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Fetch quests... find 48 copies of Varrick's book? Really?


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#51
Sidney

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I'm with you OP, I hope they add some better side quests into the maps through DLC or something (though that's unlikely) or at least just never do this again.
 

 

 
It's replies like these that are both unhelpful and completely missing the point. The issue isn't that there wasn't a single fetch quest in previous games (which is obviously not true) or that DA:I shouldn't have a single fetch quest, it's that every DA:I quest you can do out in the world (non plot/special companion areas) is shallow, unsatisfying, and half the time doesn't even try to engage you. Previous games had some fetch quests but they were situated in areas you were already going to for the main quest, and they were balanced out by plenty of more interesting quests with multiple resolutions, dialogue options, people to talk to, and even cutscenes. Saying "if you don't like the side quests, don't do them" ignores the fact that you need to grind dozens of them to get enough power to progress the story and is as helpful as saying "if you don't like the new combat, just run away from every enemy."


Unhelpful is pretending all the quests are shallow and meaningless and/or mis-remembering that there wasn't just one fetch quest or borning accumulation quest in DOA. It was, frankly, most of the side quests. Assemble a sword, assemble a demon, deliver some letters, find a locket, fire 3 dudes, find a document, find some iron bark, place some rocks......and so on. Wait, there are more, find the apprentice notes, find bannastor's notes, mark 3 doors, deliver a box, deliver a different box, find 3 bodies, find 5 dragon scales...rining a bell with this? In fact I would honestly press you for what side quests in DAO are actually good as opposed to being conviently on the way to the main quest other than the side jaunt into Honnleath and making sure Kamen doesn't get lucky.

The place you are right is that in a non-open world these things are a lot more on the way so the fact that they are monkey work doesn't seem like you are going out of the way to do it.

#52
Dakota Strider

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Yeah, but DAO did fetch quests with style.  DAI fetch quests feel like chores.



#53
zeypher

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This game is over filled with stupid collection quests, who thought MMO style collection qeusts are fun.



#54
Saphiron123

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It's not the same as finding 10 qunari words, because the finding 10 qunari swords was one of maybe a dozen such quests. This is one of maybe 100. Currently i'm looking for coins in the palace, finding secret documents on EVERY table (seriously, these people are supposed to be good at "the game", they leave their crap everywhere while visiting someone else) and shards in every single area that nobody but my inquisitor ever happened upon and make no sense for being there (this quest could have been cool if it was 20+ shards with some lore to them in a single area with a quest attached, not randomly dropped in every map where my guy just HAPPENS to be the only one who ever walks into one. 

Seriously, the enemy must never look down while they're searching the area. 

DAI is a great game, but the filler quests suck, and they were made in lieu of the sort of stuff we all know bioware CAN do. The fact there are great quests in the game just make these feel that much lazier and tedious.



#55
Saphiron123

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Yeah, but DAO did fetch quests with style.  DAI fetch quests feel like chores.

Agreed. There were some tedious ones, but I just replayed DA:O and overall none of it was hard to bear (the fade was the worst part of origins, it's done much better here so far, though i'm not yet finished the game).

Even DA2 which i also just replayed wasn't all that bad for fetch quests, it was actually filled with greta moments when I went in expecting the map recycling etc. The worst offender in DA2 was the gangs in town that made no sense and forced lame multiwave fights. Same filler, less walking.



#56
Nefla

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Unhelpful is pretending all the quests are shallow and meaningless and/or mis-remembering that there wasn't just one fetch quest or borning accumulation quest in DOA. It was, frankly, most of the side quests. Assemble a sword, assemble a demon, deliver some letters, find a locket, fire 3 dudes, find a document, find some iron bark, place some rocks......and so on. Wait, there are more, find the apprentice notes, find bannastor's notes, mark 3 doors, deliver a box, deliver a different box, find 3 bodies, find 5 dragon scales...rining a bell with this? In fact I would honestly press you for what side quests in DAO are actually good as opposed to being conviently on the way to the main quest other than the side jaunt into Honnleath and making sure Kamen doesn't get lucky.

The place you are right is that in a non-open world these things are a lot more on the way so the fact that they are monkey work doesn't seem like you are going out of the way to do it.

In every thread like this that has popped up, I've listed specific quests that I like and why. How about instead of saying "if you don't like it then skip it all" or "there were some fetch quests in DA:O so DA:I fetch quests are fine" people who are fine with the fetch quest could list which DA:I quests you like and why. I'm not going to write another long and detailed post but I will say that the things I like in a side quest are:

 

-Dialogue choices to help shape your character's personality if nothing else (DA:I has very few side quests with multiple dialogue options and no I don't consider "tell me more about the quest" vs "goodbye" to be the same thing) 

 

-Multiple outcomes to a quest/multiple ways to solve them (tons of side quests like this in DA:O from simple and cute ones like Camen and Gheyna that enhance the feeling of "life" in an area to the creepy and sad Ruck quest all have multiple ways of solving. The only DA:I side quest I've encountered with more than one solution is the Imshael one)

 

-Longer conversations with NPCs/quest givers and being able to talk to multiple people through the course of the quest ex: the lyrium smuggling quest, brother Burkel's quest, Zerlinda's woe, etc...I have not found any DA:I sidequest that have this.

