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Is there a generally accepted "best" party set-up?


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#1
jaypaul97

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I'm relatively new, with about 20 hrs played, and am wondering if some tactical minds have determined the best set up, or at least what most people tend to use? Most of the characters bore me, or I would base my decisions on who I liked most. Also I'm playing on hard (I know hard isn't actually that hard but still), and don't want to reload too many saves.

Current running 2 warriors that spam bull charge to get defence and 2 mages that alternate giving barrier and dealing damage while warriors tank

#2
draken-heart

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I know I run with one warrior (Tank), one rogue (Lockpicking) and two mages. I think it is different for each person what the party set up is.

#3
Exalus

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The most optimal destroy everything without a second thought party setup would be:

 

inquisitor: dwarven(for 25 magic defense) sns + champion built for tanking and magic defense

solas: rift mage + static cage + fire mine + fire wall + barrier
sera: tempest + bow skills built for crit/damage and using looked like it hurt 

final: can be anything really, maybe cole or bull for melee dps or viv if you want a second immortal tank 

 

of course, it will also depend on your personal playstyle and the quality of your gear. 



#4
Icy Magebane

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I think that any mix of Barrier-casting mages and Guard-generating warriors would work... it depends on whether or not you are playing as a mage and are alright with casting Barrier when needed.  Once I got used to that, I stopped using a second mage and went with three warrior companions... I did travel with an archer for a long time, but I just don't think it's worth the hassle... they can't defend themselves and don't generate enough damage to justify taking them instead of a mage or warrior...

 

If playing as a warrior, however, it might be better to have two mages on hand in case you need an emergency Barrier for some reason.  Just remember to turn off that ability for the secondary mage in the "tactics" screen so that it's always available to you.



#5
arkngt

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I did travel with an archer for a long time, but I just don't think it's worth the hassle... they can't defend themselves and don't generate enough damage to justify taking them instead of a mage or warrior...


You might be right regarding damage output, but I'm using Sera during my current play through and she's the most hassle free party member I've had yet. The AI handles her perfectly - she almost never get caught up by an enemy. In fact, she's the only party member that hasn't died during the playthrough. Of course, it depends on the build (she's good at using Stealth, has Evasion, Easy to Miss and Hidden Step (I think)). Add Thousand Cuts to that and you have a rather nice addition to the team.

Anyway, my main tip for a team would be to have a S&S Tank that can take a lot of damage and aggro enemies. As long as you have that, others are basically free to do their stuff regardless of classes etc.

#6
Elhanan

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For me, it seems to depend on the situation and environment. Norm set-up is Cassandra, Rogue Archer, and two Mages. However, in a recent encounter with Undead, the only combo that succeeded was Cassandra and three Mages. In other encounters, this may not work as well.

#7
Icy Magebane

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You might be right regarding damage output, but I'm using Sera during my current play through and she's the most hassle free party member I've had yet. The AI handles her perfectly - she almost never get caught up by an enemy. In fact, she's the only party member that hasn't died during the playthrough. Of course, it depends on the build (she's good at using Stealth, has Evasion, Easy to Miss and Hidden Step (I think). Add Thousand Cuts to that and you have a rather nice addition to the team.

 

Anyway, my main tip for a team would be to have a S&S Tank that can take a lot of damage and aggro enemies. As long as you have that, others are basically free to do their stuff regardless of classes etc.

The character build definitely makes a difference... I was doing this with Cole, and he did alright for a long time, but when he got hit, he got hit hard.  With the mage and warrior characters, I rarely had to come to their rescue in the middle of a fight, although there was a long stretch where my two-handed Blackwall died in every battle until he got his specialization... lol... I was afraid that I'd made a horrible mistake in building him that way, but it turned out fine in the end.

 

Ultimately, I just found that it was simpler not to use a rogue, but the problem might be that I never came up with a good Sera archery build... she was using daggers when I played.



#8
Thorspark

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The party pretty much depends on what difficulty you play. You have to be sure to get one of each class in your party because of the special ability each class has (energyze, lockpick, wall break). The last one is up to you.

 

To help you out, here are some tips one available companions :

 

Warriors :

  • BlackWall : Best Tank IMO (can taunt, huge amount of guard)
  • Cassandra : Best Party Tank. The one I choose on Nightmare because of her party buffs.
  • Iron Bull : Good dps, much less of a tank.

