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Obscure Gems nobody has heard of and games that deserve sequels.


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#51
Jeremiah12LGeek

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It does have a sequel, its called Mass Effect 3.

 

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#52
Dermain

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Please, do indulge.

 

I have nothing good to say about that game. Similarly to FF12, I found the story too obvious, the voice acting sub-par, and the combat system was entirely forgettable.



#53
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If this isn't limited to games then...

 

 

 

Jeez.


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#54
Kaiser Arian XVII

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If this isn't limited to games then...

 


Jeez.

 

Some may get terrified by that overdramatic opera and forget about the series! It didn't happen to me.



#55
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Some may get terrified by that overdramatic opera and forget about the series! It didn't happen to me.

 

That opening is awesome.

 

Period.



#56
Cribbian

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Moonstone_cover.png

Ye good olde amiga
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#57
LoonySpectre

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Cobra_Mission_-_Panic_in_Cobra_City_Cove

Wanted to make a more "modern" version of this for quite a lot of time.



#58
Fast Jimmy

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Flight sims or space sims? Because space sims are getting a resurgence.


Space sims. Yes, they are seeing a resurgence in crowd funding, but I still feel they are still quite a niche genre, even compared to rogue-like RPGs and the such. IMHO, FWIW, YMMV, IATW.

It's also worth mentioning that Wing Commander 4 had a budget of 12 million dollars back in 1995. To do something comparable today would require an insane amount of cash, for truly questionable return.


Is it worth mentioning? Because that just says to me it would cost $12 X 20 years inflation, which is pretty much in the budget neighborhood of any AAA game out there.

Nothing Wing Commander did couldn't be replicated - even FMV (even though that is a terrible medium) for relatively similar costs. A Wing Commander reboot would cost the same as Alpha Protocol or DE:HR did, nothing more and nothing less. It doesn't have to be the most expensive video game ever made just because $12 million was the biggest video game budget ever twenty years ago.

The problem is a matter of design choices. Wing Commander took a while to beat because it was really easy to lose. The reason squadmate death meant something is that it was usually the best you could do to make it through a level, so if a friend died along the way, you said "screw it, I was lucky enough to beat that level once, I'm not doing it again." Games are made to be easy now, and so therefore must have more story content and areas and features, etc., so that the player can keep playing for 20, 30, 40+ hours straight.

If you watched a Let's Play of Wing Commander 4 on YouTube, I bet you could knock the whole series out in an afternoon. Because it likely assumes the player either is someone who has beaten the game enough times to breeze through or they edit out the deaths/reloads. It's not truly a long game. And therefore, divergence and reactivity could be explored. Today, you can't do that, so divergence takes a backseat to padding and extra content.

#59
TheChris92

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Catherine

Alpha Protocol

Psychonauts

Eternal Darkness: Sanity's Requiem


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#60
RZIBARA

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ME2_Cover_Art.png

 

 

I'm still waiting for a sequel to this masterpiece...... I played a game back in 2012 that had Mass and Effect in the title followed by the number 3. But....... It didn't feel very "Mass Effect-y" to me.... More like the bastard step child of Gears of War with some streamlined RPG elements thrown in. 

 

LOL

 

ME3 had better RPG elements in it's gameplay then ME2 did. ME2 was one of the most watered down sequels I have ever laid my hands on. Everything felt like a downgrade from ME1. At least ME3 had more RPG like customization, an actual plot, and good combat



#61
RZIBARA

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Papermario.jpg

 

This. A Mario game that had a surprising good story. And I mean it. It was damn good


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#62
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You people?
448x249px-LL-3dd0d362_what-do-you-mean-y

Don't mind me, I'm f*cking super lost, man.



#63
Guest_EntropicAngel_*

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Space sims. Yes, they are seeing a resurgence in crowd funding, but I still feel they are still quite a niche genre, even compared to rogue-like RPGs and the such. IMHO, FWIW, YMMV, IATW.


Is it worth mentioning? Because that just says to me it would cost $12 X 20 years inflation, which is pretty much in the budget neighborhood of any AAA game out there.

