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Can we get a BioWare response about the Red Templar game breaking bugs?


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#1
Saboteur-6

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I mean it's bad and I'm sure you all are well aware but it's probably the single most important thing that needs fixed right now. So many "keys not dropping" and "Round 5 incompletes" is maddening. Thanks!

 

EDIT: To clarify for @Torkelight or others: "Round 5 Incompletes" are when you've successfully killed everything in the Round 5 encounter (including the Commander) yet the game refuses to finish. Only workaround is for the host to drop "resetting" the round 5 wave in the hope that it won't bug again.



#2
Torkelight

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The key not dropping has nothing to do with the red templars in particular. It is mostly linked with canines, who can appear in any faction even demons, and spells like the elementalists firestorm. It is also sometimes where invis units can stop the key from dropping as well. Sometimes it is also down to just pure bad luck.

But mostly, its elementalist. Last week or so I have ONLY had the bug happen if an elementalist uses firestorm. Even while solo'ing to get firekills it happened twice.

What you mean by round 5 incompletes is beyond me. Once I've gotten to Stage 5 you always finish by either whiping or winning (which I prefer).

 

Yes they DO need to fix this, but a rule of thumb is to avoid elementalists in your games, and you'll rarely have this bug happening to you. I promise!


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#3
BelnickISMYNICKNAME

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yea dogs sometimes walk into a wall, sometimes it can be fixed if you are lucky and bomb the right wall
sometimes the beasts dont fall, their hp is gone, they dont attack, but they still walk around and move but with no health bar and are invincible(we hit one for 15min just to test)

those two ^ I know can happen, but I also think that enemies that can cloak bugs and does not decloak sometimes



#4
Mofojokers

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I mean it's bad and I'm sure you all are well aware but it's probably the single most important thing that needs fixed right now. So many "keys not dropping" and Round 5 incompletes is maddening. Thanks!


Bioware should have most of its employees back tomorrow from the holidays. So i would expect a patch soon don't worry i am sure there doing there best. :)

#5
Torkelight

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Who ever was in charge of the pathing of the dogs etc., should be delegated to mop up duty for a year. How is it possible to make it so bad? I mean, the normal mobs pathing isnt the greatest either, but atleast they dont make the game unplayable or walk on walls or spin around in circles or spawn halfway inside walls etc etc etc etc.

Did they ever test this before releasing it?
 

I wouldnt be proud of this if I was BioWare.


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#6
Chi_Mangetsu

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Re: wave 5 incompletes where you stomp the RTC's big, dumb face into the dirt, but the match doesn't end.

Also, is it that Firestorm pushes enemies through terrain and architecture? That's what seems to be the culprit, but I could be mistaken as to what is actually "happening" with that particular bug.

#7
blazepyron

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Honestly I think dogs are the main cause of the key glitch, although firestorm w/ dogs probably makes it even more likely.  Firestorm alone I don't think is much of a problem, in my experience it's almost always dogs.  

 

Idk how many times we've gotten to the end only to have a bunch of red dots show up.  We backtrack to the red dots only to find clumps of dogs spazzing because their pathing told them to meld together.at least we were lucky enough to get the dogs to spawn.  


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#8
Zehealingman

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Yes, dogs are the main problem here. There are problems with NPCs not beeing able to be killed and the Shadow/Stalker aswell, but clearly the dogs are the big problem here.

It's often that they clip into the ground, into walls, etc. No, combine that with the AW Pull spell, the ELEs firestorm and there is indeed a high chance of the glitch happening.

#9
Saboteur-6

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I don't know what it is but Red Templar's have been bugged since launch with "key no drops" and round 5 incompletes so no, it's not just the dogs. It might be an issue that's even MORE present when dogs are combined with Red Templar but trust me, it's been there since launch and it's Red Templar specific. Like many have said the leading speculation is that is has to do with the Stalker stealth behavior not ever de-cloaking for some reason. I don't pretend to know what exactly it is but it's certainly faction specific.

