As far as I know they never acted like Origins was going to be D&D. A spiritual successor to Baldur's Gate sure, but that doesn't imply that it's going to be identical in terms of mechanics.
Besides, D&D never really translated into video games all that well from a mechanics standpoint. I just can't call it good design if the game expects you to have read a 300 page manual from an entirely different game in order to understand half of what the tooltips are telling you, even if I do personally understand them. Also, THAC0 can go die in a fire in any ruleset.
Plus if we want to talk about BioWare games which didn't strictly use D&D rulesets that got them lots of fans pre-EA: Kotor and Jade Empire need mentioning.
KOTOR, right? AUSHAUHSUHAUHSUHA You are funny.
As for Jade Empire, I installed, saw it was an action game, uninstalled. I live martial arts since I was 5, but no, can't stand playing action games if it had NWN or BG mechanics I would totally play it. But the thing is I know nothing of Jade Empire sales, I know nothing of Jade Empire but it didn't look like it was a original world from Bioware, if it wasn't it would still fit the problem I said, that Bioware used the money from fans to grow and make games not for these same fans.
I am sorry, but I enjoyed the hell out of the original Baldur's gate series. Heck, Ice Wind Dale is still my most treasured game as far as nostalgic RPG memories are concerned, but progress is progress. Dragon Age Inquisition is a hell of a lot of fun to play. Why do we have to always harken back to yesteryear? I like the direction they have gone. It is not perfect, but it is a solid game and worth playing the hell out of.
You should really be sorry for you lack of mental capacity to understand the OP and my post. That's precisely the point. You like the direction they wen, I don't. They make two kinds of games. Everybody is happy. Try again.
Also as I said in another post, who enjoys a game says nothing about it, who they make the game for says a lot. So even if the most BG hardcore likes Inquisition it doesn't say **** if it was or wasn't for BG fans, or NWN fans or DAO fans. But getting rid of stat districution in both character creation and level ups, simplifying tactics, stat system, skill system, secialization, conditions, and on, and on, and onm simplifying everything, that says a lot. Specially simplifying character making/building which is mark of old RPGs.
Why is that that you enjoying the game doesn't say anything? Or why a hardcore BG lover liking Inquisition doesn't say anything? Because people like different kinds of games so that's why some changes fit some people and not others. To know if a game is made for the previous fans you need to look at factm, characteristics that made the previous games what they were and that were changed. You need to be objective since liking or not doesn't tell ****.
So for those interested in story, writting, companions and so on Inquisition is probably great and you are probably one of these. For those like me who absolutely loved and need those mechanics of old Inquisition is pure **** since they got rid of everything compeling that the mechanics from BG, NWN and DAO had. But again... of old? As much as 2014 is old since Divinity and Wasteland did a great job with complex mechanics. So yeah, it is old, right? Smashing buttons is old too and Inquisition is just that.