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On the bugs in the multiplayer...


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#1
AManOnATricycle

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Disclaimer: While this is long, it is important for the people who keep complaining about bugs to know this.
 
 
There are a LOT of bugs in the multiplayer. We all know this. Some of them include, but are not limited to...
 
Rampage Bug (Knockdown/death during rampage=no rampage Life Steal for the rest of the game)
Fire damage Key-Drop (Fire damage on wolves=no key drop)
Pull of the Abyss (Pull of the abyss rubber bands after it's done).
The Armor Bug (You have to tank with your butt to get armor advantages)
 
And so on...
 
Keep in mind that this is only party BioWare's fault. It is mostly EA's fault, as they force all of their games to have a multiplayer aspect. The multiplayer was a last-minute addition to the game, which is why it has the most glitches. Sure, does the SP have glitches? Yes. Every game does (Think about AC:Unity) Are they as hilariously prevalent as in MP? Not even close. So don't throw the pile of donkey-crap onto BioWare, which has made quality games for more than a decade. Remember KOTOR? Or before that, with NWN? Or Baldur's Gate,  and more. 
 
So, now BioWare has to not only fight with the glitches forced upon the game by EA, but they also have to keep up maintenance for the Single Player (more DLC, bugfixes, etc). No game is perfect. It's not just "we have to fix the multiplayer," but rather, "What game-breaking glitch do we fix first?" It may take months to fix this, months that the game mode should have spent in development. The issues have to be identified. It's not as simple as "firestorm on animals causes no key-drops." Where in the code is that going wrong? What function isn't being executed? 
 
The multiplayer is a patchwork thrown together at the (relative) last minute to appease the publisher. Stop laying the blame solely on BioWare. Some of the best RPGs since the turn of the century, or in all of video game history, have come from them. If you want to see what BioWare's strengths are, look at the single player. Look at the Mass Effect series. Look at KOTOR. Look at NWN. Look at all the dozens of amazing RPGs put out that we all think of fondly (and then go and replay every year or so), despite their flaws. 
 
I have a feeling that BioWare develops the SP of their games, something they are renowned for, and then sits around a table, going "Okay, how can we add a multiplayer to this? It's six months until release..."
 
You really just need to either adapt to the game's current environment, and either work around these bugs, or uninstall the DLC, or just stop playing if you cannot handle the bugs. Complaining won't change anything. 
 
Would you rather this game had spent another year (random amount) in development to make the multiplayer perfect? Or even another six months? Maybe it wasn't even BioWare's deadline?
 
And just so you know I'm not making things up with regards to EA...
 
"I have not green lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365."-EA Labels President Frank Gibeau
 
 
TL:DR: Stop hating on BioWare for things that are not entirely their fault. Hate EA. They ruin BioWare's fantastic single players by forcing them to add a Multiplayer at the last minute, something that BioWare isn't renowned for. BioWare doesn't have the time to develop these multiplayers nearly as extensively as the Single Players, and therefore they are more buggy. You can be angry with them, but the multiplayer should have spent more time in development, and it may take awhile to fix this because of it. Get a grip. Learn to live with it. Adaptation is how animals and humans have survived for millions of years. Time to use that ability to adapt and find your own fun in the game. If you can't, then stop playing. 
 
 
 
P.S. To the people who think all I do is rant... I'm working on a guide for a Combo Elementalist (Focus on priming/detonating combos rather than spamming firestorm). More to come on that later, once I get my elementalist up higher. It is kinda reliant on getting a group that has a warrior in it, which is my main issue (because I like money). 


#2
TormDK

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Multiplayer is not an afterthought in this game. It was planned, including the RNG store, right from the start because the mode was popular in ME3. So popular in fact that people purchasing platinum paid for development of the mode in full.

 

We're only about two months in from the game's release, and the devs have stated that the mode will be supported longer than ME3's did, and that was supported for a full year with new DLC including game modes, classes and maps.

 

Also keep in mind that any patch must undergo both QA within Bioware/EA as well as certification with the console providers before it can be applied to all platforms, as it seems EA does not want the PC to be the test bed similar to what they have done with the Battlefield franchise.



#3
Rizilliant

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Im so tired of paying customers willingly taking this kind of crap.. We all payed for an incomplete product.. This is a trewnd i personnally woiuld like to see stopped.. When more people stop defending this terrible business practice, the sooner we can start seeing real Q&A/ TESTING.. Until then, developers, especially those backed by EA, will continue to push unfinished products to willing to pay suckers!