 

Also, to point out the obvious, there's zero dogs/animals in Round 5 and how often are you guys able to trigger "round complete" successfully even after killing everything?



#10
Pee Jae

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I don't think firestorm has anything to do with it. I just had a match where the ele did almost nothing but spam firestorm. Venatori. No dogs. We completed the match.

 

So yeah. My best guess is it's Red Templars and disappearing dogs.


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#11
Zehealingman

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I don't think firestorm has anything to do with it. I just had a match where the ele did almost nothing but spam firestorm. Venatori. No dogs. We completed the match.

So yeah. My best guess is it's Red Templars and disappearing dogs.


Firestorms knockdown/knockback effect knock the dogs under the map, into walls, etc.

But it's not only ELE, of course.

#12
Torkelight

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I don't know what it is but Red Templar's have been bugged since launch with "key no drops" and round 5 incompletes so no, it's not just the dogs. It might be an issue that's even MORE present when dogs are combined with Red Templar but trust me, it's been there since launch and it's Red Templar specific. Like many have said the leading speculation is that is has to do with the Stalker stealth behavior not ever de-cloaking for some reason. I don't pretend to know what exactly it is but it's certainly faction specific.

 

Also, to point out the obvious, there's zero dogs/animals in Round 5 and how often are you guys able to trigger "round complete" successfully even after killing everything?

The invincible Shadow-bug has happened to me once or twice. Both times it has been in games where firestorm has just been used.

If I play with Ele's on the DLC it bugs out every second game. It does happen sometimes without firestorm-eles aswell, but for me maybe 1/10 or even less games bugs out for me when I dont play with Ele's.

 have also solo'ed alot, because it makes it easier to accomplish certain acheivements, and with probably over 150+ solo games the ONLY time the games has had key drop bug has been while playing Ele and using firestorm. And then it happened twice in four games. I think the evidence is overwhelming.

And I have probably played about a 1000 games so far and I have been playing since the day after launch, I think I know what I'm talking about. I'm not just pulling this out of my a**.

 

But then again, you say that sometimes you cant even finish round 5 because of some bug - and this has NEVER, EVER (a credit to the game) happened to me, in all my game time. So some bugs might be down to something quite different, and be more individual somehow.



#13
Chi_Mangetsu

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Also the Orlesian Chateau area with its blocked off garden is something of a sh!tshow where wolves like to gather because lolpathing.

#14
Torkelight

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I don't think firestorm has anything to do with it. I just had a match where the ele did almost nothing but spam firestorm. Venatori. No dogs. We completed the match.

 

So yeah. My best guess is it's Red Templars and disappearing dogs.

Key word here is "no dogs". The combination of Firestorm + dogs will lead to the game bugging out almost 75% of the time. Thats why, if I want to keep playing the DLC, I just avoid Ele's alltogether. It makes for a lot less horribly annoying timewasting.



#15
Saboteur-6

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The invincible Shadow-bug has happened to me once or twice. If I play with Ele's on the DLC it bugs out every second game. It does happen sometimes without firestorm-eles aswell, but for me maybe 1/10 or even less games bugs out for me when I dont play with Ele's. I have also solo'ed alot, because it makes it easier to accomplish certain acheivements, and with probably over 150+ solo games the ONLY time the games has had key drop bug has been while playing Ele and using firestorm. And then it happened twice in four games. I think the evidence is overwhelming. And I have probably played about a 1000 games so far and I have been playing since the day after launch, I think I know what I'm talking about. I'm not just pulling this out of my a**.

 

But then again, you say that sometimes you cant even finish round 5 because of some bug - and this has NEVER, EVER (a credit to the game) happened to me, in all my game time. So some bugs might be down to something quite different, and be more individual somehow.