 

Rogues :

  • Sera : Good dps, and really funny to have in your party when they talk with each other. Though, I find the IA pretty weak with Sera, she does go to close range too often.
  • Cole : Best companion burst dps. Very very weak, will die often.
  • Varric : Well balanced between dps and survavibility, good CC too.

Mages :

  • Solas : Rift Mage is IMO mandatory in your party. Regroup ennemies to maximize your aoes, barrier, and many ways to weaken ennemies make him a huge boos to your team.
  • Vivienne : A godly tank, if you don't let the IA control her too much. Quite useless if you don't intend to play her.
  • Dorian : Pretty fun to play with the pets but it's also quite boring when you have to wait for one pet to die to be able to close a rift. Not such good dps or utility.

 

Hope this helps.

 

On my first run as an archer assassin, hard mode, I had Cassandra, Solas and Iron Bull.

On my second run as a Knight Enchanter on Nightmare I chose Solas, Sera and Iron Bull (But a Knight Enchanter + Solas is quite enough to kill'em all)



#9
jaypaul97

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Good to know, thanks. I was keeping Sera but she just was a royal pain in my experience. Kept drinking potions. I don't think there's a way to disable auto potion?

Usually if a fight is hard enough I'll micromanage every heartbeat anyways but sometimes mages lounging in the back that don't even need potions will auto heal.

#10
Rynas

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Blackwall is the best AI tank for sure post-Skyhold, but beyond that it's tough to think of a "best" party setup.  On your first playthrough, it's a good idea to take one of each class, because you'll come across stuff that can only be done by a rogue/mage/warrior (locks/veilfires/bashing doors etc.).  Later in the game, with good gear, it almost doesn't matter who you take aside from a good tank.



#11
Thorspark

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Good to know, thanks. I was keeping Sera but she just was a royal pain in my experience. Kept drinking potions. I don't think there's a way to disable auto potion?

Usually if a fight is hard enough I'll micromanage every heartbeat anyways but sometimes mages lounging in the back that don't even need potions will auto heal.

 

There is a way to determine at how many left potions they stop using it. The default value is 2 but you can change this in IA Tactics.



#12
arkngt

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Also, you can change the threshold for when they will take potions. I put it at 20% health (from the default 30%).

#13
recyclebin2000

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Blackwall.
Solas, obviously.
Veric
Cole with bow if your into microing. If you perfer A.I, Sera.

#14
Duelist

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I always prefer a second rogue with me, usually Varric or Sera.
The former is extremely versatile and can put consistent hard hits on enemies whereas the latter can turn any boss fight into a quick curb stomping and, more importantly, she can tear apart those really annoying targets in seconds.

If I'm running an Artificer Archer though, then I'll take two rogues (Varric and Sera) and Solas since between us, nothing ever gets in range to do damage.

As a general rule, I never take more than one warrior because the pitiful damage they put out isn't worth the extra tankiness and two mages is too much hassle with FF.

#15
teks

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Varric and cassandra cant just be measured on their own performance. Both characters have party-wide buffs. This instantly puts them at the top of the list for me. Party wide buffs is good stuff.
  • zeypher et JaegerBane aiment ceci

#16
Farangbaa

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Warrior
Rogue
Mage
Mage

Having 2 dispels and 2 barriers at your disposal is very nice, thought I'd disable both dispels for the AI and one barrier, and leave them with like 30-50% mana at their disposal, so you can cast those spells whenever you need them.

#17
JaegerBane

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Varric and cassandra cant just be measured on their own performance. Both characters have party-wide buffs. This instantly puts them at the top of the list for me. Party wide buffs is good stuff.

+1. 9 times out of 10 i run this party with myself as a Knight Enchanter Jack Bauer, and Solas providing the main crowd control, dispelling and Vulcan logic. It's just a very effective party with a lot of interlocking buffs and some great banter. Cassandra and Varric's interactions had me in stitches on several occasions.

If I'm in the mood, I'll swap out Solas for Bull or Blackwall, but only for the lolz - I like the characters but bull needs a lot of babysitting in heavy combat, while Blackwall is a bit redundant.

I never bother with the rest. Dorian is an interesting character but the Necromancer spec can rapidly get annoying, and the rest are either too weird or the AI can't use them properly (or both).