 

I was gonna refuse to play mp, but decided to give it a go, as im struggling to stay interested in my 1st playthrough in campaign.. I now see why the pc controls are so terrible for us in campaign.. Because they cant have true Dragon Age conrtrols in a console video game, built specifically with multiplayer in mind! RIP Bioware!

 

 

Edit: I origionally came to post my bug experiences over the weekend..

-Unobtainable keys..

-Entire dungeons going unresponsive..

-Loot jars repeatedly spwanign before you can loot them, then unable to be targetted..

-1 player can rudely advance, making it impossible for the rest of the party to enter treasure rooms (it teleports everyone).. When this just happened in our party, 2/3 of our treasure rooms were forfeit by 1 single player who insisted on Assassin tanking the entire dungeon solo.. The last time, it cause all enemies in the dungeon to go invisible, and all map markers to disappear, which obviously made completion impossible.. 

-im assuming its rubberbanding, but my character has suddenly started doing this wierd dancing left, & right thing, making the already bad movement, Mind-numbingly infuriating! 

-characters fast forwarding, or rewinding allover the map through time & space...



#4
AManOnATricycle

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Multiplayer is not an afterthought in this game. It was planned, including the RNG store, right from the start because the mode was popular in ME3. So popular in fact that people purchasing platinum paid for development of the mode in full.

 

We're only about two months in from the game's release, and the devs have stated that the mode will be supported longer than ME3's did, and that was supported for a full year with new DLC including game modes, classes and maps.

 

Also keep in mind that any patch must undergo both QA within Bioware/EA as well as certification with the console providers before it can be applied to all platforms, as it seems EA does not want the PC to be the test bed similar to what they have done with the Battlefield franchise.

 

This game has been in development since before the release of ME3. And I won't argue about the troll store. I'm not saying that BW is going to abandon this mode, but it clearly was not ready for release, regardless of when the planning was begun. Likely, it was less than a year before the announcement of multiplayer (August, 2014) that they began work on it. They may have planned for it, but it was still a lower priority for them, and a higher one for EA.

 

Source: http://www.forbes.co...rotransactions/

 

Similarly, EA was voted the worst company in America for two years straight (2012 and 2013). Those were two years that DAI was in development. 

 

Source: http://www.forbes.co...-america-again/

 

I'm not going to argue with you about the way that patches come out. My point is that the Multiplayer was not ready for release. The intent to support this for longer than ME3MP may be as much out of necessity as out of genuine interest in the evolution of the mode.
 

 

Edit: Really appreciate your sig, TormDK.



#5
AManOnATricycle

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Im so tired of paying customers willingly taking this kind of crap.. We all payed for an incomplete product.. This is a trewnd i personnally woiuld like to see stopped.. When more people stop defending this terrible business practice, the sooner we can start seeing real Q&A/ TESTING.. Until then, developers, especially those backed by EA, will continue to push unfinished products to willing to pay suckers!

 

I was gonna refuse to play mp, but decided to give it a go, as im struggling to stay interested in my 1st playthrough in campaign.. I now see why the pc controls are so terrible for us in campaign.. Because they cant have true Dragon Age conrtrols in a console video game, built specifically with multiplayer in mind! RIP Bioware!

 

We're not paying for an incomplete product. The product that I paid for was the epic BioWare RPG for my absolute favorite RPG universe. The MP is an added bonus. Granted, it's an incomplete bonus. But I pre-ordered this game before the MP was even announced, ergo that's what I paid for. I doubt anyone ordered this game thinking "Man, this Multiplayer is gonna be so sick I ain't even gonna touch the singleplayer." You do that for Call of Duty, not for a BioWare RPG. 

 

You're right about how the console controls were integrated to the PC. Can't even argue. And, to be honest, "true" dragon age controls are a matter of opinion. For some people, it will be the DAI controls. Others, it will be DAII, and some, it will be DAO. It's subjective.

 

I highly doubt that the controls were made with multiplayer in mind, as the most evolution of their controls happened with the Tactical Camera, a function that doesn't even exist in multiplayer. 
 

I'll keep supporting BioWare. But don't get me wrong, I think that EA is truly deserving of "Worst Company in the video game industry," (there are far worse companies in America. And then there's Congress).


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#6
holdenagincourt

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There are too many assumptions and tangents in this topic to even respond to adequately. Can you, in one or two sentences, make your kernel argument?