Nothing Wing Commander did couldn't be replicated - even FMV (even though that is a terrible medium) for relatively similar costs. A Wing Commander reboot would cost the same as Alpha Protocol or DE:HR did, nothing more and nothing less. It doesn't have to be the most expensive video game ever made just because $12 million was the biggest video game budget ever twenty years ago.

The problem is a matter of design choices. Wing Commander took a while to beat because it was really easy to lose. The reason squadmate death meant something is that it was usually the best you could do to make it through a level, so if a friend died along the way, you said "screw it, I was lucky enough to beat that level once, I'm not doing it again." Games are made to be easy now, and so therefore must have more story content and areas and features, etc., so that the player can keep playing for 20, 30, 40+ hours straight.

If you watched a Let's Play of Wing Commander 4 on YouTube, I bet you could knock the whole series out in an afternoon. Because it likely assumes the player either is someone who has beaten the game enough times to breeze through or they edit out the deaths/reloads. It's not truly a long game. And therefore, divergence and reactivity could be explored. Today, you can't do that, so divergence takes a backseat to padding and extra content.

 

They are definitely still niche, but they're bigger than they've been in a decade at least. And for what it's worth, I'm not sure I'd call Wing Commander a sim game. Is there anything in that game but combat and story? Any trading? Any exploration? I genuinely don't kow.

 

Are you implying that they aren't going to increase the production values of the game? Are you implying that it's still going look like it did, the actual game not the FMVs (or them too, because they look terrible), fifteen years ago? Who do you think will accept that?

 

Because not even Shadowrun, Wasteland, and Pillars do that. They're all much higher resolution screens, with higher detail characters as well.

 

The only developers out there making games identical to games made fifteen years ago are the indies, and they're selling crap based on nostalgia (oh look, another 2D sidescroller--though it's gotten better over the past few months).

 

Production values would increase. And with them, costs.



#64
Voxr

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I have nothing good to say about that game. Similarly to FF12, I found the story too obvious, the voice acting sub-par, and the combat system was entirely forgettable.

Well different strokes I suppose.


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#65
Fast Jimmy

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Are you implying that they aren't going to increase the production values of the game? Are you implying that it's still going look like it did, the actual game not the FMVs (or them too, because they look terrible), fifteen years ago? Who do you think will accept that?

Because not even Shadowrun, Wasteland, and Pillars do that. They're all much higher resolution screens, with higher detail characters as well.

The only developers out there making games identical to games made fifteen years ago are the indies, and they're selling crap based on nostalgia (oh look, another 2D sidescroller--though it's gotten better over the past few months).

Production values would increase. And with them, costs.


Nothing suggests to me that production values would increase dramatically. Again - let's look at actual content.

Static screens to visit the base. Roughly 75-100 cutscenes, possibly as many as 150. These would best to be animated in this day instead of FMV, for obvious reasons. The rest of the game would be the space flight sim, which invovled next to zero exploration or other resource-intensive gameplay.

It would be like if ME only occured on the Normandy... and moving around wasn't walking in 3D, but moving thorough rooms by clicking on a map.


If anything, the production value to make his game would be LESS today if you eliminate the FMV.

#66
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Nothing suggests to me that production values would increase dramatically. Again - let's look at actual content.

Static screens to visit the base. Roughly 75-100 cutscenes, possibly as many as 150. These would best to be animated in this day instead of FMV, for obvious reasons. The rest of the game would be the space flight sim, which invovled next to zero exploration or other resource-intensive gameplay.

It would be like if ME only occured on the Normandy... and moving around wasn't walking in 3D, but moving thorough rooms by clicking on a map.


If anything, the production value to make his game would be LESS today if you eliminate the FMV.

 

The FMVs are definitely a large cost, but I was referring to all the models for the actual gameplay part. The space ships, all that stuff. It would be more expensive because the detail would be much higher.

 

And if we're switching to cutscenes, we'll need to create the models for the 3D objects in the FMVs, as well as animations, and building the characters in-engine. I couldn't say how much that costs, but I'll bet it costs a pretty penny. More than 12 mil.



