Hi All,
I've seen some builds online but wasn't sure I liked them, for a rift mage. One in particular was this:
Inferno -> Flashfire | Immolate | Flashpoint | Pyromancer | Clean Burn | Wall of Fire | Fire Mine
Winter -> Winter’s Chill
Spirit -> Barrier
Rift Mage -> Veilstrike+ | Stonefist+ | Encircling Veil | Firestorm | Restorative Veil | Smothering Veil | Pull of the Abyss+
I am not a fan of the above build because it doesn't go deep enough into Spirit for me. I like the idea of:
Spirit _> Barrier | Peaceful Aura | Guardian Spirit | Mind Blast | Revival
Winter -> Winters Grasp | Winter Stillness
From there, I am not sure what is good to go with. What are your suggestions for remaining abilities, including Rift? Should I go further into winter, take fire, go lightning, what?
On top of that, we can only map 8 keys for attacks, does that just mean I shouldn't use the remaining attacks, or map them everytime I come upon a different fight? (this is for PS4)





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