Noob question here: my partner and I are working on a quest that begins in the Lothering windmill. The issue we're having is that the area transition doors work to go inside the windmill, but not to go out. There are waypoints in place, but when you transition to go back outside, you end up in a nonexistent limbo area. We've been looking for tutorials on how to transition to existing game areas, to no avail. Any tips would be greatly appreciated. ![]()
Help with transition to existing area?
#1
Escrito 05 enero 2015 - 07:54
#2
Escrito 05 enero 2015 - 07:47
I suspect there is a typo in the tag of the waypoint you entered for that transition(or you used its name by mistake). That sort of error manifests itself as a transition to the origin (0,0,0) which is often nowhere near the walkable/useable part of the level and might fit your description.
Is this an extension to the Single Player campaign or a stand-alone module? If it is the former are you overriding the Lothering area? How have you set up the transitions back to Lothering?
#3
Escrito 06 enero 2015 - 02:01
@Sunjammer,
we did use the tag and not the name
And it is an extension to the single player campaign.
We created a new area which is the inside of the windmill in lothering. We made a working door on the outside of the mill which works when tested in game. When the player moves to exit the interior of the windmill, instead of being transported just outside the door to the waypoint, you are teleported far to the right side of the map in some glitched area. The variables on the interior door have been checked multiple times. In the variables tab for the interior door we have:
PLC_AT_DEST_AREA_TAG string lot100ar_lothering
PLC_AT_DEST_TAG string lot100wp_from_mill which is the name of our waypoint
We have tried moving the waypoint to different points all around lothering. Also we have tried linking the door to one of the waypoints already on the level such as the point outside of Danes Refuge. So far nothing changes the position your character is warped to when exiting the mill.
We have saved and exported the modified Lothering area. We placed an empty treasure chest near the exit of the windmill to make sure that our changes had been saved and properly exported. Everything seems to work and show up in the game except for when you exit the mill to go back to the Lothering main area.We also tried linking the door to the waypoint outside of the Danes Refuge in Lothering which is a waypoint already created by the game, but the player is still teleported off to the far side of the map.
#4
Escrito 06 enero 2015 - 07:31
It sounds like you are doing everything right and yet it also sounds like you are being deposited at the origin (which is what happens when it can't find the waypoint).
You could try creating an AreaList for your custom Lothering and your windmill. Putting area's in the same AreaList means they are loaded into memory at the same time. It shouldn't make a difference (neither the Chantry nor Dane's Refuge are in Lothering's AreaList and their transitions work) but it's worth a try and if nothing else it should speed up the transitions (you won't have to load/unload Lothering each time).
If nothing else works we can resort to scripting. There's a technique I used to jump to a location after a transition. It's a little convoluted (a couple of plot flags and a PRC script) but it's there if we need it.
#5
Escrito 07 enero 2015 - 01:56
Thank you for your response Sunjammer.
We'll try what you suggested and hopefully that will straighten things out without having to get into scripting.





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