#67
Drone223

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*snip*

Just because he doesn't like ME3 doesn't change the fact its the sequel to ME2.



#68
Fast Jimmy

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The FMVs are definitely a large cost, but I was referring to all the models for the actual gameplay part. The space ships, all that stuff. It would be more expensive because the detail would be much higher.

And if we're switching to cutscenes, we'll need to create the models for the 3D objects in the FMVs, as well as animations, and building the characters in-engine. I couldn't say how much that costs, but I'll bet it costs a pretty penny. More than 12 mil.


Why would you say that? Using 4% annual inflation, $12M X (1.04 ^ 20) = ~$26M.

DA2 cost $20 million. And it had WAY more locations, NPCs, curscenes and voice acting than Wing Commander would.


I looked it up - a Let's Play for all of WCIV is two hours. Two hours to watch the game. That's not a lot content.

Until you look at the fact that it probably took me 30 hours to beat because playing on Hard is basically the equivalent to taking a sledge hammer to the giblets with the number of deaths and reloads that happen, ESPECIALLY Iater in the game. Couple that with more reactivity based on how you interact with the squad and their possible permadeath permutations (say THAT five times fast) and you have an amazing experience. But one that devs don't want to make today, because players want to go through and button mash their way to victory without failure and get more content than you see in two seasons of a TV show.

It wouldn't take $12M to make a two hour DA2.

#69
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Why would you say that? Using 4% annual inflation, $12M X (1.04 ^ 20) = ~$26M.

DA2 cost $20 million. And it had WAY more locations, NPCs, curscenes and voice acting than Wing Commander would.


I looked it up - a Let's Play for all of WCIV is two hours. Two hours to watch the game. That's not a lot content.

Until you look at the fact that it probably took me 30 hours to beat because playing on Hard is basically the equivalent to taking a sledge hammer to the giblets with the number of deaths and reloads that happen, ESPECIALLY Iater in the game. Couple that with more reactivity based on how you interact with the squad and their possible permadeath permutations (say THAT five times fast) and you have an amazing experience. But one that devs don't want to make today, because players want to go through and button mash their way to victory without failure and get more content than you see in two seasons of a TV show.

It wouldn't take $12M to make a two hour DA2.

 

I didn't realize the game was that small. My point is flawed then.

 

Edit: though that's true too vvv Branching content makes exponential cost increase.



#70
Fidite Nemini

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It wouldn't take $12M to make a two hour DA2.

 

You should take the replay value into consideration for your time estimate. I didn't play WC IV but I played WC III quite a bit and with the branching missions depending on previous mission outcomes and the different interactions between the player and the characters adds up to a lot more content than two hours. It's still not much by today's standards, but for its time WC III was positively colossal ... four CD-ROMs iirc.



#71
wolfsite

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Gabriel Knight 4 needs to happen, 3 left on such a cliffhanger for the characters..... need closure.


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#72
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OH YEAH:

 

SONIC CHRONICLES THE DARK BROTHERHOOD!

 

Beowear pls



#73
Han Shot First

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One of the best RPGs, IMO. I'd love to see that a modern sequel. It's a shame a game world as interesting as the one in Arcanum only got one game.



#74
Fast Jimmy

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You should take the replay value into consideration for your time estimate. I didn't play WC IV but I played WC III quite a bit and with the branching missions depending on previous mission outcomes and the different interactions between the player and the characters adds up to a lot more content than two hours. It's still not much by today's standards, but for its time WC III was positively colossal ... four CD-ROMs iirc.


Agreed! That was kind of my point - AAA game design today wouldn't suffer a game that only had two hours of content, even though it would be to allow for a lot of replay ability and divergence, not to mention a lot of focus on encounter design as opposed to countless trash mobs.

Sorry - I didn't mean to disparage the WC series or its games. I meant to say a remake that accomplished the same things wouldn't be the most expensive game ever made, like it was back in 1995.

#75
Drone223

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Halo Wars is an underrated game imo, it deserves a sequel.

 

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