I'm with you OP, I hope they add some better side quests into the maps through DLC or something (though that's unlikely) or at least just never do this again.
It's replies like these that are both unhelpful and completely missing the point. The issue isn't that there wasn't a single fetch quest in previous games (which is obviously not true) or that DA:I shouldn't have a single fetch quest, it's that every DA:I quest you can do out in the world (non plot/special companion areas) is shallow, unsatisfying, and half the time doesn't even try to engage you. Previous games had some fetch quests but they were situated in areas you were already going to for the main quest, and they were balanced out by plenty of more interesting quests with multiple resolutions, dialogue options, people to talk to, and even cutscenes. Saying "if you don't like the side quests, don't do them" ignores the fact that you need to grind dozens of them to get enough power to progress the story and is as helpful as saying "if you don't like the new combat, just run away from every enemy."
Unhelpful is pretending all the quests are shallow and meaningless and/or mis-remembering that there wasn't just one fetch quest or borning accumulation quest in DOA. It was, frankly, most of the side quests. Assemble a sword, assemble a demon, deliver some letters, find a locket, fire 3 dudes, find a document, find some iron bark, place some rocks......and so on. Wait, there are more, find the apprentice notes, find bannastor's notes, mark 3 doors, deliver a box, deliver a different box, find 3 bodies, find 5 dragon scales...rining a bell with this? In fact I would honestly press you for what side quests in DAO are actually good as opposed to being conviently on the way to the main quest other than the side jaunt into Honnleath and making sure Kamen doesn't get lucky.
The place you are right is that in a non-open world these things are a lot more on the way so the fact that they are monkey work doesn't seem like you are going out of the way to do it.





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