 

-The ability to talk to the person you're supposed to be fighting and the possibility of getting them to stand down (again, I've found no quests like this except the Imshael one) and for unique bosses/monsters a cutscene/introduction of some sort so you know it's supposed to be special

 

etc...It's not like you people will care anyway. The DA:I side quests have nothing that I like in them, they're not fun for me, repeating them in subsequent playthroughs is a flat out chore, and they're used as an excuse to make a shorter main plot because all the wandering, note reading, and fetching pads out the game time.


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#57
Vader20

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Advice: Don't do those kind of quests... I mean come on. And what will you get if you find all ? Nothing + Power 2. So why bother ?  I always select the quests I find important and do those, the rest I don't even touch. the mosaics. What's the deal with those ? I just don't see any reason why I should waste my time looking for them.

 

Do I even see them on some wall ?



#58
1911

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Thank you. There's nothing I hate more than fetch quests... in any game. I haven't experienced the one you referenced, but these stupid shards come to mind. So annoying. I've pretty much skipped it altogether

#59
Elhanan

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Advice: Don't do those kind of quests... I mean come on. And what will you get if you find all ? Nothing + Power 2. So why bother ?  I always select the quests I find important and do those, the rest I don't even touch. the mosaics. What's the deal with those ? I just don't see any reason why I should waste my time looking for them.
 
Do I even see them on some wall ?


Yeah; they are assembled at the entrance to the Throne Room, and the Dwarf in charge might tell you the meaning if that one completed.

The requisitions are easily filled beforehand in many cases, and I choose to fill the ones that seem to aid the Inquisition; pass on others. Agreed; there is far too much content available to craft misery by using the content one dislikes.

#60
Vader20

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Yeah; they are assembled at the entrance to the Throne Room, and the Dwarf in charge might tell you the meaning if that one completed.

The requisitions are easily filled beforehand in many cases, and I choose to fill the ones that seem to aid the Inquisition; pass on others. Agreed; there is far too much content available to craft misery by using the content one dislikes.

I skipped the requisitions because I waste my precious resources on them... The idea behind them is good, but why doesn't it make a difference in battle ? If I saw that that my troops actually have better armor and weapons, I'd do them without hesitation. In NWN2 you actually made a difference by upgrading your troops at the keep.



#61
zeypher

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I skipped the requisitions because I waste my precious resources on them... The idea behind them is good, but why doesn't it make a difference in battle ? If I saw that that my troops actually have better armor and weapons, I'd do them without hesitation. In NWN2 you actually made a difference by upgrading your troops at the keep.

This is true, their armour, weapons upgrade. Even the tower you build changes who fights for you and the merchants. Infact For its time crossroads keep in NWN 2 was extremely well done. Upgrades were visible, you fought on the walls etc. Trade routes , new merchants to find and bring them to your keep. 



#62
Elhanan

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I skipped the requisitions because I waste my precious resources on them... The idea behind them is good, but why doesn't it make a difference in battle ? If I saw that that my troops actually have better armor and weapons, I'd do them without hesitation. In NWN2 you actually made a difference by upgrading your troops at the keep.


I like to see cause and effect like in Awakenings, but as a commander, do not need to see it. However, if one listens to the NPC chatter as they pass by, there is feedback from NPC's on completing tasks for the people.

#63
Kulyok

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Wait, you can get content with prisoners in the cells(I visited the cells before and after every judgement, empty-empty-empty)? You can collect 48 books of Varric's(never got the quest)? You can ask Sera to unlock the doors in Haven(talked to her like seven times in Haven, never got the option)?

 

...

 

I completed the game five times. I raised everyone's approval. I talked to everyone after each major quest, and did additional rounds, too. I missed ALL those quests, and then some.

 

Seriously, I feel cheated. :( We need like a huge guide listing EVERYTHING. (And ideally, no bugs).



#64
Serenade

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A legitimate criticism but for some reason I liked the idea to find the books because it made me explore the keep, going places I've never been before, same quest design in Mass Effect 2 when exploring the Normandy which I also liked. Unfortunately for me I found out that in this game they respawned everytime I left and came back and there's too many of them making this whole quest completely useless. Even if it is a fetch quest I think they could have done it with more finesse, and not to mention a better reward.

#65
Mikka-chan

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You know, I've never got this quest to trigger.  I walk around the library, staring blankly at people, hoping they will talk to me, but alas!  No one sends me to find Varric's books.

 

The irony is that if I got the quest, I probably wouldn't complete it.  Sigh.


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#66
Saphiron123

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I promise you Mikka, on this one you didn't miss out... And that's the problem, even the fetch quests in dao and da2 I felt compelled to do... I never want to do this one again, and there's a lot like it.

#67
Blackzio

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I didn't try to do them but completed because i like exploring. I found it kind of cool, thinking to myself (how the **** did the book got here? it has spider webs in the ceiling ffs, who is sneaking up here?)



#68
dfstone

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There's a merchant in Val Royeux that sells copies of books/codex entries that you missed in prior zones.  Its in the same place where the schematic merchant is.