#18
presidentroh

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I think three archers(two tempest and one assassin) and a knight enchanter is the best in DPS-wise perspective.

 

When fully skilled and equipped appropriately(like enhanced barrier ring) knight enchanter's barrier goes really long and in the meantime three archers can wipe everything out.



#19
jaypaul97

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Is rogue ranged DPS very good? Enough to take it over a Mage? Because I see Mage as rogue with some utilities and less damage but I don't know if that damage is too low

#20
teks

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DPS party would be a pack of reavers and dual wield rogues with a mage for combos.

Ranged rogues have good DPS, but not as good. definitely beats mage though, well, maybe not so definitely. I wouldn't look at it as DPS vs. utility. Stealth is a gread utility, evade is a great utility. They are really 2 different things that happen to use ranged attacks.



#21
Feranel

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The one that makes me laugh the most.

 

The best for what?  Survivability?  Damage? Closing Rifts?  Killing Dragons? Packs of melee? Packs of casters?

 

Everyone will have a different opinion, because everyone approaches tactics slightly differently, and different situations and enemies call for different tactical compositions.

 

Optimize each of your individual party members, probably take at least one of Rogue/Warrior/Mage (including you) if you want to be able to break down walls/pick locks/build bridges/light veil-fires. Otherwise, go nuts with any comp



#22
teks

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Here is a fun party I'm using. Totally DPS focused. I use fear to suppliment tanking.

Sword and shield reaver

Twohanded reaver

Varric - for the party-wide buffs, and because 2 reavers are already focusing on crits.

Darrian- because he is awesome. Using lots of fire. He gets bonus damage against paniced things. Solas would be better, but my woman is already cheating on me with him. :P

 

The constant fear can be annoying to some, but its a good time to me. I had to farm a lot of great bears to get everyone's crit chances up, but it was worth it.



#23
Xhaiden

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Really depends on difficulty setting to be honest. Near anything can work on Normal. On Nightmare though you really need to keep an eye on 2H warriors and melee rogues. There a general all around party is 1 tank, 1 archer rogue, 2 mages. Unless you're the rogue in which case you can go melee if you're smart about it. But handing the AI a melee rogue on Nightmare doesn't tend to go well.



#24
Isgard

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Hi mages are pretty weak on highest difficulty because with friendly fire and no pause on casting area spells they have very few skills left to use. With 2 mages it is good to allways have barrier aktive though.

So my choice is
Cassandra - she is not so defensive as Blackwall but she has defensive group skills witch is better

Sera - the thing with her is to give her very few skills. Im on my 3rd playthrou and she is by fare the biggest damage dealer i have seen. She makes at least 50% of group damage. Give here a strong bow and in her tree the lightning flask. Deactivate all the rest of the skills just give here as many passives as possible. With only this one skill she rules its all. She is actually my dragon killer. The other 3 distract, shield and support but when her lightning goes active you see the healthbar jump. 50% of the Lifebar in 5 seconds is my record with her.

Vivienne - she is the strongest healer. Give her barrier the cleansing skill and the basic ice skill thats it

My own character can be anything. The 3 girls allready do the job. If you want to go berserk build a second Sera and allways switch between the two.
Sera is only strong if you dont controle her. Maybe it is not intended for her to be that strong or it is a bug on the ps4

#25
Farangbaa

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Is rogue ranged DPS very good? Enough to take it over a Mage? Because I see Mage as rogue with some utilities and less damage but I don't know if that damage is too low


Tempest has ridiculous DPS and a focus power that can be used without draining your focus bar if you use Fire Flask.

Tempest, and Artificer, are easily the highest damaging classes in the game. With my ranged rogue Tempest I slaughtered every single dragon in about a minute.

How?
Tears of the Dead - Lightning Flask - shoot bow until Lightning Flask expires - Fire Flask - Thousand Cuts ----> Dragon down to half HP.
Most of them fly away at that point, and your Lightning Flask and Fire Flask will have their cooldowns reset by the time they return.
You repeat the cycle: dead dragon. And finish the fight with a full focus bar to boot. (if you're quick you can do two times Thousand Cuts in a row, but your focus will be drained.)
Though I should probably add that I did have a ring that increased the damage of Thousand Cuts.

And even without the focus power, the normal rogue skills do a lot of damage.