Cloth is just as constrained in sp too. Hopefully thats something they'll adjust
Crafting is choked by cloth, which rarely drops for some reason
#26
Posté 15 janvier 2015 - 09:56
#27
Posté 28 janvier 2015 - 04:07
THIS. Since cloth is a component of pretty much every good crafting recipe, it's insane that it is salvaged only from staves. Either the staff "drop rate" needs to be increased drastically or cloth needs to be salvaged from pretty much everything. I mean, at least let us salvage cloth from rogue items and shields which makes sense with the lore.
#28
Posté 29 janvier 2015 - 04:59
I get so little cloth because I'm either looting daggers (the numbers for these are simply retarded.... being dual wield do they get 2x the drop rate?) or I'm getting armour cards I cannot salvage....
I'd be pleased if the armour could be salvaged with a chance at all material types.
#29
Posté 31 janvier 2015 - 05:36
#30
Posté 01 février 2015 - 05:05
If you get any armor card, consider that you basically got 5 cloth in that one as at the least every armor needs 4 or maybe 5 cloth to be crafted.
And most people would ultimately end up crafting remaining T1 armors, I know I do that.
Although yeah crafting Mage armors becomes annoying as hell with such slow rate of cloth drops.
#31
Posté 01 février 2015 - 05:00
#32
Posté 01 février 2015 - 06:23
I agree with some here. The staves should at least drop more cloth unless they include cloth with other weapon salvage.
#33
Posté 02 février 2015 - 01:08
The cloth drop rate is ridiculous. Absolutely frustrating when you're trying to unlock all the classes. It's just another thing that makes me feel the mp is designed as a cash grab with a frustrate-2-pay design where you feel like paying for more chests so you can have more chance at getting some more material/weapons/armor etc. I feel there just isn't anywhere near enough content in the mp itself to justify the bottlenecking/RNG'ing of what content they do have.
#34
Posté 02 février 2015 - 01:14
I know, there is not enough content in the mp. I wish they used the single player map for multiplayer, so people could roam the whole place while maybe helping each other, or meet in a meeting point.
- Reidbynature aime ceci
#35
Posté 02 février 2015 - 01:40
I would have also liked something like the singleplayer maps too (or at least something a lot more open) rather than the five tight zones you travel through in mp. Does make it look weird when you have a Giant in an Orlesian palace he barely fits into. Dragons just seem out of the question for mp.





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