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Hub Areas in Mass Effect Next - What do you want to see?


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#1
JoltDealer

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I briefly talked about this in another thread, but, with all of the focus on exploration in the next Mass Effect game, it got me wondering about hub areas like the Citadel or Omega.  More specifically, it got me thinking about what I want out these areas in the next games.  An increase of optional side activities like gambling or racing came to mind.  I personally think it'd be pretty cool to do some illegal, underground fighting on Omega or help C-Sec solve a crime.

 

So what do you all want to see in these areas in the next game?  More side missions?  More shops?  Bigger areas?  Unique companion interactions?  Discuss!


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#2
Element Zero

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I'm actually hoping we are out in the unknown, far from any hubs we'd know or recognize from the first trilogy. Whatever we get in the way of hubs, I want these places to feel alive. That is my only real wish for them, that they seem as real and lifelike as possible.
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#3
JeffZero

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Something seedy like Omega. They could call it Alpha for all I care, but I want a hub like that again.


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#4
Drone223

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I'd like to explore new places, but I'd like to return places from the trilogy e.g. the citadel, omega etc. later on in the franchise.


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#5
goishen

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I think that we'll be in a completely different place this time around.  So, somewhere that looks like home.  With asari, salarians, krogans, turians, etc.   I don't care where it is.   Just have all of them there.



#6
JoltDealer

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I'm actually hoping we are out in the unknown, far from any hubs we'd know or recognize from the first trilogy. Whatever we get in the way of hubs, I want these places to feel alive. That is my only real wish for them, that they seem as real and lifelike as possible.

 

Well I do believe there will have to be hubs of some kind.  If the rumors are true and we have our own ship, we'll likely need a place for repairs and maintenance.  That being said, what would make a hub feel more "real" or "lifelike" in your opinion?

 

Something seedy like Omega. They could call it Alpha for all I care, but I want a hub like that again.

 

I totally agree on that.  There was something about being in our own unique hive of scum and villainy that really drove home the sci fi feels.


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#7
JoltDealer

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I'd like to explore new places, but I'd like to return places from the trilogy e.g. the citadel, omega etc. later on in the franchise.

 

It'd be nice to see a rebuilt Citadel or Omega.  Even better if Aria is still there.

 

I think that we'll be in a completely different place this time around.  So, somewhere that looks like home.  With asari, salarians, krogans, turians, etc.   I don't care where it is.   Just have all of them there.

 

I think a hub needs to have all of the races there as well, but we need to remember that some races don't get along.  We may not see all of them in one place, or at least not within punching distance of one another.


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#8
Jaron Oberyn

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I really love the tone and atmosphere of the citadel, so hopefully we get to explore even more of that in the next entry. Omega too, for the club life. 



#9
Vespervin

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I'm thinking that we'll be in a big ship, a dreadnought or something, which will have its own hub area.
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#10
Nitrocuban

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Call me crazy but how about more than one hub again?


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#11
SilJeff

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I would like one familiar face and two unknown ones.

The familiar one can be tbe Citadel, but this time see both part of the wards as well as part of the presidium instead of one or the other like in 2 and 3.

The other two I would like to each be as big as Mass Effect 1's Citadel but as lively as 2 and 3's (if not more lively)
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#12
TheLoneDeranger

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I want multiple hubs.

 

I'd like something like Illium again too. It's my favourite hub of all. And something akin to Silversun Strip, I've spent a lot of time there just playing in the arena and gambling.



#13
Tensoconix

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I guess Omega is out of the question but how about a new mini version of Omega on a random eezo asteroid?

