I'm with you OP, I hope they add some better side quests into the maps through DLC or something (though that's unlikely) or at least just never do this again.
It's replies like these that are both unhelpful and completely missing the point. The issue isn't that there wasn't a single fetch quest in previous games (which is obviously not true) or that DA:I shouldn't have a single fetch quest, it's that every DA:I quest you can do out in the world (non plot/special companion areas) is shallow, unsatisfying, and half the time doesn't even try to engage you. Previous games had some fetch quests but they were situated in areas you were already going to for the main quest, and they were balanced out by plenty of more interesting quests with multiple resolutions, dialogue options, people to talk to, and even cutscenes. Saying "if you don't like the side quests, don't do them" ignores the fact that you need to grind dozens of them to get enough power to progress the story and is as helpful as saying "if you don't like the new combat, just run away from every enemy."
Exactly. We pay gaming companies like Bioware to entertain us, not to bore us with these unrelated annoying fetch quests to the point where you feel so overwhelmed, and frusterated that you just want to grab a wad of your own head hair, and go on a hair pulling frenzy, and become bald like Solas.
If we the consumer don't want fetch quests added into the game then the gaming companies should abide by our demands, and quit with the nonsense. We are Bioware's bosses after all. We invest in their company by purchasing their products. Without us Bioware would crumble and go into bankruptcy. Everyone in Bioware would be seeking new employment without our investments in their products.
Bioware should be reading each one of our posts, and take notice of it because it seems as if these fetch quests are becoming far too common to overlook the shortness of the mainquest line.