animation cancelling is a "cheat"? Oh boy...
#35
Posté 06 janvier 2015 - 12:51
I'm a scrub.Exploits are for scrubs & cheaters
#36
Posté 06 janvier 2015 - 02:50
Oh and add Unbowed and Walking Fortress to the list of powers you can use while knocked down.
- Kjubaran aime ceci





Retour en haut