Called Omicron and governed by Arya T'Stark  ;)


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#14
Vazgen

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Something like Crematoria. Extreme environmental hazard on the surface and large underground complex. It should be cramped and crowded with a lot of criminal elements and danger on every corner.
Another one - an underwater city with powerful storms above.
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#15
Vortigernrex

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The one gripe I have about hubs in the ME series is they are too sprawling and unrealistic. Make them lively and interesting but more compact and more logically laid out - it is annoying, once you're familiar with a place, to run backwards and forwards through three loading screens and across endless open-plan spaces to talk to different NPC's about a sidequest. Space would theoretically always be a valued commodity (especially on a ship or station) so the shops would be smaller, more compact and closer together. Also, consider the practicalities of life - it bugs me that there aren't places for my team members to sleep or keep a change of clothes on the Normandy, or that there is a huge human embassy office, but all the other races share a joint office 'fishbowl'. At least put in some permanently locked doors hinting at a more logical layout. Maybe Bioware should consult a planner or conceptual architect - it would really add to the immersion factor of their games.


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#16
Bacus

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Vorti 4 "el" presidente!



#17
SerriceIceDandy

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Elcor racing.



#18
Element Zero

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Well I do believe there will have to be hubs of some kind.  If the rumors are true and we have our own ship, we'll likely need a place for repairs and maintenance.  That being said, what would make a hub feel more "real" or "lifelike" in your opinion?
 

 
I totally agree on that.  There was something about being in our own unique hive of scum and villainy that really drove home the sci fi feels.


Eventually, someone is going to make the first game in which populated areas feel like real, populated areas, rather than video game locales. I think Assassin's Creed has already done this, but that isn't an RPG, and has a lot of resources built toward achieving that feel.

In terms of BioWare, I'd like to see NPCs going about their lives, rather than standing in the same places, unchanging, for a quarter or third of the game. Static NPCs that are basically wallpaper, and NPCs that seem to be hanging around in hopes that the PC will stumble upon them, are feeling very dated, at this point.

I really have no idea what type of investment it requires to achieve more lifelike environments in this fashion. Maybe it's not worth it. All I know is that I haven't really been impressed by any of the series' hubs, beyond the curiosity accompanying my first visit.

You could extend this to the general environments, too. DAI featured lots of enemies standing around in the wilderness, just waiting to be discovered and killed by the Inquisitor. Very lame. I never want to see that in ME. That really hasn't been a problem, and I doubt it will become an issue.

#19
Element Zero

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The one gripe I have about hubs in the ME series is they are too sprawling and unrealistic. Make them lively and interesting but more compact and more logically laid out - it is annoying, once you're familiar with a place, to run backwards and forwards through three loading screens and across endless open-plan spaces to talk to different NPC's about a sidequest. Space would theoretically always be a valued commodity (especially on a ship or station) so the shops would be smaller, more compact and closer together. Also, consider the practicalities of life - it bugs me that there aren't places for my team members to sleep or keep a change of clothes on the Normandy, or that there is a huge human embassy office, but all the other races share a joint office 'fishbowl'. At least put in some permanently locked doors hinting at a more logical layout. Maybe Bioware should consult a planner or conceptual architect - it would really add to the immersion factor of their games.


This is excellent.

#20
Vazgen

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The one gripe I have about hubs in the ME series is they are too sprawling and unrealistic. Make them lively and interesting but more compact and more logically laid out - it is annoying, once you're familiar with a place, to run backwards and forwards through three loading screens and across endless open-plan spaces to talk to different NPC's about a sidequest. Space would theoretically always be a valued commodity (especially on a ship or station) so the shops would be smaller, more compact and closer together. Also, consider the practicalities of life - it bugs me that there aren't places for my team members to sleep or keep a change of clothes on the Normandy, or that there is a huge human embassy office, but all the other races share a joint office 'fishbowl'. At least put in some permanently locked doors hinting at a more logical layout. Maybe Bioware should consult a planner or conceptual architect - it would really add to the immersion factor of their games.

The shared office of volus and elcor in ME1 was made so deliberately, I think. Volus and elcor ambassadors even comment on that.

Mostly, I agree, though the scarcity of space might not be an issue for large cities and well-developed planets, especially for species that have not yet faced the problems of overpopulation and/or are not advanced enough (I hope we get to meet some). 

I'm totally on the side of believable layouts with places for squadmates to sleep, eat and keep their belongings. Normandy could've used second crew quarters room instead of a bar and poker table (who was bright enough to put it onto a military vessel in the first place, is a whole another question).