 

Would you calm down there fussy britches? No one said that there's not the possibility of multiple bugs happening but I can tell you that it's not simply a "personal bug" as I hear random players complaining about it too. And yes, I've had "round 5 incompletes" with the Red Templar even without an ELE in the team. I'm not saying that these bugs exist in a vacuum and are mutually exclusive but I can tell you that I've been having issues with Red Templar since launch and so have A LOT of people. I was just on a team with 2 Keepers, Archer, and Templar and we got a "Round 5 Incomplete" for example and the host had to drop.

 

My guess is that it has something to do with the Stalker AI when combined with physics impacting skills/spell effects. Such as Firestorm, Lightning Cages, Pull of the Abyss, etc. It's all really just speculation though until BioWare can confirm causes for these bugs via access to dev data.



#16
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See? I always was in favour of dogs and dog-likes as pets - but no, they had to put them into the enemy factions. I bet their pathing is off, because someone forgot to put treats into the pants of the factions - that wouldn't have happened with real players.



#17
Torkelight

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Would you calm down there fussy britches? No one said that there's not the possibility of multiple bugs happening but I can tell you that it's not simply a "personal bug" as I hear random players complaining about it too. And yes, I've had "round 5 incompletes" with the Red Templar even without an ELE in the team. I'm not saying that these bugs exist in a vacuum and are mutually exclusive but I can tell you that I've been having issues with Red Templar since launch and so have A LOT of people.

I am perfectly calm.

 

To be honest, I have trolled these forums for a long time now and I cant for the life of me remember anyone either talking about red templars being bugged or people not able to complete stage 5. Neither can I remember me ever experiencing the same on stage 5. Again, I have seen invincible shadows a few times, but only after them dying while cloaked inside a firestorm. There are probably AOE spells or similar that will do the same, but Firestorm has a higher chance of bugging out the game than any other spell.

I also think that it is quite obvious that there is a connection to the dogs. You must have noticed that some dogs spawn inside walls. And they might also spawn after you have passed them a long time ago. For what I know they are there but they are invisble all the way untill you have completed the stage. Now, if you've ever seen a firestorm you know that things get knocked around like crazy, even if they are just outside the circle of AOE. What do you think happens to those non-aggro, invisible, halfway into the wall-dogs? This is obviously the MAIN culprit for the key drop-bug. Also their pathing is just horribly coded so its not really surprising at all.

And lastly, not being able to complete stage 5 has never happened to me. And I'm serious, I have probably played more than a thousand games. I have also never read anything about it, so im pretty anxious to know what is actually happening.



#18
BraveLToaster

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I've seen a fair few round 5 incompletes on Red Templars, it has to be either a Shadow issue or maybe the boss not being counted as dead if you nuke through his health too fast and mess with his skill progression.

 

Haven't really had much issue with Firestorm, animals seem to mess up as often without Firestorm as with.  Even when they haven't mysteriously vanished, taking the key with them, you can see them run through walls (particularly when aggroed to someone who's afk near the start).



#19
Torkelight

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I've seen a fair few round 5 incompletes on Red Templars, it has to be either a Shadow issue or maybe the boss not being counted as dead if you nuke through his health too fast and mess with his skill progression.

Just to point it out, there are no shadows on stage 5, red templars. Maybe I am lucky but once I've reached staged 5 I have always been able to complete the mission. Always. And I've taken down the commander on routine and threatening before anything else has time to enter the room, with my archer.... Still no bug. So maybe I should count myself lucky that it doesnt happen to me even after all these runs...



#20
Guest_Stormheart83_*

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The key not dropping has nothing to do with the red templars in particular. It is mostly linked with canines, who can appear in any faction even demons, and spells like the elementalists firestorm. It is also sometimes where invis units can stop the key from dropping as well. Sometimes it is also down to just pure bad luck.
But mostly, its elementalist. Last week or so I have ONLY had the bug happen if an elementalist uses firestorm. Even while solo'ing to get firekills it happened twice.
What you mean by round 5 incompletes is beyond me. Once I've gotten to Stage 5 you always finish by either whiping or winning (which I prefer).