 

I'm not interested in emotional appeals about how terrible EA is and how venerable BioWare's RPGs are. I want a clear, concise case, mainly because it seems at first blush that you're making the bizarre argument that companies should not be accountable for the correct functioning of one product because they make other, better products.



#7
TormDK

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I guess we will have to agree to disagree, but thanks for the compliment on the sig. I stole it from the Space Marine Force Commander from Dawn of War. :)

 

I've only played the multiplayer game for about 50-60 hours so far, and am only at Prestige 168. I haven't felt brave enough to step into Perilous yet as I am still missing a Heal on Kill ring/weapon but otherwise I'm feeling in fairly good shape from a weapon perspective for all classes.

 

Do the key bug happen? Sure, not very often, but it happens. I've not seen it happen when I myself am playing host, even with Elementalists using Firestorm, but most people on the PC seems to know that the leader has to leave so that the round can restart to resolve it.

 

Does the issue with vases happen? Sure, from time to time. Sucks if you are playing archer or a mage but the melee has no problems with it. (I play mostly Templar, so do not experience anything other than a minor inconvinience)

 

Other than that, my experiences are mostly positive. Sure, you get random PUGs that play like crap which causes you to not extract on map 5, but from a game readiness perspective it's doing just fine, and as a result I've so far spent about 60% of the game's retail price on Platinum.



#8
AManOnATricycle

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There are too many assumptions and tangents in this topic to even respond to adequately. Can you, in one or two sentences, make your kernel argument?

 

I'm not interested in emotional appeals about how terrible EA is and how venerable BioWare's RPGs are. I want a clear, concise case, mainly because it seems at first blush that you're making the bizarre argument that companies should not be accountable for the correct functioning of one product because they make other, better products.

The fault for the amount of bugs in the Multiplayer lies more with EA's obsession with online play.The multiplayer was an addition forced upon ME3 and then  to DAI after the majority of the development of the Single Player, leaving inadequate time for it to be fully developed.



#9
Torkelight

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I do enjoy most of Biowares games, allthough I think on this one - they just went to far. There is no need to have something happening every 5 meters you walk in the wilderness (as it was in another similar game: Skyrim). RPG games should take a note from Dark Souls. In Dark Souls you have ONE mission, divided into two parts really. There is other stuff to do, but if you dont pay attention you might miss them, and they are not really important to the main story. And I still spent like four months playing SP in that game (allthough, MP is actually built into SP, you can just choose not to take part if you dont want to). In DA:I the journal really really confused me in the beginning as you had just tons of quests right from the gecko.

 

But, back to multiplayer. I personally view the multiplayer add on as an unexpected bonus. Mostly because every game I have played from Bioware hasnt had multiplayer focus, and I never really tried ME3 MP. Also, I usually prefer to play multiplayer games that are solely focused on multiplayer. Because of this, every annoying thing that happens in MP doesnt really bother me that much. It is of course annoying, and sometimes even gamebreaking - but I dont really feel ripped off because of it. The SP part is just so enormous it was worth the money alone.

Now, that EA is a greedy company mostly concerned with profit is something I think that most of us can agree upon. I dont think we will ever see a game released by EA that does not have a ridicolous microtransaction built in to it. That is the only reason why they'd ever want multiplayer.
 

Lastly, I have said many times before - if you want to avoid most bugs and get 9/10 bugfree games, just dont play with elementalists in your game. Trust me, it works a charm for me. If you want to avoid DLC bugs whatsoever, remove the DLC. The armor and the reaver bug is unfortunatly not workaroundableablearound.



#10
-PenguinFetish-

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You realise that Bioware is a division of EA right?

 

The fault for the amount of bugs in the Multiplayer lies more with EA's obsession with online play.The multiplayer was an addition forced upon ME3 and then  to DAI after the majority of the development of the Single Player, leaving inadequate time for it to be fully developed.

 

Completely false. DA:I started out as multiplayer only. 

 

http://uk.ign.com/ar...ultiplayer-only

 

http://www.gamespot....y/1100-6423362/

 

ME3MP was one of the best online games that I have ever played. Not forced at all. It had 5 free expansion packs and its own team for a long time. 

 

Dragon Age Inquisition was originally scheduled for launch in 2013. Its had a LOT of time to iron out bugs and glitches. 

 

If you are going to justify biowares shortcomings, at least get your facts right when doing so. 



#11
Catastrophy

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Didn't read, but I'd like to share I heard they weren't bugs but features.