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#21
Han Shot First

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As much as I love the Citadel it was the main hub in the first and third games, and was fairly prominent in the second as well. I'd rather the series move on and allow the players to see and experience other regions of the galaxy/universe. Assuming the Citadel is returning as a location you can visit in the next game, I'd rather it was reduced to mostly just the Silversun Strip and with resources that would otherwise be spent on creating other neighborhoods of the Citadel, instead be spent creating a hub or two elsewhere in the galaxy. Also since we've already been to Omega and Illium I'd rather not return to those as well. Each species has dozens (and perhaps many more) settled worlds and space stations. There is no need to continually keep visiting the same hubs. That would be like the DA series never leaving Ferelden.



#22
ME_Fan

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Well I have to say something about the hub worlds in ME2, excluding camp Urdnot, were all dripping with style. The dark graphics and visual style of Mass Effect 2 helped with that, combined with the cool electronic beats of Eternity bar, and the louder rythms of Afterlife on Omega, really helped draw you in to a fairly convincing world.

 

 

Standing in Eternity bar, looking out at the Ilium skyline in it's never-ending twilight, while that soft electronic music and trickling waterfalls... that's what I call a hub world.

 

 

Silversun strip was loud and vibrant and fun, but honestly the ME2 worlds just felt better, albeit they were all to small. I guess, dark alleyways, bars and nightclubs were much more appropriate locations for Mass Effect 2's darker world. Basically, what I'm trying to say is that dirty, dark, dubious, seedy places are more interesting than shiny, clean places (Presidium... booooriing)



#23
Element Zero

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I agree that ME2's hubs had the most character.

Hubs are tricky. Many complained about the sprawling, but empty, Presidium in ME1. Then, in ME2, everything was smashed into smaller zones. Omega is downright tiny. I always laugh when playing ME3's Omega DLC. When the Adjutants enter the plaza in front of Afterlife, I think "Fresh off the transport, huh? I wonder if Fargut made his pitch with them." They crushed way too much into unrealistically tiny or illogically organized zones in ME2.

Of course, as Vortingernrex pointed out, sometimes smaller makes sense. I'd really like to see logical layouts for locales in this game. It's something very few games feature. They should look into the specifics of real world shopping malls, administrative centers and warships for inspiration.

I think they haven't, previously, simply because it's been acceptable to keep feeding gamers the status quo with some of these minor features. Newer tech and some impressive world-building achievements have raised the bar, in my opinion. I'm pretty picky these days, when it comes to virtual worlds. I expect them to be logically oriented and full of life. I know it's achievable, because some games have done it.
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#24
Dar'Nara

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If we're going to get any of the previous hubs back i'd prefer Omega and the Citadel, but not many of the previously-visited parts of the Citadel i'd want something new in that regard as the place is absolutely huge! So many opportunities there i think.

 

If anything, at minimum i think we'll get 1 old hub and 3, maybe 4 new ones.

 

One improvement i want to see in any hub is less filler, i noticed this the most in the Embassies in ME3 Citadel, if you stand at that railing at the end near the Spectre office long enough and look to the floor below you can see a Turian C-Sec officer walking right through other people...but wait! They're not people at all, there just flat! Like cardboard cutouts :lol:  but as a result of noticing that i started noticing it in other places and then the Citadel felt a bit more empty :( . I know your probably not supposed to notice it at all, after all your supposed to be focused on what your doing but still... i like to take in all the details :P

 

As others have said i think it'd be better too to have hub NPCs actually going about doing things rather than being glued to their location. Maybe a Turian wants to go buy something after a conversation and then does so, or a Krogan wants to go headbutt a Salarian over the other side of the area and then runs over and knocks him over the rail causing security to rush over, or maybe a NPC that wants your attention runs over to you rather than waving or talking as you run by them...



#25
Seishoujyo

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I want something like "The Citadel" (from the DLC), well all the stuff from the Citadel especially the Arena (maybe you can expand it and make some sort of championship where you can gain levels and titles), being able to customize your house (if you get one) or your ship, being able to play poker with your teamates etc.


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