Yes they DO need to fix this, but a rule of thumb is to avoid elementalists in your games, and you'll rarely have this bug happening to you. I promise!

This is entirely Incorrect, I removed the destruction DLC and Red Templars( and only the Red Templars ) can result in a key glitch even without the animals. Furthermore, the OP is correct about the wave 5 glitch. Every time I get Red Templars I get either a Key glitch or the boss glitch( game doesn't register all enemies and boss as dead ) so, the host has to bail.
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#21
Guest_Stormheart83_*

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I don't know what it is but Red Templar's have been bugged since launch with "key no drops" and round 5 incompletes so no, it's not just the dogs. It might be an issue that's even MORE present when dogs are combined with Red Templar but trust me, it's been there since launch and it's Red Templar specific. Like many have said the leading speculation is that is has to do with the Stalker stealth behavior not ever de-cloaking for some reason. I don't pretend to know what exactly it is but it's certainly faction specific.
 
Also, to point out the obvious, there's zero dogs/animals in Round 5 and how often are you guys able to trigger "round complete" successfully even after killing everything?

Exactly! This was happening before the Destruction DLC.
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#22
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Torke man no one said that the dog pathing AI isn't ALSO a problem. You just seem hellbent that you have it all figured out and anything differing from your experience or opinion is incorrect and a "personal problem" like it's an anomaly. Just look how many people responded here about wave 5 issues with Red Templar. It's been this way since launch.

 

FACT: No one without sufficient access to developer data knows with any degree of certainty what the hell is going on 100%. Anecdotal evidence, while somewhat useful, doesn't prove anything concrete.

 

I'm not claiming to know the problem 100% or how to fix it. Just that there is one and it's about time BioWare at least acknowledged it at some level.



#23
Torkelight

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This is entirely Incorrect, I removed the destruction DLC and Red Templars( and only the Red Templars ) can result in a key glitch even without the animals. Furthermore, the OP is correct about the wave 5 glitch. Every time I get Red Templars I get either a Key glitch or the boss glitch( game doesn't register all enemies and boss as dead ) so, the host has to bail.

Well, according to my experiences it is correct. According to your experiences it is not. I guess we have a stalemate. Honestly though, I can do nothing more than to only speak from my experiences, and after an insane amount of games both before and after the DLC I have never had the 5th stage bug out. I can also not remember having not having the key drop pre-DLC. 

For me, all the bugs started arriving once the DLC came in.

But I will still say - if I dont play with Eles, the key drop-bug rarely ever happen even on the DLC. So that solves it for me.



#24
Torkelight

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Torke man no one said that the dog pathing AI isn't ALSO a problem. You just seem hellbent that you have it all figured out and anything differing from your experience or opinion is incorrect and a "personal problem" like it's an anomaly. Just look how many people responded here about wave 5 issues with Red Templar. It's been this way since launch.

The dog pathing combined with knock around effect IS the mayor problem. I just can't see it any other way. As for the stage 5 red templar bug, I'm just going to stop commenting it. As I have said for the third time, after having played so many games and not having seen that bug EVER, even since launch - I just find it really hard to believe that it is a general problem. If it was, that would have happened to me also like every other bug actually has. So it must be something particular to those it happens to. I think though, we can all agree on the fact that the key drop bug is quite common and does affect everyone.



#25
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Well, according to my experiences it is correct. According to your experiences it is not. I guess we have a stalemate. Honestly though, I can do nothing more than to only speak from my experiences, and after an insane amount of games both before and after the DLC I have never had the 5th stage bug out. I can also not remember having not having the key drop pre-DLC. 
For me, all the bugs started arriving once the DLC came in.
But I will still say - if I dont play with Eles, the key drop-bug rarely ever happen even on the DLC. So that solves it for me.

I would recommend you check out the feedback section Pre Destruction DLC, as there were like 12 different threads about the Red Templars bug. All these bugs were encountered before the DLC was even out.